 Well
#2270 posted by PuLSaR on 2005/06/30 23:24:54
 Yay
#2271 posted by Vondur on 2005/07/01 01:01:48
nice! :)
 Pulsar
#2272 posted by Shambler on 2005/07/01 03:34:02
I want your babies!
 Pulsar
#2273 posted by Kinn on 2005/07/01 03:56:57
Yah, looks ball-bouncingly good >:}
 Distrans
#2274 posted by . on 2005/07/01 03:58:36
I like the choice of textures, and also the way to access the Quad. (Was wondering what that "useless" plat was for) The layout is tough to get the grasp of, definitely... BTW, is that there only one RL in the map? I'd prefer a little more obvious placement of the RL.
 PuLSaR
#2275 posted by JPL on 2005/07/01 04:05:24
Nice screenshots ! Nice architecture ! cool lightning effects ! And just a question: what is the texture set you used ?
 JPLambert
#2276 posted by Kinn on 2005/07/01 04:15:01
And just a question: what is the texture set you used ?
c'mon, you really should know these things by now ^_~
 Kinn...
#2277 posted by JPL on 2005/07/01 05:12:38
I'm very sorry to seem so stupid due to my lack of knowledges.. but I was wondering to obtain at least the name of these textures, and so be able to find it later.. I recognize these textures, I already saw them others maps, and taking a look to the different textures I have on my PC, it seems I don't have this particulaer set.. So is there a noble man who could help me please ?
 Jpl
#2278 posted by Vondur on 2005/07/01 05:17:08
you show suspicious level of ignorance....
did you ever play contract revoked? maybe lost chapters? eh eh? hint hint?
 Vondur
#2279 posted by JPL on 2005/07/01 05:24:57
I'm very busy for the moment with my project (you maybe saw the screenshots in this threads some weeks ago...), regardless of HL2 and Doom3 I play regurlarly, so I didn't really find time to play these two packs.. I only saw their respective screenies (which sounds goof BTW...)... In anyway, as I already asked: Is there a noble man who could help me please ?
 Errata
#2280 posted by JPL on 2005/07/01 05:27:02
I only saw their respective screenies (which sounds goof BTW...) needs to be read as which sounds good...
 Sigh
#2281 posted by Vondur on 2005/07/01 05:35:57
http://kell.spawnpoint.org/
now go play all these packs and go map after...
 System 4 Teaser Video
#2282 posted by . on 2005/07/01 05:45:13
Vids are up, 1.6 MB or 8 MB small/large sizes .WMV's (Windows Media Player required):
http://www.phait-accompli.com/q/s4/downloads.php
 JPL
#2283 posted by aguirRe on 2005/07/01 06:06:28
It's Kell's Knave texture set.
 Phait
#2284 posted by cyBeAr on 2005/07/01 06:21:07
you're mapping seems to go pretty well atm so I say stick to that and stop showing every little bit of progress you make so there's something left unseen when you're finished!
 Phait
#2285 posted by bambuz on 2005/07/01 06:24:54
1) remove bobbing from camera runs (cl_bob 0)
2) if you want similar texts to appear on your gamedir's demo1.dem, so it starts playing as you start the pack, you can check how it was implemented in team fortress (if you run quake -game fortress there's a big nice introduction that starts playing).
Basically the texts are textures and the camera does swift movements. With nice sound sync.
3) fucking hell how good it looks. awesome job.
 AguirRe / Vondur
#2286 posted by JPL on 2005/07/01 06:26:00
Thanks for the infos and related links ;)
 Distrans & Pulsar
#2287 posted by bambuz on 2005/07/01 06:30:55
dis: show screenshots...
pulsar: looks really good... I wonder what the fps is...
 Phait
#2288 posted by Kell on 2005/07/01 06:50:35
really nice cinematic stuff there - by george, you have the technique sir ^_~
I agree with cybear; don't spoil it - we get it. You're good at it. Now finish it.
 Kekeke
#2289 posted by . on 2005/07/01 06:53:13
Ok I teased enough. I didn't plan on introducing any more little bits anyway.
Now, to be honest - I still feel the trailer was rushed, but I wanted to get it out of the way so I can resume work. And anyway it's just a teaser trailer, not a movie! I'll keep in mind the cl_bob stuff and that. I had actually thought about things like this, including keystroke speed - but didn't bother to look up the commands.
Thanks!
 Phait
#2290 posted by Vondur on 2005/07/01 07:30:54
yeah, nice teaser, now go map
 Teaser
#2291 posted by bambuz on 2005/07/01 07:58:26
it's important if you're going to have a wider audience for this (which i think might be reasonable)... but it's pretty good already and it's not the first concern anyway... :)
Actually, someone could make a trailer for the lost chapters too! With music.
 Phait
#2292 posted by JPL on 2005/07/01 08:09:40
Really Nice Teaser... and maybe with a background music (Doomy-Gloomy like), it could be improved, but it's only my humble opinion... In anyway, release it soon !
 Nonentity
#2293 posted by . on 2005/07/01 08:20:35
The building looks cools, but the cliffs are a bit flat, how about adding some horizontal breaks, rather than just vertical ones (at the moment they just look like walls along the edge of crazy paving)
By horizontal breaks, do you mean:
http://www.phait-accompli.com/q/s4/pre/rox.jpg
See the cropping up on the right? Did you essentially mean more variation in elevation and jutting out?
#2294 posted by gone on 2005/07/01 09:21:35
change the texture for something that looks like rock
the ID one looks like old wood or whatever
and shape looks nothing like rocks aswell
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