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Rebalancing The X-Men Mod? 
Got this idea because of the New Wolverine Movie. The X-Men Quake mod was never popular, but most of the review I saw of it was due to gameplay being too hard and the weapons too weak. The source code of the mod is released, could may a mapper adjust the damage and the health values and make it more playable? 
 
So now my level is running out of mark surfaces. Damn it! I guess it's time to seal it up and get rid of the stuff in the void... 
This Is Going To Be Good 
Willems most massive/detailed Quake map EVA!!! 
Hmm 
tbh he's just been c'n'p-ing crates for a month... 
 
ye delete some crates willem :) 
 
Fuck that. Crates == gameplay. 
Hmm 
That was the MGS school of game design, yes. 
 
And that game was awesome so you see my logic. 
 
You'll never make a crate so big that it dwarfs Phait's "Aerowalk inside" crate! It can't be done! 
 
Zliffle go speedmap event 
 
Willems most massive/detailed Quake map EVA!!!
which one? 
 
The one I'm currently dry humping into existence. It's become a bit of a bear... 
Scan Reading 
So you're dry humping bears now?

Why not make a map instead? 
 
I'm dry humping a bear in a warehouse. Keep up. 
Behind A Crate? 
 
 
Yes ... also, ON a crate.

Is that cherry pie on the wall or did I just blow your mind? 
 
I dry-humped a cherry pie behind a warehouse one time. 
 
It was so crate I almost couldn't bear it. 
... 
This has become cratenus. 
Well 
Not sure if it meets the . . . 
One For The Road Then? 
i dry-crate'd a cherry where house with a pie once 
Ugh I Met: 
"pie-hump"

... now its fucked :{ 
 
My dog likes ice cubes. 
Chives Vs Bees 
Discuss. 
 
BEES 
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