 Top 10 Elder World Maps?   
		#124 posted by  necros on 2008/08/20 03:31:19  
		but just what criteria makes it an elder world map? :S  
	 
		
		 Actually...   
		#125 posted by  metlslime on 2008/08/20 03:42:35  
		i appreciated that he talked about individual maps within episodes, since so often people only talk about releases as complete units, even though it's not very helpful to compare episode A to single map B.
  
  For example, I've long considered oum3 a favorite, and you could rank it against other maps such as ikspq5, but to try to ask "is insomnia better, or is apsp1 better" is bound to be useless and inconclusive.  
	 
		
		
		#126 posted by  metlslime on 2008/08/20 03:44:00  
		but just what criteria makes it an elder world map? :S
  
  plain architecture, and lots of unlit areas :)  
	 
		
		 Holy Shit   
		#127 posted by  HeadThump on 2008/08/20 04:22:02  
		 #126 posted by metlslime [64.175.155.252] on 2008/08/20 03:44:00
  but just what criteria makes it an elder world map? :S
  
  plain architecture, and lots of unlit areas :)
  
  
  I might have a chance at making that list.  
	 
		
		 Splorf   
		#128 posted by  mwh on 2008/08/20 08:34:08  
		Metl comes close to owing me a new keyboard.  
	 
		
		 Metl   
		#129 posted by  nitin on 2008/08/20 11:56:56  
		disorienting layout is also a prerequisite.  
	 
		
		 Elder World Maps Article Is Now Up   
		#130 posted by Tronyn on 2008/08/21 11:22:53 
		good points in this thread about the definition, which is easily the most difficult out of the four categories.  
	 
		
		 Best List Yet,   
		#131 posted by  Text_Fish on 2008/08/21 11:45:02  
		but it's a shame you didn't feel you could put Masque in there. :(  
	 
		
		 Re: Elder World Article   
		#132 posted by  necros on 2008/08/21 18:53:33  
		i had a feeling you'd have to open the definition of elder world up like that, tronyn. ;)
  
  i like most of your choices, but i'd have put red777 first.  it's one of my all time favourite maps. ^_^  it's the most intricate map i've ever seen with consistent architectural styles and amazing attention to detail.
  
  also, i guess i'm wierd, but i kind of liked bastion more than marcher. :P  marcher is visually stunning, but i felt bastion had a better overall vibe.
  
  and yeah, definately masque would have been up there.  that was a truly breath-taking map.  
	 
		
		 I Made A Booth   
		#133 posted by  ijed on 2008/08/21 18:57:39  
		http://qexpo.tastyspleen.net/booth.php?id=167
 
 Some screenshots and a blurb on the Remake project.   
	 
		
		
		#134 posted by  Trinca on 2008/08/21 19:28:32  
		to dark... :| that�s why joequake ownssssss pics are always fine...  
	 
		
		 And The Maps Aren't Properly Lit Yet.   
		#135 posted by  ijed on 2008/08/21 20:10:08  
		  
	 
		
		 I Think Trinca Should Make A Booth   
		#136 posted by gb on 2008/08/21 20:38:01 
		to celebrate his return to unlife aka mapping
  
  and elaborate on his motives.
  
  :-E  
	 
		
		
		#137 posted by  Trinca on 2008/08/21 20:52:19  
		i�m to lazy this year... i�m in vacacion and at home i got no motivacion... i will participate next year...  
	 
		
		 More Top10 Lists   
		#138 posted by  negke on 2008/08/21 21:05:27  
		Inspired by Tronyn's top10 lists, I got the idea of making a semi-random list of less well-known maps that either feature somewhat unusual themes or gameplay, or that I felt at least deserve an honorable mention of some sort.
  
 http://qexpo.tastyspleen.net/booth.php?id=23&page=314  
	 
		
		 I'll Probably Put A Booth Up   
		#139 posted by  HeadThump on 2008/08/21 22:00:56  
		in the last week. I'll have no more than a fairly large single player map ready for it though.  
	 
		
		 HeadThump   
		#140 posted by  ijed on 2008/08/21 22:13:26  
		I had less than that, but having more stuff there can't hurt.
  
  There's a couple on that list I don't think I've played before Negke - cheers.  
	 
		
		 Love That Article Tronyn   
		#141 posted by  HeadThump on 2008/08/21 22:13:29  
		quite a many insightful description.  
	 
		
		 Ijed   
		#142 posted by  HeadThump on 2008/08/21 22:16:45  
		I feel a little guilty, about not having that monster pack up, but they are not ready for prime time.  
	 
		
		 Sure   
		#143 posted by  ijed on 2008/08/21 22:44:06  
		Stuff's almost always better when completed to its own schedule. 
  
  I take my hat off to Tronyn and Patrick for planning so that the nsoe pack arrived with the qexpo as it did.  
	 
		
		 Re: More Top10 Lists   
		#144 posted by  necros on 2008/08/21 23:08:07  
		Inspired by Tronyn's top10 lists, I got the idea of making a semi-random list of less well-known maps that either feature somewhat unusual themes or gameplay, or that I felt at least deserve an honorable mention of some sort. 
  
  but where's The Fly by Markus Klar? :o
  
  seriously though, nice list.  middle evil is an awesome map, it's just that the gameplay is not that great.  i tried once and failed, but i'd love to see a new map using those textures.
  
  precipice and kjsp1 are both awesome too.  ikwhite is underused and i actually completely forgot about precipice..  wasn't it originally for some contest or other?  'outdoor' maps or something?  
	 
		
		 Negke:   
		#145 posted by  metlslime on 2008/08/21 23:32:55  
		good list; it would be nice if you put in a small blurb explaining what makes each map interesting.  
	 
		
		 Re: New Top 10   
		#146 posted by Tronyn on 2008/08/21 23:47:11 
		cool list, for some reason I'd never seen The Monolith Complex before - looks great! Also, Cobalt Palace was a really neat map. I agree on w/Necros on The Middle Evil. Maybe a speedmapping session could occur using those textures or something.
  
  re: elder world
  yeah, there really wasn't enough to do a "narrow elder world" list so it had to be broader.. it would be nice to see some maps that really take e4m2/e4m3 elements to a whole new level (using quoth of course)
  
  I was also determined to pick individual maps as opposed to packs - seems better, a lot of stuff gets lost in terms of critical attention in packs. A vain mapper would release his episode 1 map at a time to maximize review words-per-brush - lol  
	 
		
		
		
		Just wanted to mention, i think its been a very good idea stretching out the length of the qexpo to 4 weeks, it give more time for everyone to set up competitions and booths etc, and the number of booths is already up to 50. 
  
  Also, I may have to do an overall top 10 q1sp maps, to complement tronyns top 10s.  
	 
		
		 Quake Rangers   
		#148 posted by  madfox on 2008/08/22 07:30:45  
		I wasn't planning it, but I made a little boot on QExpo 2008. 
  My new map isn't finished, but I though to show some model explorement.
 
  http://qexpo.tastyspleen.net/booth.php?id=68
 
 I added a small try-out level for the Bones model.
  http://members.home.nl/gimli/bones.zip  
	 
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