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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Looking Good. 
Real good. I've realised I rather like Spdbase style.

Good luck with it, looking forward to it. 
Speeds 
What happened to that other speedbz map of yours? The one that was nearly finished and the one you were asking for help with? 
Speeds+Fjoggs 
n1, looks great 
Jim 
3 is good but the compiler will catch fire. I think with a busier/larger rock texture you could get away with vertical rocks - just turn them in and out at steeper angles, and qbsp will like you more. 
Speeds 
those look tight. Hope to see stuff from you soonish. 
Ehh... 
typical d3 base-ery. :S
http://www.planetquake.com/necros/temp/d3shot.jpg

is it decent looking at least? :P 
It Has A Decent Ammount Of Color 
and the floor tiling is quite solid. What do you have in mind as far as developing it, giving it an edge over the yet-another-techbase syndrome? I have a recommendation if you will endulge me. Remember the gardens in System Shock, some nice high rez flora textures can be found on Shaderlab, that could add some color to a base in a similar respect. 
Umm. 
Yeah decent looking but no better really. Basically the same old syndrome of looking pretty boxy and just about obscuring that with dark lighting and detailed textures.

I'd like to see some DESIGNS please. 
Jagpo 
 
Jago 
I am supposd to mail it to u when u get ur stuff sorted out! 
 
(that was me above)

and necros uhh what about trims?
man, it looks rather bleh 
Yeah, 
that's what i thought. :P

thanks guys. :) 
A Speedish Map 
there's some trend to make speed/trickery/jumpable maps for qw, either for just trickery or for a strange kind of dm (I guess).
I made this a couple of nights back.

Mountain circuit beta:
Shots:
http://skynet.campus.luth.se/~chosen/bam/fuhquake007.jpg
http://skynet.campus.luth.se/~chosen/bam/fuhquake001.jpg
Zip with bsp and source:
http://skynet.campus.luth.se/~chosen/bam/circuitb1.zip

I know the clip brushes on the mountain are fucked up. I made it out of tetrahedrons. Maybe I should have used wedges. Or something, dunno. 
 
helo kenya! 
Speedy 
rofl! 
=o 
thanks rpg, for the in-depth analysis ;)

I took most of what you said into consideration (aside from the stair bit, which i'll look into later) when building more / reworking the map, here are some shots of the new area.

http://www.planetquake.com/kaziganthe/industry_4.jpg
http://www.planetquake.com/kaziganthe/industry_5.jpg
http://www.planetquake.com/kaziganthe/industry_6.jpg

p.s. zwiffle: ok. 
Oooh. 
I'm liking the soft lighting. Very fluffy, though not very industry. 
Kaziganthe 
Looks better. Better use of angles, and the floor details are looking good. I like the lighting in industry_4. Keep up the work. 
has some (nostalgic?) style - but the rest - i dunno, i dont like it 
What Do You Think? 
This is from my new map. I know that architecture is not my strenght :(

http://republika.pl/quake_1/hdn3.jpg
http://republika.pl/quake_1/hdn4.jpg

But I had many good fights on it already :) 
Ankh 
Looks unique. I think the lighting would be nicer with a bit more subtlety and variation, though; especially on the floor in the second shot (hdn4.jpg). 
Ankh 
I know that architecture is not my strenght

Are you joking ? Regardless the global uniformity of the texture choice (not so bad, but too blue), and also regardless the lightning effects that could improved a lot (eh yes...), this castle architecture looks good IMHO ! Don't be so modest ;) 
Lightning 
You are right about the lightning. At the moment it consists of a borked sunlight and r_ambient 20 :) 
Ankh. 
Looks nice. Original style. Dark Temple style in a way. That's good. It gets me interested to play and explore.

I like the rounded buildings, they are a good design. And the random spikes and stuff. Gives it an interesting flavour.

I think this could turn out very good. What I think you need to do to improve it is: Add a few details, e.g. trim, inset panels, bands, or something like that to break up the uniform blue brick textures (not too much tho). Tweak a few of the odd designs, like where walls are cut off abruptly (e.g. the slanting bit right of the GK door, and the bit above the arch). And just make sure each bit looks solid and purposeful, don't have things too haphazard, keep a uniform scale and stuff.

Keep going with it, I'm impressed so far. 
Ankh 
looks nice. I like that temple style.

heh i noticed knave gk door there ;) 
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