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Coagula Contest 3 Turtle Map Event
Coagula Contest 2 Pack Released.

Posted by underworldfan [128.195.84.154] on 2003/08/14 13:24:32


Almost 6 years... and was a pack that everybody loves it!

What about a turtle map event for this theme?

During the February month? Or the hole march?

Anyone ?
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1st April 
no way :) 
Shot 
Here's a screenshot:

http://www.quaketastic.com/upload/files/screen_shots/coag3ericw.jpg

Still have to complete the area past the archway on the right, and polish the rest. 
Nice 
I like the weirdness of it; the skybox is very appropriate
I also like the blatantly a-gravitational nature of the structure on the right side; the "absurd" theme in Quake should be explored further.
If I remember correctly you also made one of the better maps in the Lost Chapters. Keep it up. 
Yay 
a skybox in a coagula map!

looks cool btw. 
 
looks very evil!!! and is a good thing :) 
Yeah 
looks very cool 
Oh Oh Oh 
... indeed, the skybox is very good: what is it ? 
So 
if nobody's wanna make the start map, i'll make it, but i have to know how many will be entries to add an individual exit for each map, or i'll made the raw version of start map and send it to ricky and he'll add the exits
any suggestions? 
1st April 
I would really REALLY love to release the pack at the 1st of April. It would fit perfectly into my secret masterplan for that particular day. 
Hmm 
if nobody's wanna make the start map, i'll make it

I said Hmm dammit! Start map is still mine...

Although, yeh, I could do with knowing how many maps there're going to be. Can support up to 4 straight up atm, with easy addition of another 4. If there's more than 8 I'll have to expand it, but I can't see that happening... 
Hmm 
I said Hmm dammit! Start map is still mine...

ok:) 
Thanks For The Comments :) 
JPL: I made the skybox from this Hubble image: http://hubblesite.org/newscenter/archive/releases/2007/16/image/a/

Nyort: Thanks! Yeah, I like the "absurd" theme. 
I Take It That Skyboxes Are Allowed Then :) 
I wouldnt mind using one on my map.

Spirit: I dread to think what the masterplan is!

My intention is to get all of the content, put it in a zip with the file structure etc, email nonentity, tell him how many maps there are and what they are called so he can complete the start map, wait for the start map, put it into the zip file and then send the whole thing to Spirit for a readme.

nonentity: What say you to this sketchy plan? Also I think there will be more than four maps, so the eight-start version should perhaps be prepared for now..... ? 
Oh And Trinca: 
er... maybe make the exit target start.bsp? 
 
coagstr.bsp? 
Ericw 
Nice resource there. 
Trinca 
no just start.bsp

Im guessing the coagula3 pak will be run in its own gamedir. So you'll have to extract the zip to quake\coagula3, and run quake with the command line "-game coagula3".

And then you will be able to start the pack from the Quake menu! :D

Or am I wrong...... ? 
Uhm 
Why not send it to Spirit right away then?

There's no need for an individual folder if the start map uses the backpack.touch hack than mentioned (=keep it simple/id). But even if you insist on releasing it as a mod, please don't put the files in a pak. 
Ericw 
Nice image, and good work :) Is there any tutorials that would explain how to create skyboxes from such images ? 
 
ok, we will sent then to Spirit untill end of 31th March.

now how should we name the map?

tr_coag3.bsp?
spy_coag3.bsp?
neg_coag3.bsp? 
I'd Say 
coag3_trinca.bsp, coag3_dude, coag3_start

That trick looks great, yay! 
 
kk 
OK, Thats Cool By Me! 
so mine will be called coag3_ricky.bsp, and the exit will target coag3_start.bsp, and I'm sending it to the long-suffering Spirit on March 30th :)

Probably with a skybox :D 
 
coag3_trinca.bsp, coag3_dude, coag3_start
That trick looks great, yay!


is this necessary to name the map that way? 
 
spy i also think that make things simpler 
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