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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Trains 
And here we have the magic of not-yet-elaborate func_trains:

http://www.phait-accompli.com/q/op/s4_2.wmv 650kb

Unfortunately with lighting on, the trains are darker - when they should be lit :( 
Phait: 
remember that func_* models are always lit based on where you built it in the editor -- even if they travel around, they still are lit as if they stayed in that original spot. 
Phait 
Nice ! 
Metl 
Ok, so if I have a light near the train(s) it'll be lit no mater where it goes? 
Yes 
yes
yes 
Yes 
 
Fjoggs Curvy Map 
shots from his map that he was showing editor shots of before, now with lighting and textures :

http://www.quake3world.com/forum/viewtopic.php?t=51&start=455&sid=96570c7f13f312f2ce10d956b267072a

Again, it's at bottom of page. 
Betatesters 
wanted for my lost chapters map!
If you want to do it mail:
hrimfaxi(AT)tdcadsl(DOT)dk

And some new pics:

http://www.hrimfaxi.dk/co2.htm 
Lostchildren ! 
I had a new brick texture on the map, but the new version isn't downloadable for the moment,
see the screebies on http://www.planetquake.com/here/lostchildren.htm 
Here 
I don't know if it comes from my PC, but the screenshots links just gave me a 404 error (not found)... :(
Could you solve it please ? 
Screenshots Dont Work 
but i like idea Here, I hated th emvoie but really liked the look. 
Hrim... 
You owe me a new pair of pants, as mine are now thoroughly drenched following a spooge explosion when I saw that second screenshot. A Quake screenshot hasn't got me so horny for a long time. 
Hmm 
What Sham said, 2nd shot looks pween, although I'm not to sure about the 'front brick texture'. One without the horizontal bars on it would be nicer (but that's just meh).

1st shot is nice, but seems a bit angular compared to the exterior.

ps. mailed j00 
Hmm 
btw, does anyone else get a warm glow from seeing the improvement of mappers over time?

Also, I'm getting '404' (well, PQ's stupid not found page) on Here's screens too.

(I apologise for my double posting today, you would have thought I'd have learned not to hit submit asap by now :) 
Yes ... 
the first screenshot is a bad shot, I change it now and the new version of the map will be aviable in 2 or 3 hours. 
Yes ... 
the first screenshot is a bad shot, I change it now and the new version of the map will be aviable in 2 or 3 hours. 
Errr I Think... 
Grindy's comments were directed to Hrim, not Here... 
Sorry 
this pitifull gamespy server doesn't work...
I can't upload lostchildren.pk3
sorry for repeating my self... It was an error 
Geh 
I always figured I'd let the texture mandate the brush, and not get carried away with little details. Well, I have no sense of restraint:

- http://localhost/ope9/teaser/img/ss/ss6.jpg
- http://localhost/ope9/teaser/img/ss/ss7.jpg 
Phait 
I get "Connection Refused" when I click the links. Is that just me or is there something wrong with the site? 
WTF 
Ok, that was incredibly stupid of me... I thought I had my actual site open, but I had my LOCAL site open. Aha... shoot me kthx:

http://www.phait-accompli.com/q/s4//img/ss/ss6.jpg
http://www.phait-accompli.com/q/s4//img/ss/ss7.jpg 
Phait 
looks marvellous!! Didn't think it's possible to make it like that in quake. (The center console
in shot 1 seems to have the screen wrap over the edge though.) :/ 
Yeah 
Still feelin' it out, so things need to be tweaked yet. I wish Quake had glass windows, but I'll have to do without. I just wanna get the hangar/ship area done (it's maybe 75% done), and then get on with the next couple areas for the video - which will be playable areas of course. 
Phait: 
looking nice so far. 
Phait. 
Looks good, a decent amount of detail, keep it going. 
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