 Zaphodwurst
#27095 posted by DaZ on 2016/02/06 19:25:05
What mfx said above, however there are many maps for quoth that have released seperately from the main Quoth download. If you search quddicted and filter for "quoth" you will find many other Quoth maps to play!
 You May Want To Start With
 Does Anyone Ever Say Thanks To Shambler?
#27097 posted by Baker on 2016/02/08 04:30:50
For keeping things tidy when required. I'm sure nitin does it too sometimes.
 No.
#27098 posted by Shambler on 2016/02/08 11:50:17
Because Shambler is also a smug cunt when he does it :).
I do think Func should have another 5 stickies for common stuff, including Engines and Coding, to make it easier on unfamiliar people.
 Edit:
#27099 posted by Shambler on 2016/02/08 11:50:53
4 stickies.
Engines
Coding
Other PC Games
+1 more?
 Thanks Shambler
#27100 posted by nitin on 2016/02/08 11:51:33
 DelkoDuck Speaks For All Of Us
#27101 posted by primal (nli) on 2016/02/08 12:44:56
https://twitter.com/DelkoDuck/status/696042177600864256
"Maybe twitter should add a damn edit function instead of some lizard people ass algorithms"
 Suggestion
#27102 posted by Preach on 2016/02/08 19:14:51
Engines
Coding
Other PC Games
+1 more?
Perhaps the modelling thread 4th? It's not quite as high traffic as the others, but it's going through a bit of a surge currently...
 @shambler
#27103 posted by Baker on 2016/02/08 19:29:57
That reply was about as perfect as a perfect reply could ever be!
#27104 posted by mankrip on 2016/02/08 22:16:50
"Other PC games" don't need to be stickied. They should bow down before Quake!
Seriously, that's unnecessary.
 Yes
#27105 posted by Kinn on 2016/02/08 22:25:38
Other PC Games should not be a sticky. Jobs Wanted should probably also be unstickied; that's a pretty low traffic thread.
Coding
Models
Engines
those three sound good.
To be honest I think it should just be "other games" instead. A lot of the people own one or more consoles surely?
 I Agree With Kinn
#27107 posted by SleepwalkR on 2016/02/08 22:53:47
While it's of course fine if people want to discuss other games on here, it's not directly related to the main purpose. Coding, Models, Engines sounds fine.
 Thanks Shambler...
... you smug cunt.
 Amazon Releases Game Engine
#27109 posted by primal on 2016/02/09 10:50:30
http://aws.amazon.com/lumberyard/
"Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch � with full source."
#27110 posted by Joel B on 2016/02/09 19:14:36
Yeah looks like they have branched from CryEngine to make something to encourage games to use AWS and Twitch. Interesting.
 Google Drive Image Shitbollocks
#27111 posted by Kinn on 2016/02/10 01:54:06
Ok googling for an answer to this is strangely impossible for some reason, so I'll try here (long shot):
Does anyone store images on Google Drive and if so (short of downloading the sodding thing again) how the fuck do you preview the image in its native size once it's on Google Drive? I swear to god this was possible once upon a time.
#27112 posted by mankrip on 2016/02/10 02:36:27
They probably changed that to avoid hotlinking.
 Bah
#27113 posted by Kinn on 2016/02/10 10:35:46
Don't need a link to it just want to preview my images, not a crap compressed small version of the image. I swear there was a zoom slider which let you do this but it's gone now:(
 Question Related To Darkplaces
#27114 posted by aDaya on 2016/02/11 00:46:48
When playing Darkplaces I always felt like the player physics and movement where different than of Q1.
Then one day I red that DP have Q3 physics and movements instead of Q1. Is it true? And if it is, why is that, and is there a way to get Q1 movements and physics back in there? (last question regarding possible Q1-like making)
#27115 posted by Baker on 2016/02/11 01:09:21
Setting sv_protocol QUAKE in DarkPlaces should be essentially Quake physics. It defaults to DPP7 which is a protocol with prediction in it so the physics are slightly different.
 Also
#27116 posted by PuLSaR on 2016/02/11 01:25:01
I've accidently found that some pickup fall out of the level in DP, while they don't do that in regular engines (Mark V, QS). wtf?
 Sv_protocolname
#27117 posted by aDaya on 2016/02/11 01:29:28
Putting it to "quake" and restarting a level crashes it, lol
 But In That Case
#27118 posted by aDaya on 2016/02/11 01:41:15
Can Q1 movements/physics be emulated via variables manipulation, just like Daikatana did with the Q2 engine (where Q2's movements and physics were largely different than Q1)?
#27119 posted by ericw on 2016/02/11 01:48:13
Cool, didn't know about that cvar. :-) I think you just found a bug Daya; it works if you set it when disconnected., i.e.:
disconnect
sv_protocolname quake
map e1m1
|