 Yeah
#208 posted by Lunaran on 2008/07/23 03:02:08
I never really had trouble seeing, myself. My main gripe was weapons and movement, combined with a lot of similarity in level design and pacing.
 Hm
#209 posted by megaman on 2008/07/23 11:17:26
i had several areas where it was too dark to fight and still there were enemies. Mostly weak ones, but still, very annoying.
 Megaman
#210 posted by JPL on 2008/07/23 11:44:18
... and I think this is how to make a frightening game... who knows what will come next entering a dark area... it generates stress and tense, shall I go there, run, risk to die...hmmm ?... On top of this just add good sounds for the ambience, and you're in: this is how DOOM works >D
 Jpl
#211 posted by megaman on 2008/07/23 12:24:08
you need to provide the player with options then.
 The Only Good Option...
#212 posted by JPL on 2008/07/23 15:00:18
.. is survive or die :P
 Ok, But
#213 posted by ijed on 2008/07/23 15:59:13
It's a game.
Presenting the player with near certain death just means they'll quickload until they either stop playing or know all the mechanics inside out.
What I mean is that having a demon rip its way out of a cupboard to attack you is scary. Seeing it happen twenty times from the same cupboard isn't.
Ideally I reckon the idea is to present the player with the illusion of nigh-impossible odds.
In the same way a normal sized sword in a game is going to look like a toothpick - although various games take it too far and have the characters waving motorbike sized weapons around.
#214 posted by anonymous user on 2008/07/26 15:39:25
i know its about doom4, but i get 404 error when i click "view all threads" to look for the d3 one.
can anyone point me in the right direction for awesome doom3 sp levels and mods? kinda like a lvl for d3 sp maps?
your reward will be a cosmic yay in the form of jesus wishpering to the ears of the universe.
 Here
#215 posted by DaZ on 2008/07/26 16:29:32
 65.100.219.191
#216 posted by metlslime on 2008/07/26 21:10:01
you get a 404 on THIS website, when clicking "view all threads?"
 Jah Mon
#217 posted by nakasuhito on 2008/07/27 06:26:21
yes, i got a 404 error whenever i tried to visits the "view all threads" link on this site. not just recently, but for a long, long time.
i don't know, but sometimes when i was on the mac and came here, it all worked ok! then on the pc it didn't work. then on the mac it didn't work, but on the pc did...
thanks for the link daz. my lazyness stopped me from doing a google search, though i somehow end up with doomwadstation links and i gave up on all life when visiting such website.
#218 posted by Spirit on 2008/07/27 09:13:28
It is really saying "404" or are you just saying that and mean "some error"?
I remember some people having a problem with the bigger threads. Their ISP did a time-out on the connection because it took a while to load, maybe it's that?
 It Was Actually...
#219 posted by metlslime on 2008/07/27 09:18:47
the server taking slightly too long to serve the page, and some browsers had a quicker timeout than others.
The browsers give a completely useless "can't connect to server or DNS error" type message, of course.
Anyway, I had fixed that to most people's satisfaction like a year ago, but maybe it's back. I'll test.
 Hmm...
#220 posted by metlslime on 2008/07/27 09:20:58
just tried with internet explorer, which was the problem browser last time, but it works.
Nakasuhito, what browser/platform are you on? And, can you test to see if the page works when you are not logged in?
 Hmm.......
#221 posted by Lunaran on 2008/07/27 20:08:13
Split the 'view all threads' page into groups of 25 like thread views are now?
sort by title/date posted/date of last post/name of poster would be handy ... �_�
 ...
Carmack, who agreed that complaints of the "contrived nature of monsters hiding in closets" and overly dark environments of Doom 3 were "completely valid."
http://www.shacknews.com/featuredarticle.x?id=957
 Dang
#223 posted by necros on 2008/08/02 05:23:13
i would've been pissed if the game i was working on was summarily dismissed because the company owners one day finally figured out it actually sucks.
oh well. :P
#224 posted by ijed on 2008/08/02 05:27:54
Survival horror sells badly? Ok, I'll bear that in mind. As corporate bullshit speak.
contrived nature . . . sounds like a post from func.
When I see the title of this thread I always wonder who posted it.
Let's hope Rage is everything it's cracked up to be.
 Heh
#225 posted by Kinn on 2008/08/03 14:32:31
seems a lot of people forget that Doom 3 was four years ago. Four years is plenty of time for a game development team to shift their design philosophy or publically acknowledge the weaknesses in their previous games. Happens all the time.
 Uuhh
#226 posted by Kinn on 2008/08/03 15:16:14
actually i said that without reading the article. So yeah, it seems they just deciding to can "Darkness" one afternoon. Cool.
i would've been pissed if the game i was working on was summarily dismissed because the company owners one day finally figured out it actually sucks.
Actually, having a game canned because it sucks is a million times better than having your game canned because of other reasons.
 Yeah
#227 posted by bal on 2008/08/03 15:32:20
It's often even better than having it not canned despite the general suckiness... -___-
 When
#228 posted by ijed on 2008/08/03 19:16:24
The suckiness qouta breaches a predetermined threshold that means your team leaders are fucktards.
 Who
#229 posted by ijed on 2008/08/03 19:18:37
'Announces' a prototype anyway?
 Less
#230 posted by ijed on 2008/08/03 19:21:26
Coffee needed.
 Doom 4
#231 posted by Kinn on 2008/08/03 23:12:12
http://www.shacknews.com/featuredarticle.x?id=956
2 day-old news now, but it's essentially confirmation from Carmack, that Doom 4 will not be about darkness, or monster closets, or survival horror; instead the focus will be on blowing away hordes of demons with heavy weapons, and the game will be more about "winning" as opposed to being "frightened".
 MONSTAR WARS!
#232 posted by biff_debris. on 2008/08/04 15:35:33
I'm smelling a coop game, here. Maybe with one team playing the demonic horde (or doing some "imp-herding"?).
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