News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Love The Rocks But Don't LOVE The Rocks 
;) 
Blitz 
You didn't listen to any of my suggestions? :( I'll give it a try tho. 
Yes 
Zwiffle too. Mea culpa. Mea culpa. Mea maxima culpa. 
 
JESUS HAS MADE A SPECIAL BUTTERFLY JUST FOR PEOPLE LIKE YOU BLITZ!!! 
Some Shots From Jq3 Ailbreak 
that look very very good :

http://www.quake3world.com/forum/viewtopic.php?t=51&start=385&sid=56984c57049b767521d194fe1f37b086

Scroll down to see the shots posted by scrotch. 
Nitin 
The last screenshot is so far the best ! 
Ola! 
Blitz, will check later.

Nitin, well pointed out, those look really good. 
Hi Again! 
I just realized its over two years since my last login...time flies for a newborn father I guess.. forgot my pass and changed my e-mail as well :l

Found a Q3 map I just about finished before my daughter came and realized it's not all that bad... a little dusty but still...or?

http://web.comhem.se/~u70315877/shot1.htm 
Scrotch Shots! 
After looking at scrotch's shots mine are dusty in deed :l
Beautiful work there! 
Why Hello! 
Snaga: it looks like you've got some good shapes, spaces, and lighting going on, but the detail level in several spots looks more on par with Q1 than Q3. Also, the textures seem a bit plain, and although that's not bad in itself (e.g. geocomp maps) it just exacerbates the situation with the details. About half of the indoor stuff looks tasty, though. Such as shots 5 and 8.

On the other hand, pro gamers will probably prefer the sparseness of details. 
Some Of Those Shots 
have killer lighting.

But rpg is right about detail and texturing. 
What They Said... 
Nice clean style and great lighting, good build quality too, but a few stronger designs would be good. Not that it's not good at the moment, that is. 
Snaga 
I'm going to go with the general consensus and say it looks really good but needs a little more love.

Personally, I quite like the textures. Slightly more detail on some of the panels might work, but it's funny that you jokingly talk of the design seeming dusty, because there is indeed an interesting dusty abandoned base look to them, and I think it might be cool to play to that more by having cobwebs here and there (look to RtCW's cobwebs for a good way of doing these), and giving some lights a subtle volumetric effect with scrolling dust motes. Slightly less saturated colours on your contrast lighting might work well if you play up the dust aspect.

Also, get some phong shading on those rocks, it'll make them look much nicer. 
 
Thanks for input yall:)
I do agree with you in the lack of detail in most pics. My intention from the start was to make the map fast in game, beeing sparse with detailing. But I guess that, as R.P.G pointed out, can only be pulled off by fooling the eye with more detailed textures, or making stunning architecture.

I don't think I have it in me to finish the map but it's always nice to get feedback on something you done. 
Crates 
Surely, it just needs a few crates? 
Snaga 
release a beta? 
BTW 
Hurray! 
Looks good, u 
Woohoo 
It's Dagnabbit hunting season soon! Just let me crossbow and head out into the highlands! 
I Will Work Now =) 
thanks shambler

I understand what you mean and i will work again on this map after my exam... for another texture I will use the "jackboot pack" the bricks are green but i can filter it in red. I m agree with u I must use irregulary brick textures. I will work. 
Ugh, Editor Shots :| 
ke, here's some partly artia shots, but it's kinda small sized artia. :p
Not all that satisfied with it, but i guess it's ok.

http://www.infosprite.com/members/Fjoggs/shizzle-3.jpg
http://www.infosprite.com/members/Fjoggs/shizzle-4.jpg

And for no reason:
http://www.infosprite.com/members/Fjoggs/shizzle-5.jpg 
Very Funky... 
...completely nonsensical, but very funky =). 
 
Neat. Quake 3? Looks good. 
It Looks A Bit Balish To Me 
New Textures If Anyone's Interested 
Industrial style, made of UT series but I'm sure can be used in any game :

http://www.planetunreal.com/phalanx/ 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.