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.mdl, but apparently still another version from vanilla Hexen2. 
Put One In Testing And I'll Take A Look 
Can't promise anything though. 
 
If you can run qme 3.1 (crashes for me), it might just work. Will put one up. 
Hi Ijed, Hi Gb! 
a/s/l? 
 
during my model conversion binge a little while ago, i was trying to convert models from h2:pop. i believe i used quark5. 
Agh... 
so i've been working on this map, let's call it Schmoobicon 2, and i went over the marksurfaces limit in the process of adding the final section. So, i decided to break off the last 1/4 and build a second map around it. Now i'm nearing completion of this new map, but it's already at 30k marksurfaces and i still have two major sections to add. So now I guess i either make those two parts really simple (which may adversely affect pacing) or i somehow figure out how to break apart this map into a bunch of pieces and re-assemble them to make two smaller levels, for a total of 3 :P

Argh. 
How Long 
has that map been in progress for now? 
If Your Counting In Ice Ages 
3. 
LAWL 
 
Re 18234 
story of my life :P

just hope yours doesn't end like mine did: back up those maps. o.o 
 
Has anyone ever tried applying scale2x to Quake textures? I wonder how it would look like. 
Not Worth It 
I manually scaled some textures and it gives the game a celshared cartoon look. 
Metl 
Just release it with some limits broken :) Go Fitzquake 0.85!!!

Or try and save some Marksurfaces buy making some details into func_illusionaries or Func_walls....... 
So... 
i dragged some sections around, and managed to make a smaller layout that makes sense and has good pacing. I still need to add some glue between sections and add the exit room, hopefully i can do that with my remaining 2000 marksurfaces :) 
 
I've been busy too. Please beta-test and break http://www.quaddicted.com/temp/sqlite3.php53

Things I know: "requirements" are missing (easy). The title is not set properly yet (that's gonna be annoying to fix). Too many tags break the listing (and I have no idea for a good fix. The tags are already a single string with no weight at that point...).

Comments by registered authors should be linked to their user page ( http://www.quaddicted.com/temp/user.php53?username=USERNAME )

To post user ratings you need javascript, everything else should do fine without.

If it is broken in IE, I do not care. If you provide a straightforward fix I will happily use it though. 
 
all things will be reset once it is done 
 
Spirit time is a bitch :\

But finaly I�ve been mapping at least 30 minutes everyday of week 
Spirit 
Awesome! Really like it. What sort of feedback are you looking for? Couple if suggestions:

I found that if you click author names with spaces, it converts them to %20s, so you don't get any results. That might be taking me back to the old page though.

I think it'd be nice to have the tags clickable, either it adds it to your search or replaces the search text.

Also, maybe allow searching only tag keywords by using the # character? #test #tag #czgisgay etc.

Is there any easy way to search by rating? Copying and pasting <3 characters works :)
Maybe searching by excellent/poor/etc?

Generally really like it though, useful stuff. 
You 
Already can, it does ascending / descneding if you click on the column header. That could be more obvious - a greyed out arrow next to each on one something. 
 
Any feedback is great.

spaces in author names and the rating filtering (oh, doh, I really did not think that through) are both Javascript issues. I will struggle a lot with them. Anyone good with js here? The js I use is spanish...

Tags will be clickable on the map details page. I'll have a tag cloud page too to lead to a list with only the clicked tag. I will invest more work if tags are well used some day.

The long listing will be able to show only maps with certain tags and only maps you did/didn't rate or comment on. Probably not driven by js though. 
Spirit 
I think JavaScript generally expects spaces to be escaped by a plus sign (+). 
Tagclouds 
are quite useless 
Trinca 
30 minute speedmap? 
Actually. 
I just started a speedmap. 
Err 
not escaped - encoded 
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