#25197 posted by
Spirit on 2015/02/25 18:10:50
How about "re-entity" where you delete all entities from an id1 map and start from that, touching any brushes or textures is forbidden.

You Guys Like Dark Souls Right?

Came For The Boobs...
#25200 posted by
Kinn on 2015/02/26 15:01:32
...stayed for the arse-hammer
Anyway, now let's have a look at that video fifth just posted...
For some this is a dream come true, for others it's a nightmare.
#25204 posted by
JneeraZ on 2015/02/28 21:01:02
That's ... actually pretty cool.

Yes But.
#25205 posted by
Shambler on 2015/02/28 21:12:55
Could you combine that with the mod that made all the other enemies Spawn?

Why Cant
#25206 posted by
ijed on 2015/02/28 23:53:07
You turn into a crate though?

Http://www.moddb.com/mods/tarbaby-quake
#25207 posted by
PuLSaR on 2015/03/01 00:05:56
Wow, that's cool. But why does tarbaby have an icon of a quake guy?
#25208 posted by
Kinn on 2015/03/01 00:38:15
But why does tarbaby have an icon of a quake guy?
Because that's how he wants to express himself, and who are we to judge?

Lol
#25209 posted by Tronyn on 2015/03/01 01:45:24
he is a tarbaby that sexually identifies as a human
watched the video, this mod looks awesome. imagine deathmatch in it!
Monsters vs Rangers would have been a good game mode.
Imagine different classes, nail ranger, rocket ranger etc etc.
Vs different monsters.
I imagine it would be like TFC a little bit.
#25211 posted by
Lunaran on 2015/03/01 04:45:36
the other cis tarbabykin ostracized him ... now he's going to give them a safe space
IN HELL

Lol
#25212 posted by Tronyn on 2015/03/01 08:35:35
Lunaran, you have my axe. I remember, back in the whirlwind of the years, hearing that you were a bit moody, but I would call that more just like "awesome" and "sincere." Long live sarcasm, especially as a defense against the PC-warriors. A tarbaby seems like a great symbol for this generational conflict: we are able to imagine all kinds of shit but we don't make a huge deal out of it. THEY on the other hand, troll for sympathy and extra rights, imagining that they are the centre of the universe.
#25214 posted by
JneeraZ on 2015/03/01 13:22:51
Tronyn - The drunk thread is over there. *points*

Triggering, Awesome Concept (I Wonder If The Universe/reality Cares)
#25215 posted by Tronyn on 2015/03/01 15:08:27
Thanks Willem, I'm recovered by now. Still think millennial slacktivists are hypersensitive poser idiots, but less inclined to express that now (err wait...). Now go map!

How About A Shub Mod?
#25216 posted by
generic on 2015/03/01 15:11:50
You just sit around for eons waiting to be telefragged by a lone space marine ;)
#25217 posted by
Spirit on 2015/03/01 15:17:22
Tronyn, you sober? Congrats!
#25218 posted by
JneeraZ on 2015/03/01 15:54:22
generic - Nice! What it lacks in gameplay it makes up for in ... ambiance.

Nemesant?
#25220 posted by
arkngt on 2015/03/02 12:56:37
Anyone who have played Zerstörer recently - or have a good memory?
I'm replaying Quake and some of my favorite SP maps after a hiatus of several years. One of those favorites being Zerstörer, but I'm stuck in the Among the Dead map, specifically the part when you face your first Nemesant in small, locked room. I just don't stand a chance against it - and I have no room to manoeuvre in either. Am I missing some kind of trick you should use to beat it?
Can't recall this issue from previous play throughs - but perhaps I just suck at playing Quake now.