#15366 posted by HeadThump on 2008/10/18 00:27:38
So
#15364 posted by Zwiffle [66.170.5.18] on 2008/10/16 17:00:51
How 'bout that debate?
I'm voting for THAT one --> http://www.reason.com/UserFiles/Image/droot/cthulhu.jpg
 God Of War 2
#15367 posted by Kinn on 2008/10/18 23:47:57
ok, I give up.
I tried playing God of War 2 this afternoon (PS2). I got to the bit near the beginning where i'm still fighting that big statue man but the blade of olympus is stuck in the ground and i have to pull it out before i can use a cutscene to attack the big statue thing.
Problem is, this game is probably the buggiest piece of crap i've ever played. First time I get inside the statue and battle my way to the top to trigger a cutscene of me jumping out of it - then the game crashes midway through the cutscene and i have to reset the console. So I'm reset about 20 minutes back. I do the battle to get the sword again, and then some sort of pseudo-cutscene is triggered where i launch myself at the statue to get inside it. I say pseudo-cutscene because it's still in-game enough for the collision to spaz out in the middle of it (i have no player control at this point though) and send me clipping straight out of the map and into the void instead of doing whatever the fuck it's supposed to be doing. After falling through the void for a while it kills me which was a relief because I didn't want to have to reset the console again.
Ok, third time lucky. I get to the bit again with the blade of olympus in the ground. Now for some reason the rendering of my glowy-chainy weapons isn't fucking working. I can see the player doing all the moves, all the combos and shit but the fucking blades are invisible. It makes the player look like he's trying to throw punches but in a sort of school-playground "wave your arms around randomly and wait for him to walk into your fists" kind of way.
On second thoughts it seems that not only are they not rendering but there's no collision on them either so i can't hit anything. But yeah, I haven't got any further than that because the blades don't appear at all now.
My PS2 is fine btw, off-the-shelf, not modded or anything.
 Your Ps2 Is Fucked Up
#15368 posted by Lunaran on 2008/10/19 00:02:10
did you mod it? you shouldn't have done that. buy it off the shelf next time.
 <---
#15369 posted by megaman on 2008/10/19 00:46:53
bitterness level :P
#15370 posted by JneeraZ on 2008/10/19 00:54:48
Yeah, it's your PS2. The game played perfectly for me way back when.
 Hmm
#15371 posted by nonentity on 2008/10/19 02:35:25
can use a cutscene to attack the big statue thing
Gotta love modern game design >_>
#15372 posted by JneeraZ on 2008/10/19 12:49:16
In seriousness, you do. The giant statue battles in the God of War games are awesome spectacles that I never would have dreamed were possible even 5 years ago. Fucking -awesome- fun!
 Yeah But
#15373 posted by Kinn on 2008/10/19 14:07:58
no matter how visually impressive they are, quick-time events still suck arse as a gameplay mechanic.
 Hmm
#15374 posted by nonentity on 2008/10/19 16:47:41
awesome spectacles
!=
-awesome- fun!
#15375 posted by JneeraZ on 2008/10/19 16:54:41
I'm sorry but if you don't find the God of War games to be awesome fun you need to turn in your gamer badge and get out. Seriously.
And yes, QuickTime events suck but the rest of the game makes up for them IMO. It isn't like it's a crap game AND it has QTE stuck in.
#15376 posted by JneeraZ on 2008/10/19 16:56:01
And the giant statue fights, unless I'm remembering them wrong, weren't the worst offenders of QTE anyway. They were at least memorizable (meaning, the sequence was the same each time). The fight at the end, not to venture into spoiler territory, where the QTE shit was randomized was far, FAR worse.
 Quicktime
#15377 posted by ijed on 2008/10/20 03:19:55
For the Wii is good because it's simple - messing around with the dpad for quicktime is beyond shitty.
Kinn, you need a new PS2.
GoW is a great game.
 "func Msgboard" Yields The Greatest Anagrams
#15378 posted by Lunaran on 2008/10/21 04:09:16
"Barf Cum Dongs" and "Scumbag Frond" are both on the first page of results.
there's also "Scrag Mob Fund"
 Lunaran
#15379 posted by Zwiffle on 2008/10/21 04:48:46
The incarnation of productivity.
 Dawn Of The Dead Mall For HL2
#15380 posted by DaZ on 2008/10/21 05:06:01
I was browsing youtube for Left 4 Dead vids when I stumbled upon this pretty cool little walk-through video.
http://uk.youtube.com/watch?v=atuZvbEPsAg
Its a complete remake of the shopping mall from the 2004 remake of "Dawn of the dead", and I must say the sheer size and attention to detail is very impressive.
Apparently the map is part of the Half-Life 2 modification called "No more room in hell" which you can find here : http://www.nomoreroominhell.com/?page=main
Braintastic!
 How Many Roads Must A Man Walk Down Before He Can Say
#15381 posted by RickyT33 on 2008/10/21 16:44:24
he's walked down 74'976'298.8819 roads?
The answer my freind is....
 74'976'298
#15382 posted by HeadThump on 2008/10/21 17:19:37
 The Answer Is.....
#15383 posted by RickyT33 on 2008/10/21 17:37:41
 Blowing In The Wind [nt]
#15384 posted by bambuz on 2008/10/21 18:40:49
 Ugh. Bambuz Farted.
#15385 posted by Shambler on 2008/10/21 20:10:57
 I Thought Something To Do With Oral Actually...
#15386 posted by nonentity on 2008/10/21 20:37:17
 Actually No...
#15387 posted by RickyT33 on 2008/10/21 21:03:30
the answers is infact 74'976'298.8819.
Dummies.
OK, so HeadThump was very very close. I would definitely have rounded it up rather than down.
 Unfortunately, Ricky
#15388 posted by HeadThump on 2008/10/21 21:34:31
if you watching where you were going you would have realized the partial is not a complete road but a mere gravel path that will lead to a upper middle class cul de sac of homes at some future date. So the answer is 74'976'298.
 Just To Be Sure,
#15389 posted by HeadThump on 2008/10/21 21:43:51
I gave the benefit of the doubt that you or the subject of the analogy may have walked that path at some date in the past when it was indeed a road, but unfortunately the geographical schemata I found in the county records shows that the ground the path stretches across has never been developed for use. The Underurth Archives of the long dead Stenonychosaurus inequalis show they never developed that particular partial of land either, and a similar inquiry to previous BigFoot and alien inhabitants
came back with the same null results. Sorry.
 No...
#15390 posted by RickyT33 on 2008/10/21 22:23:35
I swear it, you're wrong! It's zero.
I've re-thought my stance on the issue, and it has come clear to me now that the answer is definitely zero.
You see the man is quite capable of saying he had walked down any number of roads, regardless of the true figure.
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