 Daz
#145 posted by than on 2006/08/23 19:47:08
looks great. I really like the lighting so far.
Looking forward to seeing more.
 At First I Saw Only Pink Boxes
#146 posted by HeadThump on 2006/08/23 20:13:32
then I adjusted my monitor. Some groovy pipe work there, Daz.
 Agreed.
#147 posted by Drew on 2006/08/24 01:49:36
Looks hot, Daz. Are you planning a big map, or just a nice little slice of action? Either way, it looks good, and it makes me happy to know it's going to be waiting for me when I make it home.
 DaZ
#148 posted by Ankh on 2006/08/24 02:05:13
this looks really good
 Drew
#149 posted by DaZ on 2006/08/24 02:58:11
I think its gonna be quite big, all my sp maps to date have been quite small compared to whats out there, so its time to expand a bit.
Thanks for the kind words all
 Daz
#150 posted by nitin on 2006/08/24 03:04:37
that looks ace.
 Daz
#151 posted by bambuz on 2006/08/24 05:27:19
ace-hot lighting there! and other things too.
 DaZZa
You are the r4wk! I need to get back to my base_mappage ASAP.
 More From Me
Here's a bit more of what I've been working on: http://biff.leveldesign.org/index.php/?p=47
 That
#154 posted by gibbie on 2006/08/27 04:25:36
looks great biff!
#155 posted by Trinca on 2006/08/28 15:04:47
do u guys think we can finish this untill christmas?
i think could be nice to have this pack made in that day... or near that date!
 Gah
Surely we can. I'm not shooting for an overly huge map, but an interesting one full of baddies. I would hope most folks have the same goal, and we can get it all wrapped up.
#157 posted by Zwiffle on 2006/08/28 21:09:45
It would be nice to have a deadline/goal so I can be coerced into finishing my map. Right now I can make it a small/medium map or make it much larger, depending on the time frame. If it takes too long to get a deadline, I'm likely to wander away from this project.
 CHRISTMAS IS TEH BEST!
#158 posted by than on 2006/08/29 04:59:32
I vote for Dec 25th 2006. That gives everyone nearly 4 months to make their maps and will give everyone else a very Quakey Christmas.
#159 posted by Trinca on 2006/08/29 05:16:36
then everybody agree?
 Trinca
#160 posted by JPL on 2006/08/29 05:52:34
Just a question: if fortunately I have time to make a map for this pack, is Doom3 texture set use forbiden, or not ?
#161 posted by Trinca on 2006/08/29 07:13:49
i dont now i�m not leader of project i just sugests!!! my English is total crap :\ but i think is base stuff related... lets see what other people think!
 JPL
#162 posted by DaZ on 2006/08/29 07:35:06
I personally thought it was idbase only, but there is no rule saying you cannot use other base textures at all. If it means we get another map in the pack then I suppose any base themed texture set would be ok.
 METLSLIME
#163 posted by inertia on 2006/08/29 10:18:48
rubicon2 textures -- yes, �o no?
 Inertia:
#164 posted by metlslime on 2006/08/29 13:00:51
no, use idbase.
#165 posted by Trinca on 2006/08/29 13:31:12
i�m using idbase the pack that biff and than have!
 How About IKBase?
#166 posted by Text_Fish on 2006/08/29 17:28:13
and/or limited use of other textures to complement the idbase ones?
 Finished Opening Area
#167 posted by DaZ on 2006/08/29 18:47:18
http://daz.quaddicted.com/
2 new pics for you all, just finished off the lighting and rocks, and added a cool skybox by Kell.
Gotta crash and burn now, shall carry on tomorrow though :D
 *ahem*
#168 posted by R.P.G. on 2006/08/29 19:44:41
idbase only please, with perhaps a mite smattering of other complementary textures.
Again, if all maps use idbase only, then they will work nicely with Starbuck's texture replacement pack.
 ACTUALLY
#169 posted by inertia on 2006/08/29 19:55:12
Starbuck's texture replacement pack only works with textures that have already been used... people making new ones (biff, me, gibbie, etc) will get a shoddy mix of such textures.
It's a base pack, do what you want. I see no reason to stifle creativity with this monster of a project!
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