#24960 posted by
mwh on 2014/12/03 09:56:34

Super Wolf 3d
#24961 posted by
starbuck on 2014/12/03 11:59:11
looks amazing, absolutely love that cartoony style.
#24962 posted by
JneeraZ on 2014/12/03 12:36:53
" I played Quake 1 for like 7 years, until the scripting totally took over and skill was outdone by how good your scripts were."
... Scripts?

IDK
#24963 posted by
ijed on 2014/12/03 12:54:12
But it sounds like he's referring to the hacks players used back in the day to see through walls and stuff.
#24964 posted by
Joel B on 2014/12/03 17:21:48
Or things like RJ scripts and scripts to switch your weapon back to SG after firing. Still a weirdly incorrect/bitter thing to say. :-)

Yeah
#24965 posted by
ijed on 2014/12/03 19:21:59
They only beat me because of their <insert butthurt reasoning here>!

Okay So What Happened To RetroJam2?
#24966 posted by
Shambler on 2014/12/04 10:58:02
Did Skacky break it by making a full map?

IDK
#24967 posted by
RickyT33 on 2014/12/04 11:08:12
I submitted a map on Monday night, the deadline ended up being Tuesday, so I'm guessing that Retro Jam 2 could be released at any moment.
#24968 posted by
skacky on 2014/12/04 17:24:37
I teamed up with MFX and we broke the universe.

#Q1RetroJam2 Released
#24969 posted by
sock on 2014/12/05 00:09:25
#24970 posted by
Spirit on 2014/12/05 13:43:38
Someone should write a complexity/detail detector what slices a map into cubes and counts vertices in each.

Anyone Wanna Make An Engine That Supports FSAA Then?
#24971 posted by
RickyT33 on 2014/12/05 16:20:24
The only engine to ever give me the option was Darkplaces. Why can't I select anti aliasing from the video options menu in ANY engine? What is with that? Do I really have to force it on through my Catalyst Control Center?
QuakeSpasm supports FSAA as a console argument as of 0.90.

What Do I Type? Why Isn't It In The Menu?
#24973 posted by
RickyT33 on 2014/12/05 16:30:38
cheers for the info btw :)

Yeah
#24974 posted by
ericw on 2014/12/05 20:55:03
You can add -fsaa 8 (or whatever value) to the command line, or set the vid_fsaa cvar, and restart the engine.
I tried putting it in the menu, there were some bugs making the menu setting unreliable, so for now it requires a restart.

Oh That's Cool
#24975 posted by
RickyT33 on 2014/12/05 21:07:34
I'll have to check out the latest on QuakeSpasm :D

So
#24976 posted by
Zwiffle on 2014/12/06 18:49:30
Any jams going on this weekend?

Yeah There Is.
#24977 posted by
Shambler on 2014/12/06 19:05:34
Theme is "cyclopean". Deadline is Monday night to give extra finishing tweaks if needed. Go map.

Is Cyclopean Trouser Snake Ok?
#24978 posted by
ijed on 2014/12/07 02:50:41

Nice And Oppressive Looking
#24981 posted by
ericw on 2014/12/08 01:25:25