#18229 posted by gb on 2010/03/12 14:14:37
.mdl, but apparently still another version from vanilla Hexen2.
 Put One In Testing And I'll Take A Look
#18230 posted by ijed on 2010/03/12 14:16:32
Can't promise anything though.
#18231 posted by gb on 2010/03/12 14:31:27
If you can run qme 3.1 (crashes for me), it might just work. Will put one up.
 Hi Ijed, Hi Gb!
#18232 posted by Spirit on 2010/03/12 14:38:55
a/s/l?
#18233 posted by necros on 2010/03/13 20:08:30
during my model conversion binge a little while ago, i was trying to convert models from h2:pop. i believe i used quark5.
 Agh...
#18234 posted by metlslime on 2010/03/14 22:49:09
so i've been working on this map, let's call it Schmoobicon 2, and i went over the marksurfaces limit in the process of adding the final section. So, i decided to break off the last 1/4 and build a second map around it. Now i'm nearing completion of this new map, but it's already at 30k marksurfaces and i still have two major sections to add. So now I guess i either make those two parts really simple (which may adversely affect pacing) or i somehow figure out how to break apart this map into a bunch of pieces and re-assemble them to make two smaller levels, for a total of 3 :P
Argh.
 How Long
#18235 posted by rj on 2010/03/14 23:21:08
has that map been in progress for now?
 If Your Counting In Ice Ages
#18236 posted by DaZ on 2010/03/14 23:58:37
3.
 LAWL
#18237 posted by SleepwalkR on 2010/03/15 01:42:17
 Re 18234
#18238 posted by necros on 2010/03/15 04:41:12
story of my life :P
just hope yours doesn't end like mine did: back up those maps. o.o
#18239 posted by Spirit on 2010/03/15 08:58:52
Has anyone ever tried applying scale2x to Quake textures? I wonder how it would look like.
 Not Worth It
#18240 posted by Spirit on 2010/03/15 09:43:23
I manually scaled some textures and it gives the game a celshared cartoon look.
 Metl
#18241 posted by RickyT33 on 2010/03/15 10:47:27
Just release it with some limits broken :) Go Fitzquake 0.85!!!
Or try and save some Marksurfaces buy making some details into func_illusionaries or Func_walls.......
 So...
#18242 posted by metlslime on 2010/03/15 11:39:16
i dragged some sections around, and managed to make a smaller layout that makes sense and has good pacing. I still need to add some glue between sections and add the exit room, hopefully i can do that with my remaining 2000 marksurfaces :)
#18243 posted by Spirit on 2010/03/15 16:30:39
I've been busy too. Please beta-test and break http://www.quaddicted.com/temp/sqlite3.php53
Things I know: "requirements" are missing (easy). The title is not set properly yet (that's gonna be annoying to fix). Too many tags break the listing (and I have no idea for a good fix. The tags are already a single string with no weight at that point...).
Comments by registered authors should be linked to their user page ( http://www.quaddicted.com/temp/user.php53?username=USERNAME )
To post user ratings you need javascript, everything else should do fine without.
If it is broken in IE, I do not care. If you provide a straightforward fix I will happily use it though.
#18244 posted by Spirit on 2010/03/15 16:50:40
all things will be reset once it is done
#18245 posted by Trinca on 2010/03/15 17:11:46
Spirit time is a bitch :\
But finaly I�ve been mapping at least 30 minutes everyday of week
 Spirit
#18246 posted by starbuck on 2010/03/15 21:10:10
Awesome! Really like it. What sort of feedback are you looking for? Couple if suggestions:
I found that if you click author names with spaces, it converts them to %20s, so you don't get any results. That might be taking me back to the old page though.
I think it'd be nice to have the tags clickable, either it adds it to your search or replaces the search text.
Also, maybe allow searching only tag keywords by using the # character? #test #tag #czgisgay etc.
Is there any easy way to search by rating? Copying and pasting <3 characters works :)
Maybe searching by excellent/poor/etc?
Generally really like it though, useful stuff.
 You
#18247 posted by ijed on 2010/03/15 22:18:46
Already can, it does ascending / descneding if you click on the column header. That could be more obvious - a greyed out arrow next to each on one something.
#18248 posted by Spirit on 2010/03/15 22:28:34
Any feedback is great.
spaces in author names and the rating filtering (oh, doh, I really did not think that through) are both Javascript issues. I will struggle a lot with them. Anyone good with js here? The js I use is spanish...
Tags will be clickable on the map details page. I'll have a tag cloud page too to lead to a list with only the clicked tag. I will invest more work if tags are well used some day.
The long listing will be able to show only maps with certain tags and only maps you did/didn't rate or comment on. Probably not driven by js though.
 Spirit
#18249 posted by SleepwalkR on 2010/03/15 23:27:06
I think JavaScript generally expects spaces to be escaped by a plus sign (+).
 Tagclouds
#18250 posted by megaman on 2010/03/16 02:30:29
are quite useless
 Trinca
#18251 posted by Drew on 2010/03/16 05:28:19
30 minute speedmap?
 Actually.
#18252 posted by Drew on 2010/03/16 06:52:47
I just started a speedmap.
 Err
#18253 posted by SleepwalkR on 2010/03/16 07:23:51
not escaped - encoded
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