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Yeah, same, I put engine executables in ~/quake like I would on other platforms.

If you install the debian/ubuntu package of Quakespasm, I believe it installs in /usr/bin/quakespasm. 
 
I'd recommend an engine subfolder for each one, that way you don't get dll collisions. 
I Once Played A DM Map 
via QW with some nice corridors (pentagrams in ceilings?) and a room with water reaching player's knees. ideas? 
Making Of Die Hard Trilogy 
https://www.youtube.com/watch?v=HVgokAf416Q

Interesting look at some Quake-era level editing tools & other parts of production on Die Hard Trilogy 
Prince Has Left Valve 
 
As Did Chyna 
RIP

Far too young. 
 
My cock currently stands at half-mast in respectful memory of Chyna's meaty clitorenis. 
 
I've found out that the OBS audio delay doesn't happen when playing in fullscreen. This makes things even easier.

However, I'm getting a number of stutterings during gameplay when recording. I don't know if that's caused by some background task, or if that's caused by OBS, but the stutterings happens in the game itself.

After finishing the upload of the first video, I'll try recording a new video with my computer disconnected from the Internet to see if that helps. For some reason having an active Internet connection caused some stutterings some months ago, so that may be the problem. 
Mankrip 
I discovered that VLC can record screen and individual windows, at least in linux anyways. 
 
OBS is working really well for me, so I'll stick with it for a while.

I've just confirmed that it's the internet connection that makes the engine stutters, even though I'm playing in single player. Someday I'll try to fix it. 
Yay 
Here's my first video: Adib Murad's Signati.

Now I'll record another. 
 
Yeah, wizards do that. Just randomly pop through a brush they decide isn't solid enough.

Also, what filtering / graphics options are you using, those textures are really dithery. Or is that just the textures themselves? 
OBS 
Hmm, I know I get HIGH ENCODING warnings sometimes but that is because I try to really push the bitrate.

I use CBR and a bitrate of like 12000 to have reasonable quality. I'd like to use VBR but I could never get anything that looked ...not blurry.

I always used to use Shadowplay for everything because it just worked. But for OpenGL and non D3D games I found OBS to be the champion. Never thought about internet connection though. 
 
Shamblernaut: The dithering is done by the renderer. Yes, some of those textures (mainly the bricks) doesn't look smooth enough with dithering because their hue & brightness contrast doesn't fit well into the Quake palette.

Bloughsburgh: I'm using a 5000 CBR. Also, when recording another video with the Internet connection disabled I've found out the stutterings eventually happened again.

Without recording, I get a solid 72 fps at 720p.

It may be because I've configured OBS to run in high priority. I'll try running OBS in normal priority, but I suppose this can make the video recording to get choppy. 
 
If you want some good q2 dm action going in the background while you work, there is a pretty good upload of purri v isBjorn on Aerowalk. https://www.youtube.com/watch?v=WWCXVMc_EFE 
Romero/Carmack 
<- 
 
Adrian Is His New Bitch 
that was a yt comment, i myself am sparse on those. 
 
"Comments currently unavailable." 
Good. 
 
 
"Comments currently unavailable."

Probably too many people pointing out that this Carmack is not that Carmack. 
Wait, There Is More Of Em? 
Prolly blows some people right now. 
You Should See How Many Romeros There Are... 
And not just the ones groping Vondur's arse.

I am totally prepared to give Ron Jomero the benefit of the doubt. Dkt had a lot of cool stuff in despite it's flaws, and I've often said that if at the time they'd combined Dkt's ideas and content with Carmack (the other one) 's engine quality and refinement from the otherwise dismal Q3A, it would have been the best game ever...

Plus he's got to have learnt some humility at some point, right? 
Oh Okay, Just Watched The Video. 
Calling the "no humility" early. 
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