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Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

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Doom4, discuss it or not.
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and I mean "not flawed" not in the sense of "it is not perfect" but "it has some pretty severe flaws, while managing barely to not be 100% shit" 
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Q3A 
 
Yes 
That was deliberate. To show my contempt. 
UT Was Fun 
but only in the same way that it's fun to dive in to Quake progs and make the rocket launcher fire a gazillion homing missiles every time you fire and change the axe to do 8078798 dmg. It was OTT fun that's best enjoyed at a LAN where you can shake your fist angrily at the guy next to you.

Q3A was a more balanced approach to competitive play and in that regard I think it succeeded. It takes a much better developer to create a considered, if slightly 'minimalistic' game than it does to just shove every single weapon/powerup/level gimmick/graphical feature you possibly can in to one box and hope for the best, which is what Epic did.

The original Q3A levels varied in quality, but most of the lesser ones were improved considerably with Team Arena, I think. 
Wherein Everyone Posts Their Opinions Of Doom3 Again 
 
 
To show my contempt.

your contempt seems more like a pose throughout the years. If you can't be arsed to read some console cmd page and make a proper config: ok, but y the h8 homie ?

if you compare stock game vs stock game, UT beats Q3A hands down.

I completely agree with your argumentation, good points there...

Q3A was a more balanced approach to competitive play and in that regard I think it succeeded.

spot on, just look where the real good players play today, before stating opinions as fact. 
Fuck Q3A Up The Arse. 
It was shit. The feel was shit. The player visibility was shit. The bouncing arcade bollox were shit. Yes I had a proper config, a proper config that allowed me to adequately control it and feel the shitness.

I tried the demo and it was shit. Against my better judgement and in the interest of giving it a fair go and appeasing any people who would accuse my contempt for being a "pose", I bought the full game and it was shit. I gave it away.

UT I kept playing for quite a while. Sure it was a different feel to the classic Quake style of deathmatch but it at least it was a good game in both gameplay and overall. 
What? 
How was the feel shit? If you ask me, one of the things ID have always done better than anybody else is make the player and weapon physics feel weighty, whereas UT has always felt to me like I'm walking on air and shooting feathers rather than bullets.

If I were to level one complaint against Q3A it would be aimed specifically at the aesthetic design. The levels all looked very nice in their respective themes, but that was compromised by the stupid day-glo Nintendo-wannabe powerup art. 
Weapon Damage Feedback 
was pretty shit (cpma fixes this though). 
Was 
The airspeed for me. Very spacey. 
Jeez, Shambler 
What, did you start crying after the bots beat you? 
In UT? 
Nope. 
Wht? 
weapon dmg feedback in stock q3 is great :( esp. with blood 
Yeah! 
So great they had to add a silly little beep sound each time you hit someone! 
HONK HONK 
HONK

HERE COMES THE LIGHTNING TRAIN HOONNNNNNNNNK 
Lunaran For President 
 
Zwiffle For Vice President 
...


=/ 
I DON'T THINK SO, SISTER 
Oh Yeah 
I forgot the damage """feedback""" in Q3A was TOTALLY CUNTED UP. Guess I've successfully blocked out of my mind the horror of: Damage feedback where the on-screen intensity of the feedback correlates solely to how much health you have left, not to how much damage you've taken. I.e. if you had 20 health left and took 2 damage, you got MORE damage feedback than in you had 100 health and took 50 damage....despite the latter being far more serious damage and change in your health situation.

Can't believe they did that and can't believe players found it at all acceptable. 
 
the ut weapons were a bunch of arse. that's why i preferred q3a. 
Shambler 
Doom3 did it exactly the same way, including the big red decal right in your face, only with the horrible view kick angles to boot. Honestly, I couldn't really believe you found that at all acceptable.

So is "damage feedback" really why the entire game, engine, and custom map scene of Q3A is completely worthless to you? 
Lun 
more tolerable in sp IMHO. 
Well 
Q3A sucks because the feel is like you're controlling the guy with thin rubber strings. QW in comparison is crisp, solid and smooth. Like you were on the server physically.

Of course most of the Q3A maps are huge open spaces too and the players move pathetically slow. So no movement, just rail aim. The sophisticated ballet that is QW is missing as well.

Haven't played UT.

I have no hope for mainstream FPS games anymore. On the other hand, if you want a business hint as a small developer... 
Hmm 
To start with; I liked both Q3A (after patching/CPM) and UT. I mapped for Q3 because I prefered the engine.

But, Q3 out of the box was a pile of shite. Everyone seems to be forgetting how much has been patched by OSP/CPM (which arose for Q3 rather than UT not due to superior gameplay, but a superior engine for modding).

Q3A was a more balanced approach to competitive play and in that regard I think it succeeded.

Armour that ticks down? No different grades of armour? 125 spawn health?

If I wanted to play a game based around moving as fast as possible and passing certain points at the right time (that'd be running all the armours because of the armour tick down) I'd play a racing game. Q3 is supposed to be a shooter, and frankly UT had way better combat, the dodging/double jumping, while useless for running around the map very fast, made for much more exciting and skillful combat situations.

I play these games to shoot things, not to see how fast I can trick jump around a map. I imagine Shambler does the same, hence the Q3 hatred.

And as for a majority of caffeine wired ADHD kids telling me how an entire genre should work because "that's how pros should/do play", see the critisms of the Painkiller design in the PC games thread... 
Hmm 
Damn, I meant minority, not majority (ofc).

I was so proud I managed to make that post without personally insulting anyone I forgot to proof read it :( 
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