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Left 4 Dead 2
Most forums threads on this are pointless flame shit.

Not that I'm not expecting that here, but it'd be nice to hear some opinions anyway.

I'm enjoying the demo quite a bit - despite the shortness. The variety in just about everything is refreshing, as is killing a witch with a guitar to the back of the head.

My general impressions:

Tier 1 weapons are pretty lame, but they always were. At least now they feel more unique and suited to particular purposes.

Tier 2 weapons are great, without exception. The Spas auto shot is a laugh, even though it doesn't feel as powerful as the L4D1 version.

The changes to throwable weapons are pretty good overall - the pipebomb having a shorter range and the bilebomb outperforming it in the 'horde summoner' category being a decent modification.

Melee is dangerously fun - brawling typically gets you shot up by your team-mates. Kind of dissapointing that it doesn't seem possible to time a 'perfect strike' ie. 'Dead Stop' on a Charger. The big problem with the melee is the camera. Despite the HUD warning it's very easy (thanks to the blood all over the screen) to not know where your attacker is. It should be third person cam I feel.

The Jockey is great, his supposed ability to leap from survivor to survivor will cause havoc in versus.

The Spitter seems more at home in the enclosed areas of L4D1, but its only a map and a half in the demo, so we'll see. She also has the potential to be very nasty in Versus.

The wandering witch is ok I spose. Really I'd have liked to see a completely new non-playable, whilst keeping the original witch. Will be interesting to see if day/night affects how the witches behave.

The Charger is great - I wouldn't change anything, except maybe how light the ragdoll seems when he's killed. He often floats towards the team when killed in mid charge.

The various reskins to the original SI are businesslike. It'd be nice to see some proper reskins as well though, not just modifications /re-imaginings of the original meshes. Might cause some confusion but I doubt it - they each move in a very specific way.

The new health systems are generally welcome, although defib seems a bit pointless. The Adrenaline is much more tactical than the pills and very useful for the new style crescendo event.

AI Director2 seems pretty functional, although the demo maps don't seem to show it's ability to mix stuff up so much, although we have ended up wandering around in circles (in a good/terrifying way) a couple of times.

[Edited cos most people are playing the full now]
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Spotted This Weekend... 
http://www.quaketastic.com/upload/files/screen_shots/defib.jpg

Didn't need to use it though, not enough zombies...

(P.S. Sorry for the cheeky quaketastic upload but it's only 150k and is kinda gaming...) 
Motherfucker Bullshit Cuntin Hell Fire 
Sorry I couldn't play. 
Hmm 
You can't swear particularly well either 
. . . 
I struggle along in the languages I have. The above would make more sense in a yorkshire accent. 
And 
Why aren't you on the server, gobshite? 
 
Yeah sorry ijed, sometimes these things are tough to work out okay. 
L4d Expert 
I'd like to beat a L4D campaign on expert at least once (yes, that is L4D1). Anyone care to help me? 
Hmmm. 
Could be, but am away for a bit soon. Maybe in Feb... 
Yeah 
I'd be up for helping with that. 
I'm So Ashamed 
We're Lazy 
 
Yeah... 
given the mapping slump i'm in at the moment, it's pretty depressing to see someone else plow through a level so efficiently.

On the other hand, I have found that professional mapping pretty much flows like this -- when you have a really short schedule, you generally go with your first good idea and start running with it rather than spending an extra week casting about for "something better." And after you polish it up, usually that first idea turns out to have been just fine. 
Yeah 
Sad but true, ideas are worth thin air, only done stuff counts. And since mapping is a process not a state even bad ideas can produce good maps from a competant mapper.

Negke -

I think the problem will always be there (one side having bad ping) playing across the equator.

They may have won numerically, but at least we didn't rage quit.

Playing L4D with someone who's deaf (Crissama) can be frustrating until you learn to work as a team.

Also, L4D2 takes ages to load on my work rig and I don't know why - the game before they reached the finale in Carnival and flipped the switch before I'd even entered playing as Infected. 
#160 
Woah fucking hell that looks cool.

Wasn't convinced at first as it looked like a fairly standard city scene with a bridge added, but with the dirty snow and water around, it looks great. 
 
ijed: np, I knew what I was in for. Aren't there really any dedicated servers around? Even if it's Brazil or something? That should work for you and lag less extreme for me/others.

Richard!!!!: Don't ragequit. Don't make more base maps. 
wha..... 
Yeah 
But they get pissy in the office if I use a dedicated - they want that >10 ping :P 
Beta Testing New Map 
If anyone is interested in helping beta test this 11-day "winter" map feel free to post here:
http://forums.l4dmaps.net/thread-1162-page-4.html

It looks pretty good and I'm sure after testing it could be a lot of fun to scavenge/survival on. 
#158, #159 
Let's get it on, then! 
Lol 
http://kotaku.com/5469905/left-4-dead-2s-the-passing-coming-march-followed-by-comic-more-l4d-dlc

New uncommon common are actually survivors who thought they became infected during the apocalypse and may drop items when they die. Reminds me of a story from World War Z. 
Uncommon Common 
... it seems illogical to call them that... :? 
The Passing 
Sounds lame - the name and idea. Like 'fill a level with witches!' or 'an area full of alarmed cars!' level design 101.

They didn't fail, but very weak concepts.

'What if both groups met? That'd be awesome!'

I know thats not the limit of Valve's creativity - are they fucking with us or not?

Wankers. 
 
I'm sure they're working on the Midnight Riders campaign and that's where all the good stuff is.

But really, there was a screen shot of a ton of zombies with tuxedos and dresses like they were at a wedding when the outbreak happened, which I thought was lol. 
Errrr. 
What's the problem?? It's more L4D2 and more zombies. That is a good thing.

I don;t think it's a weak idea either, it seems right to tie together L4D and L4D2, surely??

The levels full of witches and car alarms were cool, especially when I stopped setting the car alarms off.

P.S. 28 billion :D
http://kotaku.com/5470182/left-4-dead-2-body-count-is-in-the-billions 
What Shamb Said. 
I don't know what you're expecting from Valve, but I'm already very satisfied with what they are giving. 
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