 Need To
#2330 posted by Shambler on 2005/07/12 08:50:13
Copy and paste that into the title bar.
 ^Indeed
#2331 posted by Tron on 2005/07/12 08:57:24
Anyway, it's off the host again for the moment, have decided to do a bit more work on it after some constructive comments. :)
 HA!
#2332 posted by Shambler on 2005/07/12 09:06:52
Just sneaked in with the DL.
I think I saw a much earlier version of this. It's cool. I like the style, and I like how it's big through spaciousness rather through an ass-complex layout. I.e. there's plenty of space to move but it's really easy to know where you are.
The new rockwork in the cave is really nice, natural looking. Good quad position too. I'm not usually a fan of teleporters but the set-up you've got works well.
I got a few criticisms but I will leave most of those until the next beta. The main ones are: NG is pointless, some areas are a bit uniform in height, you need clipping in some areas (esp below MH).
 SM82 Really Soon
#2333 posted by R.P.G. on 2005/07/12 15:47:31
 ...
#2334 posted by Shambler on 2005/07/13 01:53:00
...
 Bleh
#2335 posted by than on 2005/07/13 12:43:38
I finished sm32 in two weeks if I remember correctly. You had better produce something pretty special! ;)
When is CZG going to grace us with his special brand of glue, eh?*
* I don't mean spunk.
 Re: Than And Smabloid
#2336 posted by R.P.G. on 2005/07/13 15:22:31
I don't think Shambler likes the area in the screenshot. :(
than: blah blah blah well you had me whining at you the whole time to finish the thing; whereas I have PuLSaR who only asks me once a month. Plus SM32 didn't have 191 enemies, 5 secrets, and an alleged phallic reference.
 In-editor Shot Of Apinaraivo
#2337 posted by Jago on 2005/07/13 15:26:01
This is not a a screenshot of any new map, but rather an in-editor screenshot of my Apinaraivo / Monkey Rage Q1SP. I was flying around the map in the editor and thought this looked kinda cool.
http://img114.imageshack.us/img114/3461/araivoradiant5dp.jpg
 It's Rather Not
#2338 posted by Lunaran on 2005/07/13 15:35:03
tbh
 Um... Yeah
#2339 posted by . on 2005/07/13 15:53:55
 Phait
#2340 posted by inertia on 2005/07/14 02:41:00
um wtf
just put a triforce in your map, it'll look just as classy ;)
 Re #2333
haha RPG, looking forward to sm82. make sure its hard. =)
couple of new reviews should be posted at my site soon as well.
 Bear
#2342 posted by R.P.G. on 2005/07/17 18:27:43
omgstairs = cool
I said so on IRC.
Stairs + bricks + arches = DAMN!
 Supposedly For Jailbreak For Q4
#2343 posted by nitin on 2005/07/18 01:56:47
 Nitin
#2344 posted by JPL on 2005/07/18 02:28:06
Screenies look good, doom3-ish, nice !! I like it..
 "Jailbreak For Q4"
#2345 posted by Lunaran on 2005/07/18 10:18:03
Uh ... it looks doom3ish because it's doom3. There's no q4 mods in production yet :P
I guess he's doing it in doom3 with plans to convert it when the game's out, so he's going to have to retexture it all at the least. (Especially because I can see the "notexture" squares all over that thing.)
 Lunaran
#2346 posted by JPL on 2005/07/19 00:05:33
Sorry... I was guessibg these screenies to be preview from Q4... Anyway, they are really good IMHO...
 Lun's Right
#2347 posted by nitin on 2005/07/19 06:42:13
doom3 currently to be ported to q4
 Screenshots
#2348 posted by Mike Woodham on 2005/07/22 09:24:44
I will have some screenshots to post but can someone tell me the command for Fitzquake that prevents my weapon (cough) from showing?
I'm sure I remember this being posted before but I can't find it.
 R_drawviewmodel X
#2349 posted by . on 2005/07/22 09:55:43
where X is 0 (off) or 1 (on).
 Phait
#2350 posted by Mike Woodham on 2005/07/22 13:24:00
Ta.
 Hmm
#2351 posted by . on 2005/07/22 13:37:22
Testing some inset floor lighting... y'know, watching interior design from time to time isn't such a bad idea.
http://www.phait-accompli.com/q/s4/pre/m2_3.jpg
 Phait
#2352 posted by bambuz on 2005/07/22 13:43:24
don't tease with such graphics or i'll spontaneously combust before I can ever play that!?
 Nice,
#2353 posted by HeadThump on 2005/07/22 13:47:44
I like those two wall textures imposed together like that.
you put your finger on something to think about; what do the real architects, interior designers, and landscapers have to teach us brush pushers.
 Headthump
#2354 posted by bambuz on 2005/07/22 14:06:51
no, it's the other way around, brusherpush have to teach THEM! Some awful floor tex.. i mean tiling decisions i saw the other day in the new massive bus terminal. And they are more expensive than bad maps!
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