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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Meh, 
i think it looks awesome with those textures. ;) 
Well 
Did you even work on it or are those shots from like 3 months ago?? :) Anyway, you can work on it for a while yet Jago I'm swamped with school so I won't be able to touch it until Christmas time. 
Jago 
IMHO, there's a weird thing in the screenies: Why did you use these light textures (yellow neons) that sounds to come from the ID base texture set ?? I'm very surprised to see some electrical stuff in a medieval like castle... it's not really, let's say consistent...
I really think you should replace these light textures by something else... thought... it's just my taste, so..

However, it looks cool regarding the screenies... keep it up ! 
Hmm 
Looks nice, but the two shots almost look like they come from different maps cause of the textures. The classic ID textures just don't blend it so nicely with the Heretic2 textures in my opinion. 
Bal 
nah it blends well in the game, i've seen 
Nice Shots. 
Though, I think the first shot could do with having a bit more love and attention lavished upon it to make it stand up to the second, as it looks a little bare in comparison.

PS. I like the lights, myself. They suit the putrid, almost gaseous atmosphere you have going. 
Hmmm 
Just my personal opinion of course, but if you're using those textures, I feel you've missed the point of the whole RMX thing.

Vondurzg had it exactly right - you want to use the standard textures and variations of those, to make it look faithful to the original (or at least in vaguely the same style).

Of course, I haven't seen the map in game, so maybe its superawesome and I just don't know it...

But honestly, if you wanna make a version of that map with different textures, go right ahead (obviously!) but if you wanna do an RMX thing and follow in the footsteps of Vondurzg, then I'd reckon you'd want to stick closer to the original theme. 
Quebec Whiskey 
Do you play 4on4 Jago?

E1M2 is one of the big three maps in it. Pay homage. Not too much annoying tripping details or confusing clip brushes!

I share the concern with JPL about the lights a bit although they might work better in-game.

Looks mighty good. 
Frib 
yeah, i told him that it's better to use e1m2 texes for that rmx idea, but he wouldn't listen ;) 
Well 
When I started the map, I intended to reinvent it instead of just redoing brushwork. So really the texture choice is largely mine and not Jago's so don't be so hard on him. Honestly I think it looks good overall and gives the map a really unique feeling, so maybe we should switch it from RMX to RMX++ or something?

The first shot isn't the best I admit, it was cool until the rest of the map started looking better.

Bam: This'll be sp primarily, so DM will have to be largely forgotten on this map. :( 
:C 
sad face 
E1M2RMX And Textures 
It seems that I disagree with some people on the subject of what "RMX" really means. I agree with Zwiffle that it's way more interesting to work on reinventing the map by making it use a fresh and unique theme. Does this mean we should now call the map E1M2RELOADED? :)

Originally the map was way more "swampy", but Vondur and Shambler convinced me to change the main wall texture used throughout the map from a swampy green one to the brown brick texture originally used in ID�s E1M2 (can�t recall the texture name).

Bambuz: no DM love for this map, sorry. 
Rmx Clearly Means... 
... whatever the mapper(s) wants it to mean.

Obviously you should probably listen to what other people say, but also feel free to ignore it. It's your map :) 
Jago: 
call it "e1m2ish" 
No, That Already Exists 
e1m2esque 
Conceptual Screenshot 
RPG: 
i know, that's the snark. 
Yeah 
... whatever the mapper(s) wants it to mean.

Obviously you should probably listen to what other people say, but also feel free to ignore it. It's your map :)


Totally agree, but, and this is the only reason I mentioned the texturing at all... you have to remember that there was talk of people doing these RMX maps and bundling them together as a full episode.

If this were to be done, the map shown in the screenshots would not fit in well with the other maps, as it strays too far from the original theme.

Again, its just my opinion, and I don't care much either way... meh.

Call it e1m2RMXish. 
E1M2++ 
better imo :D 
I Agree With Frib. 
But I've been saying that all along. Not just because I think it should live up to the name and the standard set by Vonduzg, but also because I think it's a genuinely cool idea to do remakes that are strongly related to the original map theme but use modern mapping quality / designs. I personally think it will be a better map if you focus on the original atmosphere combined with stunning designs (and quality gameplay), rather than a new atmosphere combined with an odd selection of designs (some really good, some not so good). 
Right 
Exactly.

Ditto.

Etc. 
Heh Pulsar 
nice petanque there, but it's upside down?

wonders what's the adjacent brush breakup's like... 
y bambuz kant vrite 
OK OK 
I will rip the textures used in the original e1m2.bsp and see if I can come up with some custom texture choices that would fit the original theme of E1M2.

However, I am not promising anyone anything, because I have the feeling that retexturing and redetailing the entire map in a way that would retain the original theme and feel of E1M2 would basically mean that I would have to throw 80% of the brushwork out of the window and pretty much start the map anew. If this turns out to be the case, I am not doing it because that would be throwing out 80% of the map I actually like. Why should I be throwing away work I am perfectly satisfied with just to please others?

I will give it a go though. 
Yarr 
And make sure to send me updates of how the thing looks, I'm still a part of this thing too ~_~ 
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