#17522 posted by necros on 2009/10/03 23:00:34
obvious question, of course, but i have to ask: you're sure they're mono? maybe they're stereo with identical channels so that it sounds mono?
what compression are you using? afaik, quake works only with pcm (uncompressed). if you use adpcm, even if it's mono, the engine will read it wrongly as stereo.
 Tronyn:
#17523 posted by metlslime on 2009/10/03 23:35:40
is this only a problem in fitzquake, or other quake engines too?
 Ok
#17524 posted by Tronyn on 2009/10/04 00:02:49
I think I figured out what the problem was, it was the type of compression in the wav - it was a mono wav file but apparently there's a good deal of variety within that (shows how much I know). I picked what I think is the right format, and it was probably right since the error message at least changed. Now when I load the map, in both fitz (a belated thank you of epic proportions for supporting increased limits with the new version!) and aguirre's glquake, I get music/water.wav not looped, and then it doesn't play. Help appreciated.
#17525 posted by necros on 2009/10/04 00:15:18
now you need to open up the file in an audio editor and add markers at the beginning and end of the file.
 Cooledit
#17526 posted by madfox on 2009/10/04 03:14:12
has a special feather to save a wav as looped file.
 Alright
#17527 posted by nitin on 2009/10/04 13:24:44
off to japan peeps, I expect some maps to play in 5 weeks :)
 Sayonara, Nitin
#17528 posted by generic on 2009/10/04 15:00:55
Have a blast!
 Good Trip Nitin
#17529 posted by sock on 2009/10/05 22:56:07
have fun and take loads of pictures!
 Hmm
#17530 posted by nonentity on 2009/10/06 11:10:02
Aye, what sock said, many pictures (and have fun ofc). Not that anything'll actually be released when you get back ;p
 Mmmh
#17531 posted by madfox on 2009/10/06 21:10:10
I guess an entity could?
#17532 posted by Drew on 2009/10/07 03:09:10
what happened to Negke lately?
 He Created A Level So Vertical...
#17533 posted by metlslime on 2009/10/07 04:29:43
...that even he couldn't comprehend the XY view.
 Lol...
#17534 posted by Tronyn on 2009/10/07 05:43:36
awesome.
#17535 posted by - on 2009/10/07 11:19:51
he shouldve uded visgtoups then. nub
#17536 posted by Spirit on 2009/10/07 12:12:11
 Fun Article
#17537 posted by megaman on 2009/10/07 12:29:40
#17538 posted by necros on 2009/10/07 23:33:40
i love how he describes in character about ripping up street lamps accidentally. :P
 Top FPS Character
#17539 posted by - on 2009/10/08 00:58:46
 Necros
#17540 posted by megaman on 2009/10/08 01:45:24
yeah, that made me laugh :D
#17541 posted by necros on 2009/10/08 02:41:01
i shit more pixels than this.
awesome, thanks :)
#17542 posted by anonymous user on 2009/10/09 16:41:35
wasn�t suppose to be a Quake3 single player?
wasn�t someone working on this?
anybody got a link?
#17543 posted by necros on 2009/10/09 20:07:24
you mean lunaran's coriolis force? that was cancelled ages ago (i believe his computer exploded and he lost everything), and the only other q3sp mod i know of wasn't that great (although to be honest, i never tried it) which i don't remember the name of.
 Dark Conjunction
#17544 posted by ijed on 2009/10/09 20:18:07
and Sidrial.
Although sidrail or rial was a POS. DC wasn't bad considering it was made in q3. Not that Q3 is bad, but its not made for SP.
#17545 posted by ijed on 2009/10/09 20:19:28
+Vision
-Ability
#17546 posted by necros on 2009/10/09 20:24:37
Not that Q3 is bad, but its not made for SP.
i think what you mean is that q3 didn't have any SP style AI built in (like pathfinding) and only worked in bot style AI which, i would assume, isn't suitable for a SP game.
i only say this because a lot of great SP games were made with the q3 engine and it is a powerful engine.
|