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Shorts uses 16 bits, while bytes uses 8. 8 bytes contains 256 values, while shorts contains 65536.
360 / 65536 = 0.005493164
A short has roughly 5 milidegrees precision.

The 240 frames you speak of may be because the vanilla angle-to-byte algorithm floors the values twice � first before encoding, and then again during the integer division:
((int)f*256/360) & 255

A more accurate 8-bit encoding is:
(int) (f * 256.0f / 360.0f) & 255
This should give the full 256 values for angles.

Anyway, the immediate issue at hand is that the FQ 0.85 protocol still uses some 8-bit angles. 
Brutalism 
is a trend, so people are calling "brutalism" any exposed concrete or anything that even just "feel brutal". 
Brutal. 
Is what I did to your mom the other night. No lube, no mercy. HTH. 
 
Any concrete involved? 
 
He couldn't get hard without. 
On Animated Textures 
A 'living' texture set (e.g. breathing walls, bleeding brick mortar, spiders escaping orifices), with a lovecraftian feel would be great. 
Try 
No 
Try the actual Matrix before the Animatrix. 
Derp 
 
 
Yeah those breathing walls are classic! 
Brutalism = Style Focusing On Non-hidden Concrete 
definition has nothing in common with being 'brutal' 
Also 
brutalism was a trend in the fecking 60s 
 
Yeah, it was a huge 60s trend and a huge facepalm at the same time ... luckily, people figured out it was fugly by the time the 70s hit. 
 
I noticed the trend in games, not real world architecture. Some recent indie games like Kairo are recurring to this aesthetic, there was that article on Gamasutra, some architecture related twitter accounts showing it, some level screenshots, etc.

I just made a random comment about people tagging "brutalism" on every exposed concrete around lately because "brutalism" is being hyped. 
Lunaran 
This is all your fault you brutalist cubist!!1 
That was an impressive level, btw. 
 
I once used to play mods featuring
a) fast axe, better axe sound
b) ogres shooting nails
c) nicer animated explosions
any idea which mods those were? thanks 
Https://www.quaddicted.com/reviews/?filtered=kinn_ 
Kinn's 
RE Spirit 
yes, that is it. I get Packet Overflow and no sound while too many monsters after starting game using "joequake-gl -game bastion -zone 1024 +sv_aim 1 +r_maxsurfs 4000 +r_maxedges 16000 +skill 1 +mlook 1 +r_farclip 16384 -width 1600 -height 1200 -bpp 32 +map nar_vault" though 
Joequake? 
try using QuakeSpasm

I don't think JoeQuake has been updated in ten years. 
Also 
Playing a map other than bastion when using the bastion mod is completely untested and unlikely to work properly. 
This Is A Vore. 
Ogre With Spiked Shoulder Armor? 
I remember once having grenade-ogre model replaced with newer one with spiked shoulder armor. Any idea which mod was that? 
AD I Think 
Arcane Dimensions has different types of Ogres with a metal skin that has the shoulder pad your speaking about. 
:P 
I'm pretty sure they first made an appearance in "In The Shadows" (2012) 
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