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DOOM� In-depth Discussion (non-gameplay/mapping).
Thought it would be worth having another thread for people to waffle on about Doom3 at great and tedious length, apart from mapping which is covered here: http://celephais.net/board/view_thread.php?id=20849 , and gameplay which is covered here: http://celephais.net/board/view_thread.php?id=21980 , and to keep GA free of spoilers and stuff.

So go ahead and drone on and on about graphics, sound, atmosphere, in-game maps, weapons, monsters, effects, story, PDA's, anecdotes, notable scenes, etc etc.

Warning: Full of spoilers obviously and probably nerdy analysis too =).
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Feh 
This would be the Futrix Studios he made himself, whose website currently forwards to a domain host page saying "This Account Has Been Suspended - Please contact the billing/support department as soon as possible." and which presumably consists of him sitting on his own in a shed crying bitter tears while he hates himself for modding for the Doom 3 engine even though id have cruelly denied him an engine license.

PS I played ROE again and decided I actually quite liked it after all. I still think Vulgars looks stupid though. 
Futrix Is Just Him? 
Bahaha :) That makes it even worse.

Oh, while we're on the subject, I now work for AMALGAMATED LUNARANCOM MEGAINDUSTRIES UNLIMITED DOT NET. Please update all your bookmarks because I'm more important than them now. 
Lunaran 
That title is a little stretched out. What about --

Gathering of One Developer, or Good for short? 
Arrrrr 
D3 Graphics Improvement Util 
Seems you can jack up the specularity and stuff...

http://www.nvnews.net/vbulletin/showthread.php?t=49067&page=1&pp=15

There are some mouseover comparisons linked there, and links for download. 
RE: D3 Graphics Improvement Util 
Ugh.

Seems you can jack up the specularity and stuff...

Maybe I'm missing something here, but why is that a good thing? 
Its Good Because It Makes Things More 
SPECUTACULAR!

Also this just came in: Parallax mapping, yay or nay? 
Nay 
 
Oh, Perfect 
Man, the whole time I was playing doom3 I kept saying to myself "This game would be perfect if it were just shinier." My prayers have been answered. 
Chasing Perfection 
Do people think that when games go for more realisitc graphics - they actually look more awkward and unrealistic... Kinda there's not so much room for imagination or something. I don't really know why!

It's like an artist conveying a lively image with a few dark, outwards simplistic but really experienced and impression-filled skillfull brush strokes versus just a computer-generated plastic-looking and -feeling scene.

Like it's a bit related to this: everything's out of proportion and crazy and strange and blocky in quake but it doesn't bother anyone because it just feels right... (Well, in the hand of the right creators.) If you start introducing more realistic, say, entities or weapon models there, it looks bad. With quake, you're firstly just giving a feeling, not exact photographs of the world.

Of course there's the horde of blind deaf dumb fucks who run after the latest greatest thing that just looks new... Or am I just an old guy set into what I thought was cool when I was still young and unsuspecting? :) 
Note: 
art critiques aside, still think per-pixel specular is better than per-vertex. 
No, You're Right 
Between cartoons and live action the brain crosses a threshold where it stops filling in the gaps with imagination because it feels it's looking at reality. Problem with graphics and film special FX nowadays is that we get enough realism to cross that threshold without getting enough realism to completely sell it. Therefore any little missing thing just innately feels really wrong - we mentally do less forgiving and more demanding. 
Doom III Lately Played 
I finally found time to boost my PC RAM, to install Doom III, and to made my first tries this 4 last days...
What an "immersive" game !! I read on Func_ that many guys said Doom III didn't made a revolution in gameplay (they wer right..), but what a change for the ambiance: It's really impressive !! These dark corridors, all the sounds around the player, these lights switching off many times, and the monsters, wow, it's really frigthening... bbrrrr... I played the game for 2 hours yesterday night (it's better to say really early this morning) and after that, I had serious problems to be able to sleep !! This is the best "thriller-game" ever.. For sure I'm not disappointed ;)
As I liked the first Doom series (in 90's), I like this last one...
Thanks to ID for this pure moment of adrenaline.. 
 
quite a rant on doom3 (Analysis, not just a review or impression)
http://www.projectperko.com/wiki.pl?DoomIII 
 
He's a whiny cunt noone's ever heard of with an opinion noone cares about. EDGY! 
Wow 
He certainly uses 100 words where one would do. Or maybe none. 
Craig Perko 
This man is awesome and I love him.

if you build something the audience should care about, you threaten first.

Lighting was probably their strongest weapon, and they just dropped it.

The sounds? They were horrible.

The only thing it had going for it was graphics.

Usually, in a game like this, long range combat should be against things which cause attrition.

Some of his rambling clearly indicates he never played Doom (satan?) or tried to play the game properly (chainsaw?) but I find every one of his points completely accurate.

I am going to find his email address and tell him how much I love his brain patterns. 
What 
The sounds? They were horrible.

Apart from weapon sounds which should have been better, Doom3 has the goddamn best sounds ever. The ambients are great! 
Hmmm. 
I remember being dissapointed in the sounds. It's not that the sounds were bad, it's just that they were exactly what you'd expect -- in other words, not interesting
I Am Sort Of In Agreement (with Friction) 
The spider sound still creeps me the fuck out. More than any other monster sound in any game; I hate hearing it.

I never got my hands on the alpha so I can't really compare, but yeah, the sounds are really good overall, except that the shotgun sounds like an old man sneezing, which is really unsatisifying when you're plowing through Mars, gunning shit down. 
Bleh 
The ambients are great!

Sure. I grew so irritated by that constant basso droning "Bwooooaarmmmm .... bworrrrrrrrrrrrm ... " that hearing it in custom maps makes me cringe. 
 
The sound which creeped me out the most was the baby laugh. Everything else WAS expected, but not disappointing. I didn't want to be stuck on a hell-infested mars base and hear Duke say "I ain't afraid o' no DOOOOM." 
What 
Sure. I grew so irritated by that constant basso droning "Bwooooaarmmmm .... bworrrrrrrrrrrrm ... " that hearing it in custom maps makes me cringe.

I have this feeling ID didn't even use all the ambients the pk4 files have. Browse some, there's a lot absolutely awesome sounds, very unique. 
There Are 
But all I ever heard was bwooooaarmmmm bworrrrrrrrrrrrm ... 
THUMMMMMMMMMMMMMMM 
clinky-SLAM 
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