
Empty Can't Be A Title 
#1445 posted by 
madfox on 2004/09/30 13:18:17
Doesn't stand for funk_name and brushes its shoe 
	 
		
		
He He He .. 
#1446 posted by 
JPL on 2004/10/01 02:54:55
babbymappers had his bottle of milk, made his belch, his mother changed his napkin, and then put him to bed... sleep baby sleep... 
	 
		
		
FMB100: Nearly There 
#1447 posted by Mike Woodham on 2004/10/01 13:50:36
		
	 
		
		
Mike 
#1448 posted by 
Kell on 2004/10/01 13:58:56
Spooky thing going on there with the faces, nice features. All very palatial and neatly structured. The terrain has piqued my curiosity too. 
	 
		
		
Mike 
#1449 posted by 
Shambler on 2004/10/01 15:03:09
Looks good so far - not fantastic, but that's obviously down the architectural bits your working with. But definitely good, the 3rd and 4th shots being the most appealing, I like the gothic touches in 3 and the proper temple shiiz in 4. Like Kell, I like the faces too, their quite unnerving.
 
 Nice one, look forward to it. 
	 
		
		
Mike 
#1450 posted by 
R.P.G. on 2004/10/01 15:05:14
Good stuff.  Pretty much each subsequent shot is better than the last.  I don't like your choice of a rock texture, though. 
	 
		
		
No, Me Neither. 
#1451 posted by 
necros on 2004/10/01 15:31:08
the terrain itself is nice though.
 
 yay, spikes!  i wouldn't say the map looks spectacular, but it does look consistently, decently good.  nice work. 
	 
		
		
Wow 
#1452 posted by 
. on 2004/10/02 04:34:23
 
		
		
Rocks 
#1454 posted by Mike Woodham on 2004/10/02 12:30:22
		Point me to some nice rock textures then...
 
 What you cannot see in the screen shots is the sandy shore. This grates badly with the brown/green Quake rock textures, which is why I stuck to the one shown. But hey, I'll change it. 
	 
		
		
Re: Rocks 
#1455 posted by 
R.P.G. on 2004/10/02 12:49:45
Mike, what about the one from RPGDM1?  Similar color, but it doesn't look as camp (which is expected from a Lunarian-based texture).  Here's a screeny from RPGDM1 where you can't really see the rocks at all: 
http://rpg.spawnpoint.org/images/maps/rpgdm1_1big.jpg  
		
		
Rocks 
#1457 posted by Mike Woodham on 2004/10/02 14:32:42
		
	 
		
		
Phait 
#1459 posted by 
Blitz on 2004/10/02 17:58:08
Can't see those shots, mate. 
	 
		
		
I Thought The First Rocks Were Fine 
#1461 posted by Tronyn on 2004/10/02 18:42:05
		but shot 08 is also good. 07 I think stands out way too much. 
	 
		
		
Mike 
#1463 posted by 
JPL on 2004/10/04 05:15:40
Nice screenshots indeed (I've just seen the first 4 ones...)! 
 Relating to rocks texture: the better shot is 07 in my humble opinion... 
 Keep it up ! 
	 
		
		
Phait 
#1464 posted by 
JPL on 2004/10/04 05:19:00
Sorry but related screenshots link doesn't allow us to view them... Using your first link (see post #1452), it works fine...
 Id rather prefer misc2 shots than misc1 shots.. They remind me more standard Id quake levels than first serie.. 
	 
		
		
Bottom Of The Thread 
#1465 posted by 
nitin on 2004/10/04 20:01:36
 
		
		
Sock's Map 
#1466 posted by 
R.P.G. on 2004/10/04 22:04:59
Is definitely cool looking. 
	 
		
		
Sock's Map 
#1467 posted by 
VoreLord on 2004/10/05 02:39:26
That first pic reminds me alot of a UT2003 or 2004 map, can't recall it's name though. 
	 
		
		
Needs To Be Darker... 
#1469 posted by 
Shambler on 2004/10/06 17:13:29
...I can still see stuff...just...