 Outdoor Areas
#232 posted by starbuck on 2011/10/20 02:22:37
look amazing in the shots I've seen, but my oh my does that concept art look bland. Technically very good I'm sure, but you could have taken those items out of Quake 4.
 Alison??
#233 posted by Shambler on 2011/10/20 08:53:50
RLY? Guess you like the more....sober styled ladies...
 Rage Art
#234 posted by bal on 2011/10/20 11:01:47
If you want to see more rage art stuff like what Zwiffle posted:
Before / After shots of stamp work on the environment art.
http://www.polycount.com/forum/showthread.php?t=90081
Character Art.
http://www.polycount.com/forum/showthread.php?t=89974
I agree that lots of the designs are pretty generic, but it works overall, and they are very well done, so I don't mind.
 More....sober Styled Ladies...
#235 posted by mh on 2011/10/20 11:05:06
Of course, Ginny's the best of them all; I'm sure we'll agree on that.
 Stamp Work
#236 posted by starbuck on 2011/10/20 12:13:17
great before/afters, looks really effective. Considering how minimal the performance hit is (according to Carmack), no wonder it runs so well!
 Ginny...
#237 posted by Shambler on 2011/10/20 14:08:53
...yeah I can dig that.
#238 posted by spy on 2011/10/20 14:56:55
#239 posted by Spirit on 2011/10/20 17:09:24
 And Like Zwiffle...
#240 posted by Shambler on 2011/10/20 17:39:39
<Dafukbler> i presume rage is the first episode of an episodic game release right??
<Dafukbler> given the final conflict had hardly any conflict and was only final cos there was a video thing after it....
Ridiculously easy given you end up with about 15,000 pulse gun rounds, and a bit disappointing after earlier stuff in the game - the ending bit was competently done but just mundane. I think Rage peaked with Dead City although generally I really enjoyed the rest of it. Would happily play more of the same...
Pretty bored of games doing a 'here, uber gun for final level' shit. Crysis and Crysis Warhead did the same thing.
 Re 238
#242 posted by necros on 2011/10/20 20:49:00
a game released under the bethesda name WITHOUT ugly characters? incredible! :P
also, digging the uber low res computer screen behind her... i guess i got spoiled by the idtech4 guis. :P
also, all those shots are unbelievably good. keep posting them! :D
 Necros
#243 posted by Vondur on 2011/10/20 22:21:56
If you want major spoilerage, here's my steam profile filled with screens. I add them as I proceed. (still not finished with the game and don't want it end, it's so cool, like a proper dream ;)
http://steamcommunity.com/id/vondur/screenshots/?tab=all
 Vondur...
#244 posted by JPL on 2011/10/20 22:40:54
... shut up ! you make me so jealous not having bought the game yet ! ;)
#245 posted by necros on 2011/10/21 03:12:12
#246 posted by [Kona] on 2011/10/21 05:30:01
how the fuck can this game only have an aggregate in the 70% region, when it has screenies like that. what is wrong with the mainstream reviewers these days? so WHAT if it doesn't have huge character development and oodles of rpg sidequests. can't it just be a great looking, fun, action game?
i haven't played it, but it seems to be the critics really dropped the ball on this game and have really underrated it.
#247 posted by Zwiffle on 2011/10/21 06:06:58
Some people at work have been arguing their disappointment that it isn't a revolutionary game, to which I responded that it's still a very solid and fun actiony FPS/racer. There's a lot to do between missions, and id doesn't force the player to play any certain way what with all the freedom to pick your own ammo, build your own toys, and do extra side quests if you want.
 Well
#248 posted by Vondur on 2011/10/21 06:35:47
What Zwiffle said, and my 1 rouble:
It's awesome game that gives you that freedom that attracted me back in quake days. The freedom of exploration, they exaggerated it to the level of consistent big world with super gfx. And of course there's that old fps element, which by itself is so varied. Best part of it u can play as u want, be it fisting mobs in their face or sniping or windsticking everyone from afar. I consider this is the best part as Rage offers u any gameplay style possible, just pay ingame dollars for your fave ammo\weapon and have your fun. what could be better? Not taking into account a lot of funny minigames that add richness to the world.
Most importantly, there's no rails gameplay like in most modern games, you can do whatever you want.
It's a masterpiece game!
#249 posted by Spirit on 2011/10/21 09:40:07
if I was to give rage a rating it would be in the low 80% region. it looks great but overall it is such a mess. the levels themselves are very much rails.
70% is still quite above average but I guess review ratings are a joke.
 Rage Flaws:
#250 posted by Shambler on 2011/10/21 10:56:05
- Lame story, generic settings, generic quests.
- Blatantly rips off HL2, Fallout3, Borderlands etc.
- Silly combination of some "pseudo-realistic" features like nanotrites explaining health re-gen, slow weapon changing, and being about to buy and build items, with nonsense like infinite inventory infinite ammo etc etc.
- Too many weapons including pointless ones.
- Not enough special/diverse enemy.
- Levels are entirely linear and on rails.
- Stupid clip brushes everywhere.
- World is entirely static, no destructible objects.
- Races and mini-games are blatantly shoehorned in and add little to the game.
- Vehicle combat in Wasteland is pretty meh. Fun of speed boost doesn't work when you have to turn and fight.
- Ending is uber-easy and boring.
 ...
#251 posted by Shambler on 2011/10/21 10:56:27
BUT...
 ...the Main Flaw Is:
#252 posted by Shambler on 2011/10/21 10:58:39
+ There's not enough of it. Cos despite all that, the game rocks: it controls well, is fun to play, looks great, sounds great, has a very cool atmosphere and some stunning setpieces. I want m0ar!! ;)
 Also.
#253 posted by Shambler on 2011/10/21 12:27:19
While we're stating the utterly sodding obvious.
Things that quite clearly aren't flaws with Rage and you'd have to be particular breed of fucktard to thing they were:
> So-called blurry textures close-up.
> So-called texture pop-up.
> So-called lack of checkpoints and need to save manually. Apparently one console review said the save system was "broken" - presumably because they are so much of a moronic consolised twatn00b that they 1. Can't remember that manual saves were standard for games before gayconsoles came along, 2. Struggle to work out how to go to a menu and save, and 3. Are oblivious to the obvious benefits of manual saves compared to consolised crap that just has checkpoints.
Twats.
 Btw
#254 posted by Vondur on 2011/10/21 12:53:54
yes the levels themselves are linear, i meant that overall the game doesn't felt like linear to me because u can go whenever at any time.
#255 posted by necros on 2011/10/21 21:41:44
yeah, it's this kind of stuff that made me not bother reading reviews from gaming magazines and such.
from what i've read in this thread, i would get the game right now if i had an awesome computer-- i really want to play this at maximum settings.
 Yeah
I played it on my laptop, and yesterday I turned all settings to max just for fun. And man did it look awesome. I need a better computer.
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