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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Yeah 
I never really had trouble seeing, myself. My main gripe was weapons and movement, combined with a lot of similarity in level design and pacing. 
Hm 
i had several areas where it was too dark to fight and still there were enemies. Mostly weak ones, but still, very annoying. 
Megaman 
... and I think this is how to make a frightening game... who knows what will come next entering a dark area... it generates stress and tense, shall I go there, run, risk to die...hmmm ?... On top of this just add good sounds for the ambience, and you're in: this is how DOOM works >D 
Jpl 
you need to provide the player with options then. 
The Only Good Option... 
.. is survive or die :P 
Ok, But 
It's a game.

Presenting the player with near certain death just means they'll quickload until they either stop playing or know all the mechanics inside out.

What I mean is that having a demon rip its way out of a cupboard to attack you is scary. Seeing it happen twenty times from the same cupboard isn't.

Ideally I reckon the idea is to present the player with the illusion of nigh-impossible odds.

In the same way a normal sized sword in a game is going to look like a toothpick - although various games take it too far and have the characters waving motorbike sized weapons around. 
 
i know its about doom4, but i get 404 error when i click "view all threads" to look for the d3 one.

can anyone point me in the right direction for awesome doom3 sp levels and mods? kinda like a lvl for d3 sp maps?

your reward will be a cosmic yay in the form of jesus wishpering to the ears of the universe. 
Here 
65.100.219.191 
you get a 404 on THIS website, when clicking "view all threads?" 
Jah Mon 
yes, i got a 404 error whenever i tried to visits the "view all threads" link on this site. not just recently, but for a long, long time.

i don't know, but sometimes when i was on the mac and came here, it all worked ok! then on the pc it didn't work. then on the mac it didn't work, but on the pc did...

thanks for the link daz. my lazyness stopped me from doing a google search, though i somehow end up with doomwadstation links and i gave up on all life when visiting such website. 
 
It is really saying "404" or are you just saying that and mean "some error"?
I remember some people having a problem with the bigger threads. Their ISP did a time-out on the connection because it took a while to load, maybe it's that? 
It Was Actually... 
the server taking slightly too long to serve the page, and some browsers had a quicker timeout than others.

The browsers give a completely useless "can't connect to server or DNS error" type message, of course.

Anyway, I had fixed that to most people's satisfaction like a year ago, but maybe it's back. I'll test. 
Hmm... 
just tried with internet explorer, which was the problem browser last time, but it works.

Nakasuhito, what browser/platform are you on? And, can you test to see if the page works when you are not logged in? 
Hmm....... 
Split the 'view all threads' page into groups of 25 like thread views are now?

sort by title/date posted/date of last post/name of poster would be handy ... �_� 
... 
Carmack, who agreed that complaints of the "contrived nature of monsters hiding in closets" and overly dark environments of Doom 3 were "completely valid."

http://www.shacknews.com/featuredarticle.x?id=957 
Dang 
i would've been pissed if the game i was working on was summarily dismissed because the company owners one day finally figured out it actually sucks.

oh well. :P 
 
Survival horror sells badly? Ok, I'll bear that in mind. As corporate bullshit speak.

contrived nature . . . sounds like a post from func.

When I see the title of this thread I always wonder who posted it.

Let's hope Rage is everything it's cracked up to be. 
Heh 
seems a lot of people forget that Doom 3 was four years ago. Four years is plenty of time for a game development team to shift their design philosophy or publically acknowledge the weaknesses in their previous games. Happens all the time. 
Uuhh 
actually i said that without reading the article. So yeah, it seems they just deciding to can "Darkness" one afternoon. Cool.

i would've been pissed if the game i was working on was summarily dismissed because the company owners one day finally figured out it actually sucks.

Actually, having a game canned because it sucks is a million times better than having your game canned because of other reasons. 
Yeah 
It's often even better than having it not canned despite the general suckiness... -___- 
When 
The suckiness qouta breaches a predetermined threshold that means your team leaders are fucktards. 
Who 
'Announces' a prototype anyway? 
Less 
Coffee needed. 
Doom 4 
http://www.shacknews.com/featuredarticle.x?id=956

2 day-old news now, but it's essentially confirmation from Carmack, that Doom 4 will not be about darkness, or monster closets, or survival horror; instead the focus will be on blowing away hordes of demons with heavy weapons, and the game will be more about "winning" as opposed to being "frightened". 
MONSTAR WARS! 
I'm smelling a coop game, here. Maybe with one team playing the demonic horde (or doing some "imp-herding"?). 
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