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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Screenshot 
http://republika.pl/quake_1/area2.jpg
still much work to do here 
Dm_ortho 
The beta for dm_ortho is out! Get it here: http://blitz.circa1984.com/dm_ortho_b1.zip

A screenshot can be found here: http://img226.echo.cx/img226/5559/dmortho9wr.jpg 
Blitz 
Got it, I'll try it out with you later tonight sometime if you're free. No school tomorrow, so no worries. 
Grrl Crazy 
Sigh 
poor quake 
Madfox 
Please never stop posting. 
Lostchildren 
I'made a new map I need some advices :
http://www.planetquake.com/here/lostchildren.htm
map for RTCW MP and size : 27 megs
Anyway if u are too lazy to dl it you have the screenies.

Give me your feelings. 
Lostchildren 
I can't check the map as I don;t have RTCW installed, but looking at the screenshots I am impressed. Visually, and theme-wise, it's a LOT better than the other maps I've seen you post. A lot more stylish and consistent. It looks good - nice theme, nice atmosphere, nice lighting.

There's one obvious improvement you should make, though: Put some different brick/stone textures on some of the buildings. With all the same texture it looks artificial and unconvincing - if you have some variety it would look more like a real lost city.

Also, in the second shot, the curved ledge on the left should have a texture to match the cobbles on the side of the ledge - at the moment it just goes straight into brick which is wrong. And, you could do with less crates, or at least more variety of crates, in that big cratey area.

Good luck! 
Small Chunk Of A D3 1v1 Map That I Doubt I Will Ever Finish 
Nice One Dawg 
I hope you do make progress with that because that little bit so far is looking good. I like the style, with some nice angles and a hefty chunk of rock to break up the baseness of it all. I do think a bit of colour in the rocky area would be nice as it's quite stark at the moment. 
ROCK ON! \nn| 
Wow, that's some of the best rock that I've seen in a while. 
Blackdog: 
finish that map! 
Q1 Monster 
A try to make the Q2-Grrl look good in Quake!

http://members.home.nl/gimli/soldier.zip 
Dog, Those Rocks Good Enough To Fuck 
 
Hrmm, Rocks *are* A Bit Bland Colour Wise 
I think I can fix that with a bit of blending.

And Headthump, please don't fuck my rocks. 
Hey, 
I'm just saying those are some good looking rocks. 
Actually 
I'd say please don't fuck any rocks. 
Please 
Get your rocks off, but don't get off on the rocks. 
It's Just That They're So Hard To Clean 
HeadThump: <3 
Hey, I'm Not Madfox... But Have Cheap Lols 
Cant Map 
I vote colored lighting the best games industry invention since texture mapping. It makes everything look so much better. 
Oh Man! 
I laughed out loud when I saw the face in the corner on the last image.

Absolutely brilliant. 
Can't Map 
what the hell is that from?!? o_O 
Hah 
That face looks a lot like this really (really) old image I made:

http://www.lunaran.com/art/adrenaline.jpg 
Dm_ortho_b3 
Okay I think this will be the last beta before final.

I took many of the suggestions given by biff, Shambler, Daz, pope, and I think it is much better now.

About the jump pad though...it works fine as long as you don't stand still on it -- in HL2 you need to keep moving in the direction you want to go. So when you're attempting a jump, the best way to go is just to run at it in the direction + launch upward you want to go.

Also, there is a texture misalignment on the inside of the vent fan, I already fixed it my next save, I just didn't noticed it after I did the compile.

http://blitz.circa1984.com/dm_ortho_b3.zip 
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