#20359 posted by gb on 2011/05/11 03:20:25
Apology.
Being German breaks another joke.

I Didn't Mind It
#20360 posted by
Drew on 2011/05/11 05:30:14
but maybe I just have bad taste.
#20361 posted by
Trinca on 2011/05/11 11:35:00
always nice to replay maps, I usually replay paks because I always forget many things :) Arcanum will take me next month :) will run all the roads again untill I defeat then at Hard in one shoot!

#20355
#20362 posted by
Shambler on 2011/05/11 11:38:10
LOLOL.
Mappers AND testers would do well to remember that their entire audience will be playing through the map for the first time, not the n-th time ;)

Spirit
#20363 posted by
Drew on 2011/05/11 19:46:16
Not sure where to post this, but it seems as though the zip for The Tale of Abbots Rune by Spacegod is fucked.
#20364 posted by
Spirit on 2011/05/11 21:57:00

Nice.
#20372 posted by
Shambler on 2011/05/14 10:47:42
Reminds me of some of the discussions between Trinca and Sleepy.

Ambushes Versus Pelgrims
#20376 posted by
madfox on 2011/05/14 16:11:32
I started playing all SP maps on Quakaddicted.
Had to do this much earlier but was so lame with mapping I hadn't the chance.
Woot! You struck me Pingu!
Excellent.

New Tim Willits Interview
#20377 posted by
starbuck on 2011/05/17 02:31:16
http://gamingbolt.com/id-software-exclusive-interview-with-tim-willitis-creative-director-on-rage
Nothing groundbreaking but a good read. Looks like we aren't getting any Quake any time soon, or any Commander Keen! Massive shock I know. I'd love to force them to work on a new Commander Keen actually, I'd play the shit out of that.
#20378 posted by gb on 2011/05/17 05:01:51
> Wow that is a fantastic little factoid right there.
Ohohohoho. Hohoho.
Interviewers.

Re: Loading/converting Hammer Maps
#20379 posted by negke on 2011/05/18 14:29:12
So is there a way to do this? Even if the additional texture offset information gets lost.
Sleepy, you weren't by any chance thinking about hacking up some quick conversion tool, were you? ;)

You Can Easily Export A .map File From Worldcraft/Hammer
#20380 posted by
RickyT33 on 2011/05/18 14:32:37
And then you can load the .map file into any editor you like, but any surface which uses the valve 220 texture info will appear incorrectly. You can then correct them manually. I know this works, I tried it with BSP editor just last week, when we were talking about it.
#20381 posted by negke on 2011/05/18 14:44:02
When I try to load one inm Gtkr1.5, the windows stay empty. Bah, will install a different editor then.

Indeed
#20382 posted by negke on 2011/05/18 14:51:02
BSP could load and save it. Unfortunately the map I tried ended up with most of the wall textures being vertically streched to 32. :P

Neggers
#20383 posted by
SleepwalkR on 2011/05/18 15:19:40
I was thinking about it. It would not be too hard, but obviously there would be some loss of information / precision:
1. Rotation would probably be less precise.
2. Textures on slanted surfaces would get stretched again as standard Quake uses the coordinate axes as texture axes to generate texture coordinates.