#120 posted by Spirit on 2014/05/31 17:44:11
I wish switching the QI to SSL was trivial. :(
 Hint Hint
#121 posted by Spirit on 2014/06/01 14:03:24
 You Broke My Bookmarks!!
my bookmark is set to www.quaddicted.com and I get "you should not be here, tell spirit how you ended up here
quaddicted only works via https"
Also probably broke every single link I have on my tumblr. :(
#124 posted by Spirit on 2014/06/01 15:28:58
Quaddicted has been redirecting (almost) everything for more than a year now so if you copypasted the urls they should still work. I will set up the redirection again, because all the older links rely on it. I switched to a openvz system and it is all fairly new to me, especially the routing of traffic.
#125 posted by Spirit on 2014/06/01 18:00:14
Should be working, it was super easy.
I just went back over some of my older tumblr posts, it appears they were using the https protocol
 Masque Of The Red Death
#127 posted by Baker on 2014/06/19 03:16:10
masque.zip and masque_final.zip
The Quake Injector installs "masque.zip" --- which is supposed to require hipnotic, but masque_final.zip is the superior one that doesn't.
I don't think anyone sane would be looking for masque.zip, I think everyone would want masque_final.zip
#128 posted by Spirit on 2014/06/19 11:53:29
Added. Quaddicted has a dedicated forum, please use it ;) https://www.quaddicted.com/forum/
#129 posted by Spirit on 2014/08/11 10:10:34
debugging some stuff
 Everything's Broken!!!!
#130 posted by negke on 2014/08/11 10:17:05
(Including Spirit)
 Yes, Posker
#131 posted by Spirit on 2014/08/11 11:00:32
 And Now We Wait For Tech Support
#132 posted by Spirit on 2014/08/11 11:20:26
#133 posted by Spirit on 2014/08/11 13:20:35
And that's why they are so cheap. I will restore the server for now and wait for their reply. The network port was limited to 10 megabit/s so I complained and they are too uptheirarses to investigate without me booting into some stupid rescue mode first.
#134 posted by Spirit on 2014/08/11 15:37:38
Everything is fine btw, we are just debugging network slowness. Because, you know, speed is more imporant that it working at all.
 Spirit!!!!!!!
#135 posted by negke on 2014/08/12 09:31:13
It's all Linus Torvalds' fault!!!
#136 posted by Spirit on 2014/08/12 11:00:43
Those silly frogeaters rebooted the server. It is all back to normal now and faster than ever.
Now you can download Quake maps in milliseconds, hooray.
2014-08-12 10:43:41 (70.4 MB/s) - �/dev/null� saved [10737418240/10737418240]
 Lol Frogeaters?
#137 posted by mfx on 2014/08/12 11:16:19
really spirit?
Nice screenshot! Thank you:)
#138 posted by Spirit on 2014/09/09 00:28:23
Is anyone trying to use Windows XP and Internet Explorer to reach the website? You will either have to switch to a better browser or a more secure operating system. Sorry!
 I Was
#139 posted by ijed on 2014/09/09 02:08:44
Editing the wiki and it freaked out a few times and then defaulted to some prehistoric version of internet.
win7 + chrome but from behind a firewall.
It's also awesome having to submit twice, typing NIN every single time on the second submit!
#140 posted by Spirit on 2014/09/09 10:22:27
oh not the wiki, I meant quaddicted with its TLS/SSL.
please tell me of any problems with the wiki!
#141 posted by Baker on 2014/09/27 19:14:11
I wish archives had names like
warp.quoth.zip
grendel.travail.zip
negkeawesomemap.id1.zip
gmsp3.id1.zip
travail.zip
elek_neh_episode4.nehahra.zip
There are mods like DMSP or bots or other stuff and I actually can determine from the map what dependencies a mod has, but it is a fail.
Because assessing the dependencies isn't future-compatible, only backwards compatible with existing known mods. Which both sucks and is an engine failure.
 It's More Complex Than That
#142 posted by Spirit on 2014/09/27 19:21:08
warp.quoth.but.not.quoth2.although.it.actually.works.in.it.as.well.just.not.with.the.authors.balancing.zip etc
Not to mention the stupid quoth.zip = quoth2.zip.
I wish the idgames2 authority had never died.
#143 posted by Baker on 2014/09/29 15:35:06
Well .. for accuracy's sake, warp has its own progs.dat so Quoth2 wouldn't matter.
But I understand your point regarding about every other Quoth mod having its behavior changed by Quoth 2.
If there is a reason warpspasm would be affected by Quoth2 I would like to know.
 Are There Mods ...
#144 posted by Baker on 2014/09/29 15:37:16
That are affected very adversely by Quoth2 vs. Quoth 1?
I recall Negke complaining about Quoth 2 with his Vertical Mile map or something to that effect ...
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