
I Must Say
#1565 posted by
Zwiffle on 2004/11/11 12:36:34
I love that TV-Mouth monster thing. Reminds me of the meatbag people from silent hill 3 sort of.
#1566 posted by
necros on 2004/11/11 13:15:20
Hopefully it will have helicopters and parachutes.
o_O

New Texture Set
#1567 posted by
nitin on 2004/11/11 19:27:04
industrial type stuff. Tex set is for UT1 and UT2004 but I'm sure its easily portable.
pics :
http://www.planetunreal.com/phalanx/textures/texcollection.htm
info :
http://www.planetunreal.com/phalanx/

Yea, Helicopters,parachutes And Mini Subs
#1568 posted by
codeboy on 2004/11/12 11:53:47
It supports mini subs too. I just need to make
the map...its coming
http://www.angelfire.com/pe/skunkworks/sub.html
Next is tanks....just need to make maps

...
#1569 posted by
pope on 2004/11/13 01:20:15
mini subs?
so these arent like... full footlongs?

Ut2k4 Maps Screens
#1570 posted by
nitin on 2004/11/19 20:19:10

A Night At The Opera
#1571 posted by
R.P.G. on 2004/11/19 22:02:28
That map looks like something Glassman would make.
Cool stuff.

Very Nice
#1572 posted by
VoreLord on 2004/11/19 22:35:09
especially the first shot.

Pretty
#1573 posted by
starbuck on 2004/11/20 06:32:47
looks like a painkiller level

Small Concern
#1574 posted by
madfox on 2004/11/22 11:39:28
I've updated the Abandon sequel, the secret level wasn't playable in FitzQuake.
So now the whole thing can be played within that modification.
Thanks to Aguire, who scaled the brushes, so after some retexture it all fits well.
I didn't give it another version name, otherwise the links are dead. Tried to start a new toppic about it, but my messages were bounced.
More for my curiosity, I was wondering what youre opinion was, best level, worst texture...
If I see what people are talking about one level, I could use some feedback to enhance the PAk file.

Abandon Sequel?
#1575 posted by
Megazoid on 2004/11/23 18:54:58
hmmm, I must have missed something.

...too
#1576 posted by
madfox on 2004/11/23 20:49:25
for being sick and twisted, but I'll be your good laugh...
if you turn 187 posts back.

Some Pictures From My Q1 Level
#1578 posted by Ankhgod on 2004/11/25 05:56:01

Bleh
#1579 posted by
Vondur on 2004/11/25 06:36:18
looks oldskool but quality ;)
go finish and release it :>

Ankhgod
#1580 posted by
JPL on 2004/11/25 06:37:31
Well, it looks cool, but you should increase kpeg gamma! Your shots are very dark and its pretty tricky to see anything without increasing screen brightness up to its maximum...

JPLambert
#1581 posted by
Jago on 2004/11/25 07:13:42
I can see them just fine.

O0?
#1582 posted by
JPL on 2004/11/25 07:25:12
So I've to change either my screen, either my glasses ... BTW I don't have glasses so perhaps I need ones 8/

Ankh
#1583 posted by
Zwiffle on 2004/11/25 09:12:28
Some screenies look good, some look quite bad however. 6 and 4 look awful to me, but some of the others look really good. It doesn't seem like the map stays consistent, but you can't really judge it from screenies anyway. So, do what Vondur said and release it. Oh, finish it first, of course.

DKT Compo Map
#1584 posted by
Jago on 2004/11/25 12:04:01
http://img111.exs.cx/img111/9684/dkt-1.jpg
Finally got started. I am not sure I'll manage to meet the competition deadline :/

...
#1585 posted by
necros on 2004/11/25 13:33:25
what's with the disco nailgun? O_o

Ankghod...
#1586 posted by
Shambler on 2004/11/25 13:59:32
Shots look okay overall but need some improvement.
But man, your weapon models and HUD are fucked, that's some serious glitch/bugs you got there. I'd reinstall Quake if I were you!

1000brush Map
#1587 posted by
Zwiffle on 2004/11/26 00:38:58
I'm betatesting for my 1000brush map if anyone would like to help.I just need 1 or 2 people to help go through and squeeze out anything that's not good, and scrupulously desolve my self-esteem by pointing out mistakes I've made. Any takers?

RE:
#1588 posted by Ankh on 2004/11/26 03:41:50
Vondur - it's oldskool i think, made with worldcraft
Zwiffle - I will check if another texture mix in shot 4 can help.
Shambler - those are different models than the standard ones. Have installed them recently. On the shots the HUD is hidden. Only the speedbar from qdqstats is visible.
Thanks for opinion.
PS. From this moment "Ankh" :)

To The Artist Formerly Known As "Ankhgod":
#1589 posted by
Kinn on 2004/11/26 07:57:34
I hope that custom model/engine stuff is optional - that kind of jazz doesn't usually recieve a very warm reception 'round these parts.