
Teh..
#1730 posted by Fjoggs on 2005/02/05 06:56:28
Busted :P
Altough I don't see the reason why I should want to post old radiant shots. :P

Fjoggs
#1731 posted by
R.P.G. on 2005/02/05 07:28:40
Well, to make you feel better about the old Radiant shots...
http://rpg.spawnpoint.org/images/blah/sm69teaser1.jpg
http://rpg.spawnpoint.org/images/blah/sm69teaser2.jpg
http://rpg.spawnpoint.org/images/blah/sm69teaser3.jpg
Now everyone tell metlslime to hurry up with that last bit on SM69 so I can get started on the gameplay.

RPG
#1732 posted by Fjoggs on 2005/02/05 07:32:13
Hehe, thanks. :P
nitin: some of them are at levelsource.com and others are at map-center.com.
The rest, I don't know. :(

!
#1733 posted by
. on 2005/02/05 13:50:18
What is with people not gamma correcting their shots? The first is entirely black, the last 2 could use a little brightening.

Phait
#1734 posted by
R.P.G. on 2005/02/05 16:03:42
#1 is indeed way way too dark. #2 and #3 seem fine here. There's just not much contrast to begin with due to no lighting.

Another Thing...
#1735 posted by
. on 2005/02/05 16:09:36
viewing dark images on a white background affects the light/dark perception as well. Not that you need to create black pages for your preview images, but it'd help :)

Inertia
#1737 posted by
. on 2005/02/06 22:57:16
Who the fuck are you telling to map, when I am mapping, and you're not?

All
#1741 posted by
JPL on 2005/02/07 03:00:13
Everybody should go map instead of blaming Phait not to... ;) and me as well I go map, I know, I know....

Every Time Someone Says "go Map"
#1742 posted by
Lunaran on 2005/02/07 06:28:37
I kill a kitten.
so please, think of the guy that has to clean my carpets

^_~
#1746 posted by
- on 2005/02/07 12:34:52
Shub-Niggerath winks at that!

^_~
#1747 posted by Shub-Niggurath on 2005/02/07 12:39:31

YOIKS!
#1748 posted by
Shambler on 2005/02/07 15:04:22
That is pretty disturbing lol.

Alright...
#1749 posted by
distrans on 2005/02/07 17:12:53
...grunts and enforcers that suddenly morph into fiends and shamblers! There's an idea for QuakeV

Stuff
#1750 posted by
ProdigyXL on 2005/02/08 22:05:47
Posted 4 shots of another test map.
http://www.gtimmins.net/wip/wip.html

Prod
#1751 posted by
bal on 2005/02/09 03:40:20
You might want to add a bit of color too all these doom3 shots, too much black and white in my opinion.

Prod:
#1752 posted by
cant map on 2005/02/09 05:35:51
and more detail too
and
Shub-Niggurath: go map!

.
#1753 posted by
necros on 2005/02/09 06:59:34
for some reason, i really like the look of the second last shot in there... the white on grey... reminds me a lot of system shock 2. hm... that could be a good theme for a d3 map...

Screenshots...
#1754 posted by
JPL on 2005/02/09 13:14:12
Well, here are some screenshots of my last map. It's currently build by 40% 5it remains me the main castle to start...), but I would like your opinion about it.
It was previously started for DKT3/Winter Pack, but due to many reasons, I was not able to finish at time...
My main idea is to have a night/foggy map, so it will be a little bit dark, so close the lights around you !!
The fourth screenies have black fog effect.. the last one have no fog, just to show as far as possible the overall layout of the map, and the terrain around 5built with NTG)..
http://lambert.jeanphilippe.free.fr/Divers/PREV1.JPG
http://lambert.jeanphilippe.free.fr/Divers/PREV2.JPG
http://lambert.jeanphilippe.free.fr/Divers/PREV3.JPG
http://lambert.jeanphilippe.free.fr/Divers/PREV4.JPG
http://lambert.jeanphilippe.free.fr/Divers/PREV5.JPG