 Insta-fail
#226 posted by negke on 2010/06/04 16:13:20
That's the whole point of that mode. Keep your eyes (and ears) peeled and take out the special infected before they can get to you.
You can be incapacitated once (at least on Normal) - when your health is down, they will let go and you can heal.
#227 posted by JneeraZ on 2010/06/04 16:15:05
Yeah. Just seems like it would be more fun if I was defending against waves of zombies and not trying to skill shot one-hit-kill specials.
 So Errr..
#228 posted by negke on 2010/06/04 16:33:02
Play the regular campaigns then?
#229 posted by JneeraZ on 2010/06/04 16:36:37
You don't agree that it seems silly the way they've implemented this mode? Maybe I'm weird then. I can't stand having to sit there while the jockey spends 30 second twiddling my health down low enough so I can fall down. Waste of time, IMO.
#230 posted by negke on 2010/06/04 16:55:51
Sure, but it's a gimmick mode after all. I didn't find waiting for the health to get low this annoying.
Those mutations seem more like quick scripts to get the job done instead of sophisticated mods, so I take it that's why they didn't make the jockey inflict more damage, remove unneeded items etc.
#231 posted by JneeraZ on 2010/06/04 17:02:26
Sure, sure. I know. I was just venting because the idea of it really appealed to me and then the FIRST THING that happened upon spawning into the map is a jockey jumped on my head. Kind of soured my experience...
#232 posted by Zwiffle on 2010/06/04 19:00:47
Willem you're not alone, I think the mode is pretty fail too. Had they added some mechanism to escape it would have been better, but the game is centered around coop, and taking that out leaves a hollow experience.
 Last Man On Earth
#233 posted by DaZ on 2010/06/04 19:15:18
is fucking shit.
Valve took all the coop out of their coop game and still expected it to be fun?
Well, its not =) For all the reasons posted above really.
Now, it would have been better if they had removed all the special infected, and just had regular zombies, and perhaps taken away some health kits to balance it some.
Shooting regular zombies = more fun than shooting special infected.
Im waiting patiently for the chainsaw massacre mutation!
 Mutations
#234 posted by bal on 2010/06/04 19:44:18
 Voxels
#235 posted by ijed on 2010/06/04 20:39:47
How it works is you throw them at the collision mesh and they build the AI area by averaging what is a walkable surface or not - no worrying about tears, holes or folded collision mesh.
Old technology applied in a new way.
For the LastMan mode the Jockey hanging onto you does have a gameplay effect, just not a very good one - whilst he's riding you around the level the other specials have time to get close enough to kill you when the Jockey lets go.
Tbh I wouldn't reccomend the mode if you're new to the game - you need to know the maps pretty well. Same as Vs really which can be very frustrating for newcomers.
 Tank Run
#236 posted by ijed on 2010/06/04 21:11:47
Looks great. But its apparently chainsaw massacre next.
 Chainsaw Massacre
#237 posted by negke on 2010/06/05 23:58:22
Cool, gore galore. Easy with human players (even tanks go down in no time), pretty hard with bots, because they act even stupider than usual. The melee-only mode undermines their AI - instead of following you no matter what, they often off for every single zombie they see and subsequently get in trouble, or just stand around for a special to incapacitate them...
 Hm
#238 posted by ijed on 2010/06/06 01:56:36
I preferred the last mode much more tbh - the chainsaw noise and its b0rky collision detection are annoying too.
I think with a couple more modifications this could have been great. Maybe remove all specials (including the witch) and x4 tanks and normal zombies.
Oh, and remove all medkits / pills and replace with adrenaline.
 Ie. "Chainsaw Speedrun"
#239 posted by ijed on 2010/06/06 01:57:32
 So...
#240 posted by bal on 2010/06/08 08:10:00
You guys tried I Hate Mountains yet? If not you should, nice campaign.
http://www.ihatemountains.com/
#241 posted by Zwiffle on 2010/06/08 15:17:24
Yeah, it's gorgeous. Some odd bugs like walking near the downed helicopter causes you to 'fall off' of it and hang there, stuck. But it was good. And very very pretty.
 Highly Impressive Release
#242 posted by negke on 2010/06/10 01:49:51
Huge and extremely detailed maps, with multiple paths (the fourth map in particular is some sort of explorational wonderland). Easy to get lost during gauntlet events.
Excellent build quality, very professional. Sometimes it was slightly laggy, but for the most part the performance was fine.
I totally dig the attention to detail. There seems to be something unique in almost every room/area. Decals, mapobjects, survivor graffitis (a bit excessive in number maybe - French Bal references, too?!), and things like domo dolls hidden here and there.
Gameplay seemed okay, challenging on Normal. Lots of items scattered about, exploration is usually rewarded if items are needed.
 Will Need
#243 posted by ijed on 2010/06/13 01:04:29
To download again.
 Steam Summer Sale
#244 posted by negke on 2010/06/26 20:34:13
L4D2 for $10.20 today.
 Custom Campaign: Detour Ahead
#245 posted by negke on 2010/09/01 11:26:35
Great-looking quality maps. Very large. Too hard though. Still worth a try.
 Need To Play
#246 posted by Zwiffle on 2010/09/01 16:46:59
a bunch of those L4D2 custom campaigns. There's nothing quite like playing through a good zombie-infested area for the first time.
 Re: Detour Ahead
#247 posted by Zwiffle on 2010/09/11 08:28:48
Fucking ace. Best L4D2 campaign I've played. Better than the Valve ones. Just really top notch stuff.
 Next Week....
#248 posted by Shambler on 2010/10/01 12:15:05
http://www.youtube.com/watch?v=PhfAndzsCmI
Another great cinematic. I'm liking the way L4D/2 has it's own kinda culture and iconography now.
Sounds a great DLC - new campaign PLUS a L4D campaign ported to /2
 Woo
#249 posted by bal on 2010/10/01 12:55:36
Classy.
I really hope there are 3 tanks at once during the final. :)
 And I Hope...
#250 posted by Shambler on 2010/10/01 14:15:17
You're by my side* in coop against them. Wed night I reckon...
* by "by my side" I mean, well in front of me getting up close and personal with the tanks, while I cower on top of a truck or something...
|