
Custom HUD
#1590 posted by
Kell on 2004/11/26 08:15:26
doesn't usually recieve a very warm reception 'round these parts
KILL THE HERETIC! BURN HIM AND HIS BLASPHEMOUS WEAPON MODELS!!!

:)
#1591 posted by Ankh on 2004/11/26 08:39:19
Don't worry. The models won't be included. These are only for my viewing pleasures :). The release will contain bsp and txt file.
If someone however likes the models you can find them here
http://members.optusnet.com.au/~plaguespak/

Zwiffle
#1592 posted by
R.P.G. on 2004/11/26 08:46:18
Err, I probably shouldn't, but I might be able to squeeze in some beta time on your map.

Zwiffle...
...I'd love to help you betatest your map, if the ranks are not full yet...

Some Progress On The 1000b Map...
#1594 posted by
Jago on 2004/11/29 20:20:32

Jago
#1596 posted by
JPL on 2004/11/30 03:56:58
It looks cool... good work..

Zooloo-Mooloo: 1000b Map
#1597 posted by
Jago on 2004/12/05 16:04:34

Ah
#1598 posted by
Zwiffle on 2004/12/05 16:21:55
You changed it! I hope it's a little tougher now.

...
#1600 posted by
necros on 2004/12/12 02:22:49
can't people ever come up with new ideas instead of doing remixes of previous games?

Heh.
#1601 posted by
Blitz on 2004/12/12 03:29:16
You should have been there for my rant on "new ideas" in #tf.

To Be Fair
#1602 posted by
starbuck on 2004/12/12 07:18:24
the newer shots for this look really good. I've nothing against conversions if the team actually puts in a bit of effort. Of course, it would be better if they put that effort into an original idea.

Re: Why Not Do An Original Idea?
#1603 posted by
metlslime on 2004/12/12 18:11:33
Becuase everybody has their own original idea. By doing a remake of an existing game, you have a better chance of getting a team of people willing to do that instead of pushing for their own ideas.

Waste Of Time.
#1604 posted by
Megazoid on 2004/12/13 15:01:05
Hexen conversion for D3 - go play Painkiller. Plus, how many set-in-stone die-hard hexen fans are around these days?

Megazoid
#1605 posted by
Zwiffle on 2004/12/13 15:23:03
Me, for one. I love Hexen. LOVE IT. Like a significant other. Almost as much as I love Quake.
Scampie, go make Hexen 3!!!

HEXEN
#1606 posted by
Jago on 2004/12/13 17:00:36
I loved all the Hexen and Heretic games.

A Cool New Area I Am Working On:
#1608 posted by
Jago on 2004/12/19 15:25:21

Jago:
#1609 posted by
- on 2004/12/19 18:40:09
http://www.planetquake.com/greyvoid/Curv_tut/curv_tut.htm
read it, love it. you got so many things off grid in places, which will only lead to more polygons being created.

Scampie:
#1610 posted by
Zwiffle on 2004/12/19 19:01:00
dude, i've never seen that tut before. sweet jesus that explains a lot! thx a lot

Hexen!!
#1612 posted by truskoski on 2004/12/27 03:35:48

I Don't Get This...
#1613 posted by
Jago on 2004/12/28 14:26:48
I open a .WAV file in Soundforge, went to Special / Edit Sample, make the file a Sustaining Loop, saved. Opened a map using the file as an ambient sound in FitzQuake and it complains that "FILENAME is not looped".

Hrm
Its not fitzquake AFAIK. I had a hell of a time getting custom sounds to loop in quake. It involves setting some sort of flag, and a bunch of programs had the 'loop' option but i think I ended up using cooledit pro which somehow made them work looped in quake. (Isn't soundforge the new cooledit?)