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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Color Theory 
Most of the stuff people have "learned" is crap.

http://casa.colorado.edu/~ajsh/colour/primary.html 
Crap? 
oh yeah sure, go tell that to the whole printing industry
primaries are relative.

and thats not about complementing colors

btw, the page linked by czg is a bad example of the colorwheel 
Blue And Orange 
Thief 3. It was almost entirely blue and orange (or blue and white) from what I remember. 
I Didn't Color The Wheel 
MadFox 
Hi I'm here for the kitsch mod. 
Some Preview Screenies.... 
.. of my latest project... I've chosen to use, as far as possible, DKT1/DKT4 texture sets only, on a "base/spaceship"-based design.. BTW, I still didn't titled the map... but, it's not yet the priority...
It also remains some texture modification in order to remove fullbright pixels (as in shot n�1..) and a lot of monsters to add...
Here are the links to screenshots:

http://lambert.jeanphilippe.free.fr/Divers/EH1.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH2.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH3.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH4.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH5.JPG

So, what do you think ? 
Hmm... 
Not so sure about that hangar area, it looks, brushwork is a bit strange, you probably need much more dramatic lighting in it maybe.
Other shots look interesting, keep it up. =) 
Holy Crap 
the textures and lighting really play together subtly. Really good work. I really like shot 2.

The hangar has too much floor tex repetition. 
What Textures Are Those? 
cause i hate them. ;) 
Jpl 
shots look very nice. the ships in particular.
a quick note about taking screenshots though: don't just increase brightness but also contrast (5/15 or 10/20). then commenting on the light would be easier (looks pretty minlighty now). 
About Starships 
About the starship: this is a Q2 prefab I downloaded here: http://dynamic.gamespy.com/~quark/userprefabs.php3 (look for Alien Ship) and that I have to re-texture... I'm glad you found it quite nice ;) 
Nice 
Agree about the floor texture though. 
Jpl 
textures sucks (blurry, bad colors), brushwork is nice 
Hello Vondur 
did you forget it's QUAKE 1
(and bad screenshots too) 
Speeds 
there are good colored textures for quake1 (id1/cr8/dapak/etc) but these sucks polar bear bollox, they require edition and color polishing 
I Don't Mind The Textures... 
...infact, I think the main reason they look so washed out is because of brightness adjusting on the shots themselves.

However, I agree about the hangar. The floor could do with some large diagonal lines/pipes/struts or something to break up the overly huge areas of nothingness. 
=) 
I finish my map lostchildren. I think it's a final version. But I prefer your opinion before posting in the news archive.
Screenies and downloads:
http://www.planetquake.com/here/maps-rtcw.htm
I hope you will have fun.
And I need some help because I want to turn this map on enemy territory, and ET always freeze when I go to the limbo menu, I set correcly mapscoord and my spawns are good I f people can help me contact me. Thanks 
Here 
there are lots of yellow windows in there :) 
Bleh 
Fjoggs 
Nice brushwork, but shot #2 really needs more colors. 
Could Look Alright With Nice Lighting 
wich brings me to DEATH TO ALL DULL BORING EDITORSHOTS FFS 
I Think 
it looks rather spiffy :] 
 
Nice brushwork, but shot #2 really needs more colors.

True, but from the looks of things, the player won't actually be looking from that angle anyway, and once some snazzy lighting is in place it should look more interesting.

Good work Fjoggs. Let's have some ingame shots! :D 
Fjoggs 
Nice, looking good, like the style in the first shot. Not much to say at this stage except keep it up! 
Nevermind The Items 
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