 Sexy Stuff There JPL
#2080 posted by HeadThump on 2005/06/01 15:50:35
 JPL
#2081 posted by PuLSaR on 2005/06/01 23:04:04
Looks very good!
release it soon!
 More Informations
#2082 posted by JPL on 2005/06/02 00:16:18
Thanks for encouraging me, I hope the final release will give you a max of fun !!
Some more infos: the map has originally fog density set up to 0.08, and here I dicreased it down to 0.04, in order to see more stuff in the screenshots. As well, I tuned gamma correction to 1.6, which seems to increae fullbright effect... during "real" play, it's not so bright... I played the map in DM mode in order not to be disturbed by monsters.. The map is an SP map, and right now there are 117 monsters.. I have to improve gameplay, add monsters, adding skill setting features, and it will be ready ;) Wait and see, be patient...
Oh ! Thanks Vondur for the console command ;) I didn't know it.
Zwiffle, thanks for the advice about the lava texture scale, I will try it this evening ;)
 JPL
#2083 posted by mwh on 2005/06/02 01:11:17
Cool stuff. Are those Hexen2 textures? Some of the shots remind me of the last bit of hexen 2 (which I've just played for the first time -- slow on the uptake, me?).
 What The Other People Said.
#2084 posted by Shambler on 2005/06/02 01:28:19
Looking good baby, it's obvious what to improve. P.S. There is no fog in Quake - maybe you need to update your video card drivers if you're getting strange effects like that.
 Mwh
#2085 posted by JPL on 2005/06/02 01:28:59
No, the textures are all coming from DKT3 pack.. As I explained 2 month ago, I started this map for the Winter Pack, but I was very late at this time (due to the birth of my last daughter :D ), then I switched to a more "personnal" project, and a much bigger one: the map is close to 32500 clipnode, and marksurface exceed 32767 max value... it is close to 33150 or something like this.... I suppose I will not be able to reduce MarkSurface value, but I guess increasing heapsize can solve the problem (you now the -heapsize field in the engine command)... I have to test this point as well.. BTW, anybody can confirm that heapsize increase (with a "big" value) is a kind of "turnaround" about MarkSurface exceedind max value?
 Shambler
#2086 posted by JPL on 2005/06/02 01:32:43
Sorry, but there are foggy effect possibilities with GL engine.. With FitzQuake, or aguirRe's GLQuake, just type fog in the console command, and you will get the explanations... something like fog <density> <R> <G> , with each value ranged in 0 to 1.. (BTW, my settings are fog 0.08 0 0.5 0.5), which gives a low density fog with a blue-green color.. Or maybe are you joking Shamy ??
 Jpl
#2087 posted by nitin on 2005/06/02 01:34:28
looks nice.
 Hehe
#2088 posted by Tron on 2005/06/02 08:46:36
Shambler was making a joke about the fog, saying that you are using a "broken" form of Quake. :)
 Beta 4
#2089 posted by Blitz on 2005/06/03 15:24:06
Beta 4 of my latest map is up for anyone following
http://blitz.circa1984.com/dm_ortho_b4.zip
 Blitz, It's Broken
#2090 posted by bambuz on 2005/06/03 16:00:37
wrong LoadBrushModel: wrong version number
234124124124124 (or whatever) should be 29.
 Oh
#2091 posted by bambuz on 2005/06/03 16:02:23
:)
what game should it be for?
 Half Life 2
#2092 posted by Lunaran on 2005/06/03 16:21:34
ahahaha
 You Just Wait
#2093 posted by bambuz on 2005/06/03 17:50:47
fuhquake'll load those too in a couple of years!
(it already loads hl maps)
 Hah
I assumed it was for Quake, as well... because you didn't mention which game it was for. On this board, everything is Quake by default.
 Yeah Sorry
#2095 posted by Blitz on 2005/06/03 18:21:52
I had posted a few betas and screens before, but I forget that some people visit the board intermittently, and therefore don't know.
 Bambuz...
#2096 posted by Shambler on 2005/06/04 00:50:25
PWND!
P.S. Fuhquake my arse. What's wrong with just playing HL2 as HL2 and Quake as Quake...
Blitz, getting.
 Shambler
#2097 posted by bambuz on 2005/06/04 07:45:04
Well yeah I must admit I haven't used that hl map loading feature ever...
But otherwise fuhquake is a very solid lump of code. Very little bugs.
 Fuhquake
#2098 posted by Lunaran on 2005/06/04 23:26:18
Is that supposed to be pronounced fuck-wake? I honestly have no idea.
(sorry, I'll post screenshots of something here later or something to make up for all my shit posts)
 Fuck-wake?
#2099 posted by Kinn on 2005/06/05 01:23:40
Now that's the sort of room-service I would definately tip.
#2100 posted by Zwiffle on 2005/06/05 10:04:25
I heard czg works at a hotel in Norway, Kinn. He fluffs pillows and whatnot.
 Thanks Zwiff
#2101 posted by Kinn on 2005/06/05 11:47:34
I'd heard his occupation described as "fluffer" before, but I didn't actually know what the job entailed.
 Er
#2102 posted by Lunaran on 2005/06/05 17:25:05
So is that a no?
 Lun
#2103 posted by Zwiffle on 2005/06/05 18:17:12
I pronounce it Fuh-Quake. But you're free to pronounce it however you want it.
 Well
#2104 posted by Lunaran on 2005/06/05 20:31:53
I thought so, but then I began to wonder if the author didn't fancy himself clever. "Hee! they'll be saying 'fuck' and not even know it!"
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