seems like it was mindfuck week...
 http://necros.slipgateconstruct.com/temp/sm164.zip <-- demos
 
 digs: confusing especially cause the stuff happens during combat, like the bricks changing colour!  lol!
 
 negke: just wild.  some kind of gigantic torture device?  for a while there, i thought it was a joke and i'd have to keep fighting forever. :P
 btw, very very cool concept with the huge pillars and gigantic cogs in the distance.  very evocative! (and creepy)
 
 zqf: all 3 were very creative.  first was kind of boring cause it was mostly voreling target practice. :P
 third map was really cool and had some great gimmicks.
 
 as for my map,
 the teleporting thing disguises the wall in front of you while it disappears/appears.
 
 also, in retrospect, i should have done one side of the map in blue bricks to help differentiate.
 
 also, were we supposed to include map sources?
 here's mine anyway: 
http://necros.slipgateconstruct.com/downloads/sm164_necros_src.zip
 
 note you'll need to use -group switch on qbsp because i used the radiant func_group entities to keep brushes together for copying.