
Trains
#2201 posted by
. on 2005/06/23 22:38:12
And here we have the magic of not-yet-elaborate func_trains:
http://www.phait-accompli.com/q/op/s4_2.wmv 650kb
Unfortunately with lighting on, the trains are darker - when they should be lit :(

Phait:
#2202 posted by
metlslime on 2005/06/23 23:03:31
remember that func_* models are always lit based on where you built it in the editor -- even if they travel around, they still are lit as if they stayed in that original spot.

Metl
#2204 posted by
. on 2005/06/23 23:12:38
Ok, so if I have a light near the train(s) it'll be lit no mater where it goes?

Fjoggs Curvy Map
#2207 posted by
nitin on 2005/06/24 19:09:22
shots from his map that he was showing editor shots of before, now with lighting and textures :
http://www.quake3world.com/forum/viewtopic.php?t=51&start=455&sid=96570c7f13f312f2ce10d956b267072a
Again, it's at bottom of page.

Betatesters
#2208 posted by
Hrimfaxi on 2005/06/26 15:28:34
wanted for my lost chapters map!
If you want to do it mail:
hrimfaxi(AT)tdcadsl(DOT)dk
And some new pics:
http://www.hrimfaxi.dk/co2.htm

Lostchildren !
#2209 posted by
here on 2005/06/27 01:42:41
I had a new brick texture on the map, but the new version isn't downloadable for the moment,
see the screebies on
http://www.planetquake.com/here/lostchildren.htm

Here
#2210 posted by
JPL on 2005/06/27 01:49:14
I don't know if it comes from my PC, but the screenshots links just gave me a 404 error (not found)... :(
Could you solve it please ?

Screenshots Dont Work
#2211 posted by
nitin on 2005/06/27 02:08:21
but i like idea Here, I hated th emvoie but really liked the look.

Hrim...
#2212 posted by
Shambler on 2005/06/27 02:14:22
You owe me a new pair of pants, as mine are now thoroughly drenched following a spooge explosion when I saw that second screenshot. A Quake screenshot hasn't got me so horny for a long time.

Hmm
#2213 posted by
nonentity on 2005/06/27 03:46:38
What Sham said, 2nd shot looks pween, although I'm not to sure about the 'front brick texture'. One without the horizontal bars on it would be nicer (but that's just meh).
1st shot is nice, but seems a bit angular compared to the exterior.
ps. mailed j00

Hmm
#2214 posted by
nonentity on 2005/06/27 03:50:22
btw, does anyone else get a warm glow from seeing the improvement of mappers over time?
Also, I'm getting '404' (well, PQ's stupid not found page) on Here's screens too.
(I apologise for my double posting today, you would have thought I'd have learned not to hit submit asap by now :)

Yes ...
#2215 posted by
here on 2005/06/27 04:10:25
the first screenshot is a bad shot, I change it now and the new version of the map will be aviable in 2 or 3 hours.

Yes ...
#2216 posted by
here on 2005/06/27 04:12:52
the first screenshot is a bad shot, I change it now and the new version of the map will be aviable in 2 or 3 hours.

Errr I Think...
#2217 posted by
Shambler on 2005/06/27 05:08:51
Grindy's comments were directed to Hrim, not Here...

Sorry
#2218 posted by
here on 2005/06/27 07:33:43
this pitifull gamespy server doesn't work...
I can't upload lostchildren.pk3
sorry for repeating my self... It was an error

Geh
#2219 posted by
. on 2005/06/27 09:15:19
I always figured I'd let the texture mandate the brush, and not get carried away with little details. Well, I have no sense of restraint:
-
http://localhost/ope9/teaser/img/ss/ss6.jpg
-
http://localhost/ope9/teaser/img/ss/ss7.jpg

Phait
#2220 posted by
Zwiffle on 2005/06/27 09:27:33
I get "Connection Refused" when I click the links. Is that just me or is there something wrong with the site?

WTF
#2221 posted by
. on 2005/06/27 09:31:23
Ok, that was incredibly stupid of me... I thought I had my actual site open, but I had my LOCAL site open. Aha... shoot me kthx:
http://www.phait-accompli.com/q/s4//img/ss/ss6.jpg
http://www.phait-accompli.com/q/s4//img/ss/ss7.jpg

Phait
#2222 posted by
bambuz on 2005/06/27 09:44:08
looks marvellous!! Didn't think it's possible to make it like that in quake. (The center console
in shot 1 seems to have the screen wrap over the edge though.) :/

Yeah
#2223 posted by
. on 2005/06/27 09:49:09
Still feelin' it out, so things need to be tweaked yet. I wish Quake had glass windows, but I'll have to do without. I just wanna get the hangar/ship area done (it's maybe 75% done), and then get on with the next couple areas for the video - which will be playable areas of course.

Phait.
#2225 posted by
Shambler on 2005/06/27 14:22:00
Looks good, a decent amount of detail, keep it going.