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quoth and other mods already have an general ambient entity that can take any looped wav file, just use those. 
@Skacky 
Skacky asked on Twitter for a Quake texture version of a certain stained glass window image. I tried reverse image searching it out of curiosity and found another version without perspective skew. The original image was no longer available, so this is copied from Google's cache.

http://imgur.com/W1onApW

I hope Skacky sees this post. Mebbe someone in with the Tweets can tweet him or something? 
 
Wow thanks, that's very cool! I can most probably use this as a base to clean it and complete it. 
=) 
I'm taking a break from mapping for a few days to stay with my wife a little. So, I'm taking a lunch break (like ShoTro) to thank this community.

This forum, that I've been following for just a few months now, is the best internet thing that happened to me since 2004. You are so passionate, so helpful and kind. Everyone working together for the best of everyone. That doesn't happen everywhere and everytime, it's like a gem that, when found, we got to keep.

You're maybe not aware, but you all made such an awesome environment. It was so great to meet you. Let's all keep it up. 
Wow. 
 
 
so passionate, so helpful and kind

which func_ are you using? 
 
Oh necros stop it you snugglebunny. 
 
It's true you guys are pretty cool! 
Func_|_ 
 
 
 
Hahahaha 
So... 
Which topic has the most unread posts on your profile. Mine is "other games" which is 8072 new. Silly func, implying there are games other than quake. 
Enliten 
There's Doom, and Doom 2. 
I Wonder If Negke Has Any Unread Posts Left 
 
 
What`s Happened In Gaming In The Last 8 Months?? - All 108, Last 50, New 108 
 
What happened to the code help thread? I can't find it .. am I derping hard or something? 
This One? 
Spirit 
Yes, the Quaddicted thread. 
Berlin People? 
Any Quaker in Berlin who'd be interested in meeting? I'm here for vacation until Friday and I don't have a lot on my schedule. Email address in profile is up to date. Beer is always an option! 
I'm There 
So are inertia and mfx. 
So Was I 
We could have broken the record! 
 
HI LUNARIAN! 
HI SCAMPIE! 
 
Duplicate Colors In The Quake Palette 
I had my computer take a closer look at the contents of palette.lmp, since I wondered whether all the color values are unique. It turns out they are not and there are twelve duplicates.

I show my work here for those who care how this information was obtained:

http://pastebin.com/tSaGppSX

My result is that the following twelve pairs of colors in the palette are the same. The indices are given first, and start from 0.

0 0x000000
48 0x000000

112 0x0b0700
207 0x0b0700

32 0x0b0b0f
223 0x0b0b0f

143 0x0f0707
159 0x0f0707

16 0x0f0b07
175 0x0f0b07

51 0x131300
80 0x131300

142 0x170b0b
158 0x170b0b

52 0x1b1b00
81 0x1b1b00

141 0x231313
157 0x231313

53 0x232300
82 0x232300

76 0x670000
247 0x670000

111 0xfff31b
192 0xfff31b

Indices larger than or equal to 224 are normally fullbright, so this means one color, 0x670000, appears as both non-fullbright and fullbright color and thus the two instances are not technically the same color. Other pairs are made up of two non-fullbright colors which just happen to appear in different places in the palette.

Having 0x670000 be a color of both kinds appears to make automatic conversion of full color images to Quake textures problematic. How can a program tell if a color in the original image that maps most closely to this color is meant to be fullbright or not? You have to pass the information about which pixels should become fullbrights by some other means, I guess.

This may be old news to some folks here, but it was new information to me. I don't know why there are duplicate colors in the palette or if the pairs are handled differently by any engine. If anyone can add anything to this, I'd be interested. 
Lazy Artists Mostly. 
There is no benefit to any of the dupe colours. Most likely just how whoever made them first in DeluxePaint set up some ramps to go from the same colours to other colours, or copied some colours around. The Doom palette also has 7 dupes I think.

And yeah, that fullbright red colour is seen a lot in some converted texture.wads, esp those compiled in the hayday of GLQuake where you would not see fullbrights at all.

The only solution is to ignore fullbrights when importing, or to go over the image in case there are parts you want to be fullbright, to ensure that those parts are and other parts are not.

Another really funny thing about the Quake palette is how the first 8 rows of 16 colours go from dark to light, but the next 6 go from light to dark. These 14 rows are all used as swappable colours for the shirt and pants graphics. And because again, one of the artists who made the palette fucked this up, for no appearant reason, John Carmack hacked in a fix so that the palettes which have a different brightness order would not look inverted on the player model. Fudge abound :D 
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