 Phait
#2151 posted by JPL on 2005/06/13 02:36:10
Architecture looks good, even if the pipe in the ceiling is not really good (as you said...) On the other hand, I guess you didn't work yet on lightning effects, isn't it ?? This part needs a real impovement ...
 Yeah
#2152 posted by . on 2005/06/13 03:52:02
All a work in progress. What I usually do is one element at a time, be it a room or important object (in this case the freighter ship). Then I go through with lighting and other entities.
 Phait
#2153 posted by JPL on 2005/06/13 04:16:46
OK, I understand your "flow"... I (try to) do map like this as well, but I rather prefer to work on lightning effects at the same time... It gives me a better overview of what finally will be the map look...
IMHO, there is no real "universal" and "unique" mapping method, so the most important is to be consistent and to have fun ;) .. Keep it up !
 I Maek Map
#2154 posted by Lunaran on 2005/06/13 10:34:21
 Lun
#2155 posted by Kinn on 2005/06/13 10:53:18
looks uber-tasty :)
can't wait to see your improved zer enforcers >:}
 Good
#2156 posted by bambuz on 2005/06/13 11:22:01
I bet the last screen involves some electrocution.
 Lunaran
#2157 posted by Jago on 2005/06/13 11:37:56
Looks very promising, but I think that "q2 warehouse" textures can/should be replaced by something else, they don't quite fit the Quake theme imho. The uber-green water/slime texture also looks odd. Other than that, looks good.
 I Hate The Tex Set
#2158 posted by Zwiffle on 2005/06/13 11:58:29
But other than that it looks ok.
 That Rock Tex
#2159 posted by bambuz on 2005/06/13 13:32:56
it's the same as in lundead.wad - I'm surprised it looks that good in the shots. Maybe because it's quite dark? Anyway I felt it didn't fit the quake palette that well, having banding and spots because of being pure gray and not any brown. :)
 Yay Lun!
#2160 posted by R.P.G. on 2005/06/13 14:01:58
I knew you would do it! Keep rocking it moon style!
 Lunaran
#2161 posted by JPL on 2005/06/13 14:07:04
You rock !! These screenshots are really good, while I found the green slime color really ugly... Anyway, I hope this map will be released soon... ;)
 Teh Sexy!
#2162 posted by Shambler on 2005/06/13 14:21:49
Don't like the rock texture at all, doesn't look right and clashes with the building texture.
Aside from that it rocks. Stecki.wad is nice.
 My Bollocks Just Came Into My Stomach
#2163 posted by DaZ on 2005/06/13 15:35:13
...
 Yay...
#2164 posted by distrans on 2005/06/13 19:29:21
...the tower is back now that machines and engines can handle it. I'm not so fussed about the the textures. I actually thought the rock was pretty good. The slime is bleh, but I assume it's there to facilitate the return of what's-his-name from Uzuldaroom (?) but I'm probably wrong. If I am, consider a different (and upscaled) slime tex. Coloured light for this one Lun?
 God Dammit
#2165 posted by Lunaran on 2005/06/13 22:39:06
I typed a whole reply and the board ate it with a sql error. Posting first to make sure it won't happen again.
 Right, Anyway, Textures
#2166 posted by Lunaran on 2005/06/13 22:43:45
Bleh, what had I said before?
The textures are a mash from the Reckoning expansion. The nice rock in shot 1 is from Koohoo (which is from ... hexen?) and the less nice rocks in the other shots are from Reckoning. I could easily just texture all the rock with the Koohoo tex if the other ones are that offensive.
bambuz and distrans are right - there will be some sizzling of Rangoonshinaa (from Koohoo - uzuldaroum is the DM map) at the end, but there'll be a bit of a puzzle involved in configuring the electrodes right. >D
As for the slime - is it that bad? It used to be e1m2-sky-purple which was even worse, but I don't know how else to color it.
Jago, I'm digging the grey, but you might turn out to be right - I'll see how wierd it looks once I put in brown Quake monsters. But, with most of the map built, just replacing the entire texture set won't exactly be simple ...
 FINISH THE MAP.
#2167 posted by Shambler on 2005/06/14 01:18:50
That is all.
 FINISH THE MAP.
#2168 posted by Shambler on 2005/06/14 01:19:25
That is all.
 Yes
#2169 posted by Vondur on 2005/06/14 01:39:20
lunaran, finish the map before you turn pro completely.
#2170 posted by gone on 2005/06/14 01:49:23
yeah, some bad texturing
but whatever
 Phait.
#2171 posted by Shambler on 2005/06/14 03:29:40
Okay, cool, well, good luck with the mapping. I can't comment on the storyboard as that stuff has no interest to me until the add-on pack it's part of is complete (like in game preview videos, I never download the "cinematic trailers" as they are just irrelevant bullshit compared to in-game trailers). But I hope it works out anyway, and yeah keep going with the maps and all.
 Hmm
#2172 posted by nonentity on 2005/06/14 06:08:34
I could easily just texture all the rock with the Koohoo tex if the other ones are that offensive.
Yes. Yes it is. It even raped my mother.
Other than that, looks wicked Lun. Personally I like the grey texturing, although maybe a bit more of the tan textures from the 4th shot would be nice.
And as for the slime, I like the green, but maybe a slightly more vibrant shade.
 Lun
#2173 posted by R.P.G. on 2005/06/14 14:10:47
The slime looks fine to me. But I really hate fussing over the shade of a texture, so maybe that's just my general view of texture choices.
 Yes Lun
Listen to Vondur's words.
 Lun
screenshots look excellent.
and...finish the map!
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