 Meh,
#2601 posted by necros on 2005/09/28 21:04:14
i think it looks awesome with those textures. ;)
 Well
#2602 posted by Zwiffle on 2005/09/28 21:08:36
Did you even work on it or are those shots from like 3 months ago?? :) Anyway, you can work on it for a while yet Jago I'm swamped with school so I won't be able to touch it until Christmas time.
 Jago
#2603 posted by JPL on 2005/09/28 23:05:58
IMHO, there's a weird thing in the screenies: Why did you use these light textures (yellow neons) that sounds to come from the ID base texture set ?? I'm very surprised to see some electrical stuff in a medieval like castle... it's not really, let's say consistent...
I really think you should replace these light textures by something else... thought... it's just my taste, so..
However, it looks cool regarding the screenies... keep it up !
 Hmm
#2604 posted by bal on 2005/09/28 23:11:19
Looks nice, but the two shots almost look like they come from different maps cause of the textures. The classic ID textures just don't blend it so nicely with the Heretic2 textures in my opinion.
 Bal
#2605 posted by Vondur on 2005/09/28 23:32:11
nah it blends well in the game, i've seen
 Nice Shots.
#2606 posted by Text_Fish on 2005/09/29 02:38:42
Though, I think the first shot could do with having a bit more love and attention lavished upon it to make it stand up to the second, as it looks a little bare in comparison.
PS. I like the lights, myself. They suit the putrid, almost gaseous atmosphere you have going.
 Hmmm
Just my personal opinion of course, but if you're using those textures, I feel you've missed the point of the whole RMX thing.
Vondurzg had it exactly right - you want to use the standard textures and variations of those, to make it look faithful to the original (or at least in vaguely the same style).
Of course, I haven't seen the map in game, so maybe its superawesome and I just don't know it...
But honestly, if you wanna make a version of that map with different textures, go right ahead (obviously!) but if you wanna do an RMX thing and follow in the footsteps of Vondurzg, then I'd reckon you'd want to stick closer to the original theme.
 Quebec Whiskey
#2608 posted by bambuz on 2005/09/29 03:42:58
Do you play 4on4 Jago?
E1M2 is one of the big three maps in it. Pay homage. Not too much annoying tripping details or confusing clip brushes!
I share the concern with JPL about the lights a bit although they might work better in-game.
Looks mighty good.
 Frib
#2609 posted by Vondur on 2005/09/29 03:57:32
yeah, i told him that it's better to use e1m2 texes for that rmx idea, but he wouldn't listen ;)
 Well
#2610 posted by Zwiffle on 2005/09/29 05:28:59
When I started the map, I intended to reinvent it instead of just redoing brushwork. So really the texture choice is largely mine and not Jago's so don't be so hard on him. Honestly I think it looks good overall and gives the map a really unique feeling, so maybe we should switch it from RMX to RMX++ or something?
The first shot isn't the best I admit, it was cool until the rest of the map started looking better.
Bam: This'll be sp primarily, so DM will have to be largely forgotten on this map. :(
 :C
#2611 posted by bambuz on 2005/09/29 05:42:09
sad face
 E1M2RMX And Textures
#2612 posted by Jago on 2005/09/29 07:07:22
It seems that I disagree with some people on the subject of what "RMX" really means. I agree with Zwiffle that it's way more interesting to work on reinventing the map by making it use a fresh and unique theme. Does this mean we should now call the map E1M2RELOADED? :)
Originally the map was way more "swampy", but Vondur and Shambler convinced me to change the main wall texture used throughout the map from a swampy green one to the brown brick texture originally used in ID�s E1M2 (can�t recall the texture name).
Bambuz: no DM love for this map, sorry.
 Rmx Clearly Means...
#2613 posted by mwh on 2005/09/29 07:14:31
... whatever the mapper(s) wants it to mean.
Obviously you should probably listen to what other people say, but also feel free to ignore it. It's your map :)
 Jago:
#2614 posted by metlslime on 2005/09/29 12:24:01
call it "e1m2ish"
 No, That Already Exists
#2615 posted by R.P.G. on 2005/09/29 13:06:01
e1m2esque
 Conceptual Screenshot
#2616 posted by PuLSaR on 2005/09/29 14:33:31
 RPG:
#2617 posted by metlslime on 2005/09/29 15:11:22
i know, that's the snark.
 Yeah
... whatever the mapper(s) wants it to mean.
Obviously you should probably listen to what other people say, but also feel free to ignore it. It's your map :)
Totally agree, but, and this is the only reason I mentioned the texturing at all... you have to remember that there was talk of people doing these RMX maps and bundling them together as a full episode.
If this were to be done, the map shown in the screenshots would not fit in well with the other maps, as it strays too far from the original theme.
Again, its just my opinion, and I don't care much either way... meh.
Call it e1m2RMXish.
 E1M2++
better imo :D
 I Agree With Frib.
#2620 posted by Shambler on 2005/09/30 01:58:23
But I've been saying that all along. Not just because I think it should live up to the name and the standard set by Vonduzg, but also because I think it's a genuinely cool idea to do remakes that are strongly related to the original map theme but use modern mapping quality / designs. I personally think it will be a better map if you focus on the original atmosphere combined with stunning designs (and quality gameplay), rather than a new atmosphere combined with an odd selection of designs (some really good, some not so good).
 Right
#2621 posted by R.P.G. on 2005/09/30 07:09:26
Exactly.
Ditto.
Etc.
 Heh Pulsar
#2622 posted by bambuz on 2005/09/30 07:32:38
nice petanque there, but it's upside down?
wonders what's the adjacent brush breakup's like...
 '
#2623 posted by bambuz on 2005/09/30 07:40:42
y bambuz kant vrite
 OK OK
#2624 posted by Jago on 2005/09/30 08:09:48
I will rip the textures used in the original e1m2.bsp and see if I can come up with some custom texture choices that would fit the original theme of E1M2.
However, I am not promising anyone anything, because I have the feeling that retexturing and redetailing the entire map in a way that would retain the original theme and feel of E1M2 would basically mean that I would have to throw 80% of the brushwork out of the window and pretty much start the map anew. If this turns out to be the case, I am not doing it because that would be throwing out 80% of the map I actually like. Why should I be throwing away work I am perfectly satisfied with just to please others?
I will give it a go though.
 Yarr
#2625 posted by Zwiffle on 2005/09/30 09:34:05
And make sure to send me updates of how the thing looks, I'm still a part of this thing too ~_~
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