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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Thanks Zwiff 
I'd heard his occupation described as "fluffer" before, but I didn't actually know what the job entailed. 
Er 
So is that a no? 
Lun 
I pronounce it Fuh-Quake. But you're free to pronounce it however you want it. 
Well 
I thought so, but then I began to wonder if the author didn't fancy himself clever. "Hee! they'll be saying 'fuck' and not even know it!" 
Galvanized BETA - Upcoming Quake3 DM Map 
Hey guys!
Let me introduce You my upcoming, first Quake3 DM map! It is in beta state now, I want to ask You to check it out, and to tell me your design/gameplay comments. There are lots of talented mappers here (or maybe all of them are here?!), whose style I really love (the quake-ish quake3 mapping style), and gave me so much impressions.
The level is released on lvlworld's beta section (http://lvlworld.com/beta.php), but if You don't want to go there here is the map:

http://zorius.dionussos.com/files/galvanized.zip

a shot to make some taste:

http://zorius.dionussos.com/images/temp/lvlbeta.jpg

Anyway, on lvl You will find more information about it.
Hope You will like it, please post any kind of advices, even major design comments!
Thanks 
That Looks Very Much Like 
ikka's map. 
Zorius 
I meant that in a good way. 
Pics 
This is what should have been my map in the Lost Chapter pack.
I didn't make it to the deadline but a month ago I continued building on it.
Almost done.

http://www.hrimfaxi.dk/co.htm 
Hrim 
Looks good. I'm surprised you couldn't finish it given how you can usually whip up a pretty damn good map in a few hours ;) 
Is That Going To Stick With The Limit 
or be more? 
Over The Limit 
When I didn't make the deadline I just thought "To hell with the limit!"

At the moment it's around 3300 brushes. 
Thanks Nitin 
if You meant it in a good way. I didn't want tocopy his map, rather it's a big respect to him! 
Hrim 
make that into a sequel for the chapters:
the appendix. 
NooooOoOOO! 
gl_flashblend! 
Hrim 
yum ^_^

"To hell with the limit!"

Too right - the limit was only relavent to the deadline/organisation of multiple maps by multiple authors. Looks like it will significantly benefit from the investment of extra time and brushes.

I would recommend setting a skybox though - with the amount of sky texture I'm seeing in the 3rd screenshot the ease of rendering would probably be worth it. 
:E 
Bah, stupid black bug. :P
early lighting test of a lil project of mine. :)

http://www.infosprite.com/members/Fjoggs/teh-3.jpg 
Well.. 
Shambler: He he, well I like to think my bigger maps has some more heart and soul than the speedmaps. Speedmaps are ok but are only sketches for bigger maps.
The idea I had for this map just woulden't fit in the 1666 limit!
I got to 1585 brushes and had a long way to go. so I either would have to delete some of the map or just skip the Chapter pack.

Kell: Skybox! Yeah will do! I just haven't gotten around to it yet. But your right I'm sure the map will run slow on some machines without. There are some big outdoor areas that will benefit from a skybox! 
Fjoggs 
those salmon stairs are in a serious need of some water!! You could make it appear to run all the way to the sea... (behind the corner or sth... if you will use that skybox).

Otherwise it's a bit bad to say, since that is only a small part and one doesn't know how it all fits together. Maybe more contrastey sky light, so that the torches would light up the dark under-the terrace area? I assume the rock part is open-air. 
Hrimfaxi 
I'm looking forward to playing that map! 
Betas 
here we go, 2 playtesting betas. similar, but with slight item changes and teleporter differences. as the map title says, this is a PLAYTESTING beta, so please dont complain about how it looks or anything like that. its a 1on1 quakeworld map... hf!

http://www.qwplayers.org/inertia/inerb15c.bsp
http://www.qwplayers.org/inertia/inerb15b.bsp 
Ah, So You Fixed It 
GG Fjoggs! Now stop mucking around and go and finalise your overdue tourney map. 
Fjoggs 
It's looking sweet. 
Fjoggs... 
Woah, teh s3xy! 
Inertia 
A good start. Whether one likes Idbase or not it's a pretty neatly made map. I like the layout and the tall central room. I think you need to work on the textures and details though - the repetitive wall texture gets well boring, and it could do with some stronger designs, it's a bit boxy ATM. But the basic shape is a good start yeah.

Oh, gameplay, there is gameplay? Ummmm yeah I prefer the second one, first one is teleport heavy. Even the second could do with a lift or something, teleporters are kinda meh. Looks like it could play well, though. 
Shambler 
thanks for the feedback. as stated previously, im tweaking gameplay over visuals, so it will look prettier soon :) where would you put the lift in the second map (inerb15c.bsp i presume)? 
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