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Soul Of Evil: Indian Summer: New Version (Includes New Content)
Today Patrick Martin and I release a new version of Soul Of Evil: Indian Summer, which includes the following:

-A new map, Nsoe6: Summer's End, with 300+ monsters, including previously unused ones such as the Warlock and Gremlins.

-Newly rebalanced gameplay throughout the episode, both maps and monster code, making the fights fairer while remaining challenging.

-Other new features and items including a new version of the legendary Mjolnir, Dragon Armour, and the deadly MIRV.

Download here:
http://www.quaddicted.com/filebase/nsoe2.zip (28 MB)

Screenshots here:
http://www.quaketastic.com/upload/files/screen_shots/nsoe2a.jpg
http://www.quaketastic.com/upload/files/screen_shots/nsoe2b.jpg

We have also released the nsoe devkit, containing documentation and source code, here:

http://www.quaddicted.com/filebase/nsoe_devkit.zip (1MB)

And the sources for my major maps (nsoe3,4,5,6) are now available here:

http://www.quaddicted.com/filebase/nsoe_sources.zip (2MB)
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Hmm 
MIRV is some deadly virus you can infect monsters with and then spreads through unprotected infighting right? 
Heh 
I should explain that whoever wants to play ONLY the new map, should download the new release, then enter the game and then command "map nsoe6" (enter) - and I believe you will find that map worthwhile. I admit 28 MBs is not what it once was. 
Tronyn 
you can play that map starting with no weapons? 
Re: MIRV 
nonentity: Assuming you are serious, MIRV stands for Multiple Independently Targeted Reentry Vehicle. In nsoe, the MIRV Launcher launches a big guided missile that can split up into multiple smaller homing rockets. Its power level is about on par with a BFG. 
Re: Nitin 
yes, you can start with no weapons, and all the weapons are provided at appropriate stages in nsoe6. 
Thanks Tronyn! 
Awesome gift. 
Yay 
Still have to play this episode, now it'll be a good time 
Great Stuff 
combat is heaps better now. And nsoe6 is a tremendous map! 
What A Nice Christmas Present :) 
I definitely enjoyed NSOE more this time around, mostly because the gameplay is more balanced and not stupendously hard.

Although all maps are great fun, the last map is nothing short of amazing, and is the only one in the pack that rapes my PC framerate wise. Well done. ;) 
Thank You 
Did you take some inspiration from nethack? Good combo. Thanks for the source. 
 
It's way too hard for me on Normal, gotta try Easy. 
Inspirations 
gb: Yes, for a few things, such as the amulet of reflection and dragon armor. 
Tronyn 
No, you cannot kill Shub-Niggurath with the sword -- she has godmode to stop this. :) 
What Spirit Said 
I look forward to trying this again the next time I have a chance.

My first attempt when this was initially released I had a rather difficult time making significant progress and I don't believe in using godmode.

(Although I'm not sure I'll use easy, I'm sort of against that too.) 
Nsoe6 
I only played the new map. It's very nice on skill 0 - everything above isn't much fun (I started on 1 but quickly died from archers I couldn't even see somewhere in the distance). 220 monsters felt just right for the size of this map. Impressive how you always manage to pull off such massive and non-linear fortresses (just like the other nsoe maps). I still didn't really care for the coins and gems the monsters dropped, but the larger ones (map items) were helpful. Chainlightning gun was good in this map, the improved SSG also. Cool boss battle with the boots and the MIRV (somewhat unfitting mdl though, feels too modern for that kind of environment somehow). The two previously unused monsters were good, too. Somewhat unique texture theme, Soul of Evil as a special branch of Quake style.

There is a nonsolid brush error behind the exit tower (50 -2550 -280). 
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