 Yes
#2053 posted by Blitz on 2005/05/24 20:36:45
Zwiffle too. Mea culpa. Mea culpa. Mea maxima culpa.
#2054 posted by Zwiffle on 2005/05/24 20:37:25
JESUS HAS MADE A SPECIAL BUTTERFLY JUST FOR PEOPLE LIKE YOU BLITZ!!!
 Some Shots From Jq3 Ailbreak
#2055 posted by nitin on 2005/05/25 02:17:40
 Nitin
#2056 posted by JPL on 2005/05/25 03:04:04
The last screenshot is so far the best !
 Ola!
#2057 posted by Shambler on 2005/05/25 05:04:17
Blitz, will check later.
Nitin, well pointed out, those look really good.
 Hi Again!
#2058 posted by Snaga on 2005/05/25 14:36:26
I just realized its over two years since my last login...time flies for a newborn father I guess.. forgot my pass and changed my e-mail as well :l
Found a Q3 map I just about finished before my daughter came and realized it's not all that bad... a little dusty but still...or?
http://web.comhem.se/~u70315877/shot1.htm
 Scrotch Shots!
#2059 posted by Snaga on 2005/05/25 15:00:53
After looking at scrotch's shots mine are dusty in deed :l
Beautiful work there!
 Why Hello!
#2060 posted by R.P.G. on 2005/05/25 15:10:53
Snaga: it looks like you've got some good shapes, spaces, and lighting going on, but the detail level in several spots looks more on par with Q1 than Q3. Also, the textures seem a bit plain, and although that's not bad in itself (e.g. geocomp maps) it just exacerbates the situation with the details. About half of the indoor stuff looks tasty, though. Such as shots 5 and 8.
On the other hand, pro gamers will probably prefer the sparseness of details.
 Some Of Those Shots
#2061 posted by nitin on 2005/05/25 21:56:02
have killer lighting.
But rpg is right about detail and texturing.
 What They Said...
#2062 posted by Shambler on 2005/05/26 00:30:44
Nice clean style and great lighting, good build quality too, but a few stronger designs would be good. Not that it's not good at the moment, that is.
 Snaga
#2063 posted by Shallow on 2005/05/26 03:07:04
I'm going to go with the general consensus and say it looks really good but needs a little more love.
Personally, I quite like the textures. Slightly more detail on some of the panels might work, but it's funny that you jokingly talk of the design seeming dusty, because there is indeed an interesting dusty abandoned base look to them, and I think it might be cool to play to that more by having cobwebs here and there (look to RtCW's cobwebs for a good way of doing these), and giving some lights a subtle volumetric effect with scrolling dust motes. Slightly less saturated colours on your contrast lighting might work well if you play up the dust aspect.
Also, get some phong shading on those rocks, it'll make them look much nicer.
#2064 posted by Snaga on 2005/05/26 13:43:26
Thanks for input yall:)
I do agree with you in the lack of detail in most pics. My intention from the start was to make the map fast in game, beeing sparse with detailing. But I guess that, as R.P.G pointed out, can only be pulled off by fooling the eye with more detailed textures, or making stunning architecture.
I don't think I have it in me to finish the map but it's always nice to get feedback on something you done.
 Crates
#2065 posted by Mike Woodham on 2005/05/26 14:00:54
Surely, it just needs a few crates?
 Snaga
release a beta?
 BTW
#2067 posted by R.P.G. on 2005/05/27 13:25:18
 Hurray!
#2068 posted by Zwiffle on 2005/05/27 13:31:42
Looks good, u
 Woohoo
#2069 posted by Shambler on 2005/05/27 15:09:08
It's Dagnabbit hunting season soon! Just let me crossbow and head out into the highlands!
 I Will Work Now =)
#2070 posted by here on 2005/05/28 07:33:09
thanks shambler
I understand what you mean and i will work again on this map after my exam... for another texture I will use the "jackboot pack" the bricks are green but i can filter it in red. I m agree with u I must use irregulary brick textures. I will work.
 Ugh, Editor Shots :|
#2071 posted by Fjoggs on 2005/05/28 08:15:35
 Very Funky...
#2072 posted by Shambler on 2005/05/28 08:16:31
...completely nonsensical, but very funky =).
#2073 posted by Zwiffle on 2005/05/28 08:42:18
Neat. Quake 3? Looks good.
 It Looks A Bit Balish To Me
#2074 posted by R.P.G. on 2005/05/28 10:26:39
.
 New Textures If Anyone's Interested
#2075 posted by nitin on 2005/05/28 19:18:45
Industrial style, made of UT series but I'm sure can be used in any game :
http://www.planetunreal.com/phalanx/
 Screenshots
#2076 posted by JPL on 2005/06/01 12:37:06
Here are some screenshots from my last project... It has been started since Winter contest pack.. remember...
I already sent other screenies 2 month ago, and now I'm working to improve the gameplay...
I hope it will be released before the end of June... ;)
http://lambert.jeanphilippe.free.fr/Divers/CDA5.JPG
http://lambert.jeanphilippe.free.fr/Divers/CDA6.JPG
http://lambert.jeanphilippe.free.fr/Divers/CDA7.JPG
http://lambert.jeanphilippe.free.fr/Divers/CDA8.JPG
http://lambert.jeanphilippe.free.fr/Divers/CDA9.JPG
Enjoy !
 Lookin Good There
#2077 posted by Zwiffle on 2005/06/01 12:44:34
JPL, the butresses look great. Only crits I see are:
1.) Some areas look fullbright. May not be a problem, I tend to make darker maps so fullbright gets on my nerves.
2.) You might want to scale up the lava texture 2x2 or 3x3. It tends to help prevent the feel that the lava is fake.
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