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Zaphodwurst 
What mfx said above, however there are many maps for quoth that have released seperately from the main Quoth download. If you search quddicted and filter for "quoth" you will find many other Quoth maps to play! 
You May Want To Start With 
Does Anyone Ever Say Thanks To Shambler? 
For keeping things tidy when required. I'm sure nitin does it too sometimes. 
No. 
Because Shambler is also a smug cunt when he does it :).

I do think Func should have another 5 stickies for common stuff, including Engines and Coding, to make it easier on unfamiliar people. 
Edit: 
4 stickies.

Engines
Coding
Other PC Games

+1 more? 
Thanks Shambler 
 
DelkoDuck Speaks For All Of Us 
https://twitter.com/DelkoDuck/status/696042177600864256

"Maybe twitter should add a damn edit function instead of some lizard people ass algorithms" 
Suggestion 
Engines
Coding
Other PC Games

+1 more?


Perhaps the modelling thread 4th? It's not quite as high traffic as the others, but it's going through a bit of a surge currently... 
@shambler 
That reply was about as perfect as a perfect reply could ever be! 
 
"Other PC games" don't need to be stickied. They should bow down before Quake!

Seriously, that's unnecessary. 
Yes 
Other PC Games should not be a sticky. Jobs Wanted should probably also be unstickied; that's a pretty low traffic thread.

Coding
Models
Engines

those three sound good. 
 
To be honest I think it should just be "other games" instead. A lot of the people own one or more consoles surely? 
I Agree With Kinn 
While it's of course fine if people want to discuss other games on here, it's not directly related to the main purpose. Coding, Models, Engines sounds fine. 
Thanks Shambler... 
... you smug cunt. 
Amazon Releases Game Engine 
http://aws.amazon.com/lumberyard/

"Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch � with full source." 
 
Yeah looks like they have branched from CryEngine to make something to encourage games to use AWS and Twitch. Interesting. 
Google Drive Image Shitbollocks 
Ok googling for an answer to this is strangely impossible for some reason, so I'll try here (long shot):

Does anyone store images on Google Drive and if so (short of downloading the sodding thing again) how the fuck do you preview the image in its native size once it's on Google Drive? I swear to god this was possible once upon a time. 
 
They probably changed that to avoid hotlinking. 
Bah 
Don't need a link to it just want to preview my images, not a crap compressed small version of the image. I swear there was a zoom slider which let you do this but it's gone now:( 
Question Related To Darkplaces 
When playing Darkplaces I always felt like the player physics and movement where different than of Q1.

Then one day I red that DP have Q3 physics and movements instead of Q1. Is it true? And if it is, why is that, and is there a way to get Q1 movements and physics back in there? (last question regarding possible Q1-like making) 
 
Setting sv_protocol QUAKE in DarkPlaces should be essentially Quake physics. It defaults to DPP7 which is a protocol with prediction in it so the physics are slightly different. 
Also 
I've accidently found that some pickup fall out of the level in DP, while they don't do that in regular engines (Mark V, QS). wtf? 
Sv_protocolname 
Putting it to "quake" and restarting a level crashes it, lol 
But In That Case 
Can Q1 movements/physics be emulated via variables manipulation, just like Daikatana did with the Q2 engine (where Q2's movements and physics were largely different than Q1)? 
 
Cool, didn't know about that cvar. :-) I think you just found a bug Daya; it works if you set it when disconnected., i.e.:

disconnect
sv_protocolname quake
map e1m1
 
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