
Oooo Er Misus
#27174 posted by Mike Woodham on 2016/02/18 21:44:51
I have been playing a couple of the latest releases but have had to use one of the boosted-limit engines and not my engine of choice, FQ0.85.
Tonight I thought it might be fun to run up one of my old maps and chose a Speed Map from 2005. A soon as FQ started, and before the opening demo was running, a woman's voice started narrating a story. She got as far as, "The next day, as we shared a hot dog and pretzel in front of city hall...", before the ogre's grenades drowned her out, although I could still hear her talking in the background.
I came out of FQ went into Task Manager and looked for any other running programs but there were none.
I ran FQ again and it did it again, and again, and again. To my knowledge, I do not have any talking books on my machine, nor radio, no TV.
WTF?

I Just Re-booted...
#27175 posted by Mike Woodham on 2016/02/18 21:49:58
... and the cow's still there!
WTFWTFWTF
#27176 posted by
Joel B on 2016/02/18 21:58:57
So you have James Patterson audiobooks on CD, it's OK, you can admit it.

<Embarrased Smirk>
#27178 posted by Mike Woodham on 2016/02/18 23:15:16
Ha, ha, ha
So I am describing what's happening to 'er indoors, when she says, "Oh, I recognise that phrase; that was in the James Patterson book I was listening to today."
And where were you listening to it I enquired? Apparently, her laptop batteries were down so she used my all-in-one... and left the 'kin' disc in the player. And the opening Quake demo seems to use track 2 from the Quake disc, and what does track two start with on the Patterson CD... "The next day, as we shared a hot dog and pretzel in front of city hall..."
I suppose I should laugh. But honestly, I thought magic was happening.
Anyway, Johnny Law, how on earth did you get to that answer? I even Googled it earlier when trying to work it out and got a nil return. But then Deaf In Paradise came on (I said DEAF IN PARADISE) and I had to take a break.
Ho hum.

It's The Behaviour
#27179 posted by
ijed on 2016/02/18 23:18:12
Of the original disk - track 1 is the game data, all the others are the music.
Thanks, this cheered me up a lot :)

THE ANSWER
#27181 posted by
Joel B on 2016/02/19 00:24:43
Yah I literally just googled that phrase, it turned up the Patterson book when I did it.

For Some Reason...
#27183 posted by
generic on 2016/02/19 01:51:55
That makes me think Daz should start doing audio books...
"The next day, as we shared a hot dog and...'ello guys."

Warren Spector Working On System Shock 3
#27184 posted by
killpixel on 2016/02/19 03:05:31
This is possibly the most exciting news I've ever heard.

Generic.
#27186 posted by
Shambler on 2016/02/19 10:55:20
Do you really want to be sharing Daz's hotdog???
#27189 posted by anonymous user on 2016/02/20 01:16:39
Umberto Eco has died.
#27190 posted by anonymous user on 2016/02/20 01:53:10

Scrolling Textures
#27195 posted by
mankrip on 2016/02/22 14:14:48
I'm having a hard time thinking of good uses for those. Conveyor belts aren't enough.
Skies and water don't need regular scrolling textures in my engine. And scrolling whole background environments as in the train level of Soldier of Fortune is too restricting.
:\ I just can't think of regular environment details that would be improved by scrolling textures.
#27196 posted by
Kinn on 2016/02/22 14:28:10
Flowing water? That seems like a really commmon thing a mapper would want to do.