#19785 posted by
Trinca on 2011/01/02 03:04:17
JPL don't have account in this site, and I'm to lazy to login :p

Nitin
#19786 posted by
bal on 2011/01/02 10:30:02
Hah, definitely, Pinkman and Campbell rock, don't watch True Blood though.
Happy new year everyone.

Question
#19787 posted by Tronyn on 2011/01/05 06:19:53
anyone know the name of that one custom Quake engine that's super-optimized, which had the demo of like 250,000 knights fighting? or just any speed-focused custom engines in general?

Right
#19789 posted by Tronyn on 2011/01/05 09:26:39
I just realized I confused that demo with another engine which was entirely focused on optimization, I think that demo might have been a response to this other engine, the way Darkplaces had real time lighting as a response to Tenebrae.

Well..
#19790 posted by
ijed on 2011/01/05 14:00:17
There's RemakeQuake's engine:
http://kneedeepinthedoomed.wordpress.com/page/3/
And AguirRe's engine also had a massive box with a load of knights in it as a test.

DirectQ, Fitz, Quakespasm, &c
#19791 posted by
jt_ on 2011/01/06 00:16:24
mh made a map with 500 knights in it. The engines listed in the title to this post play it, I haven't tried any else. The download for the map is in the comments of one of mh's blog post. There's a screenshot of the map in the post, it shouldn't be hard to find.
#19792 posted by
necros on 2011/01/06 07:39:21
was it actually 250000 knights? cause if so, that's a bit more than 500.
fq has max edicts of 32000, so it could theoretically handle ~31985 knights if it was a completely empty box map.
anyway, at that high level of monsters, the bottleneck becomes the qc. i know this from experience. ^_^;

Heh... One MIIILLLION Knights...
#19793 posted by Tronyn on 2011/01/06 09:30:21
maybe my memory has been making the tale taller
thanks for the responses I'll check all of this stuff out.
#19794 posted by
Spirit on 2011/01/06 10:29:57
It was darkplaces with 10000 hell knights.

Yeah
#19796 posted by
ijed on 2011/01/06 13:50:53
I want to see a gazillion knights...
#19797 posted by
Spirit on 2011/01/06 15:59:10
Cant find a link. The map is called helm18. Does run but apparently not very well...
#19798 posted by
Spirit on 2011/01/06 16:34:28
http://ghdigital.com/~havoc/helm10000.zip
Make sure you don't have unsaved work open, engines suck at error handling.
Recently played with Direct Quake myself, was impressed by how much it handled bigger stuff over Fitzquake. a fast-vis version of my current project ran much better. Will be using it myself in future :)
My laptop was playable with about 200 knights when I tried this kind of thing myself, but that's in a box, no geometry, and no projectile enemies. Once you factor in monsters like Death Guards or Ogres and geometry things get a bit more messy :( I'd still like to make a Quake level approaching Doom BFG zerg stuff sometime though :)

1996 Keynote Talk From Michael Abrash At GDC
#19801 posted by
metlslime on 2011/01/09 10:54:44
#19802 posted by
Spirit on 2011/01/09 11:01:49
Only excerpts are online at this point. The whole recording is worth waiting for.
#19803 posted by gb on 2011/01/09 11:33:39
Awesome, a flashback into the 90s.
Love the green T-shirt. Brilliant guy, too.

Q!Zone
#19804 posted by
Spirit on 2011/01/09 13:24:07
Does anyone know how/if one can kill those "chests"?
#19805 posted by
metlslime on 2011/01/09 23:48:20
the entire audio is already there, but yeah, only 2 video excerpts are up so far.

Full Audio
#19806 posted by
megaman on 2011/01/11 18:11:30
#19809 posted by
Trinca on 2011/01/16 21:55:00
played this one today at XS4ALL - QuakeWorld FOD Free For All awesome map layout and gameplay for ffa!
miss this one from tiddles don't knoe even why :\
quake.xs4all.nl:27500
http://www.quakeworld.nu/forum/viewtopic.php?id=4291