 OK, 51% In Now Apparently!
#2823 posted by RickyT33 on 2009/08/24 05:02:18
I'm actually enjoying this game (Wolfenstein) more and more as I play it through. TBH the fact that the "press" (IGN etc) are giving it 70 - 80 percent I think is rubbish. This game is pretty good!
I personally would have it atleast mid eighties for a score.
It takes IdTech4 and uses it to the max! Just because its not as graphically rich as say crysis or Far Cry 2 doesnt meen its no good - I would say that the design of this game is superior to those games in every way.
What the game does which other IdTech4 games havent done is non-linearity. I mean its not quite Fallout 3 here, but you really can pick your missions, find other secret missions and side missions. There are also loads of secret stashes of gold and "tombes" which are used to upgrade your weapons and "veil powers" respectively. And once you have upgraded, if you gont like it you can actually down-grade your weapon and get your gold back!
The combat is more than sufficient. Im playing on hard(bring 'em on) difficulty, and it as expected - fairly intense in places. Certainly keeping me entertained. I can definately see myself trying again on very hard (the hardest) setting, and trying to find all of the secrets.
The environments are varied, and some of the level design is excellent. Anyone get to "the Farm" yet? Without spoiling the game for anyone, there is a fantastic map around that point of the game.....
What astounds me about it is as you are exploring the central hub of the game, you keep finding door after door, secret opening after secret opening, passages, secret routes across the rooftops and suchlike. Very rich in exploration.
Overall I would say this is an excellent game, well worth a shot! :D
 Sounds Good
#2824 posted by nitin on 2009/08/24 11:17:19
 But
#2825 posted by megaman on 2009/08/24 12:27:36
70-80 is pretty good :)
 Yeah
#2826 posted by ijed on 2009/08/24 15:40:25
0-30% should be bad. But the gaming press can't hear you say it because they're busy with that publisher cock.
 Well It Makes More Sense For Them To Market
#2827 posted by RickyT33 on 2009/08/24 16:33:51
"Hardware intensive" products. You end up with people buying new cards just so, for example, they can see DirectX 10.1 on about 1 game.
Or a completely linear game like Warhead that requires uber-powerful GPU's etc.
Its a conspiracy of marketing!
 Ricky
#2828 posted by negke on 2009/08/24 17:49:54
Can you send me a savegame from right after the hospital mission?
 Dunno
#2829 posted by RickyT33 on 2009/08/24 22:01:58
Ill try in a wee while :)
 Check Your Mail
#2830 posted by RickyT33 on 2009/08/25 01:43:00
 Stalker Oblivion Lost 2.2
#2831 posted by megaman on 2009/08/25 01:45:38
hm, so, i need the key from borov for the lab (the two part key thingie, no idea), but he isn't there :(
Any idea what to do?
 This Guy
#2832 posted by megaman on 2009/08/25 01:48:00
 2D Boy
#2833 posted by ijed on 2009/08/26 04:49:46
Is a fucking genius. Fourth time I've been back to WoG, which is pretty much a record for me and modern games.
 It's A Big
#2834 posted by ijed on 2009/08/26 04:50:49
Perfectly orchestrated flash game, and well worth the time spent.
 New Wolf Vs Rtcw
#2835 posted by grahf on 2009/08/26 09:13:34
So while y'all have been playing the new wolf, I decided to dust off ye olde rtcw and have a spin. And I was wondering, how does the difficulty compare between old wolf and new wolf? Because dealing with lopers and uber soldats is a bitch.
Also, I think that the "Veil" might be based on the "Vril," which is a sort-of real occult concept associated with nazi conspiracy theories.
 Those Lopers Were Fuckers!
#2836 posted by nitin on 2009/08/26 12:10:43
 Annoying
#2837 posted by ijed on 2009/08/26 16:48:46
When they could electrocute you from underneath.
 WOFL.
#2838 posted by Shambler on 2009/08/26 19:05:03
The head bob is absolutely vile, it feels like you're playing in mud, the weirdo random effects are cool, the city looks bland at first but is cool, and Caroline Becker would properly get her udders munched on.
Ricky & negke, so far, up to entering Dig, it's a piece of piss on Normal skill. Does the difficulty increase a lot or should I restart on Hard as it's a bit "meh" at the moment. If there was quick-saving I'd have done so already but I'm a bit worried about facing some stupid bit where I have to replay the same 15 minutes from the last checkpoint until my eyes prolapse....
 Gets Better
#2839 posted by RickyT33 on 2009/08/26 20:50:59
Im playing on hard. I died often in a couple of places, but mostly its been plain sailing. I think I'll re-play on the hardest setting when I've finished.
 Gets Better??
#2840 posted by Shambler on 2009/08/26 21:20:41
Ummm. Gets a lot harder? Or more interesting?
Hmmm.
 Both
#2841 posted by RickyT33 on 2009/08/26 21:31:38
 Hmmm Again.
#2842 posted by Shambler on 2009/08/26 21:34:06
Someone gimme quicksave hack and no headbob hack plzkthxbai.
#2843 posted by necros on 2009/08/26 21:58:33
you can't quicksave in wolf?
 Nope.
#2844 posted by Shambler on 2009/08/26 22:06:23
That's my main concern. I want a bit more of a challenge, the gamestyle seems to suit it, but I just know there will be a few situations that you have to replay over and over to get right, and that will blow cock w/out quicksaving.
 80%
#2845 posted by negke on 2009/08/26 22:09:37
No, it's autosave only. Not a big deal, usually there're enough save spots around. I never had to replay large chunks.
The headbob is nice, rEaLiSm! Besides, it potentially makes low framerates less obvious.
I also definitely recommend playing on hard - it's still not overly or frustratingly difficult, especially with all the weapon and veil upgrades. The only areas that might be tricky - in the sense that they possibly require a few attemps - are the scripted horde/arena fights, but there's only a couple of them.
 Crysis Warhead
#2846 posted by Jago on 2009/08/27 14:31:47
Been enjoying this game a fair bit, definately worth the 29,90 eur price.
The original Crysis had bored me to tears within the first 30-45 minutes, but Warhead seems a fair bit more action-packed. Some people have been complaining that Warhead is too short, but I am not sure if this is a really valid complaint: I think I am starting to close in to the end of the game and I am at roughly 9-10 hours of playtime so far, if I actually went to properly explore every place I've been to, I would easily add 2-3 hours on top of this.
The game engine seems to have received a slight tune-up in comparison to the original Crysis: I am playing the game on a C2D E6600 2,4 Ghz, 4gb ram, 8800GTS, Win7 system and I am able to achieve very playable framerates at 1680x1050 with some half of the settings at 5/5 and the other half at 4/5. This is obviously without AA, because enabling high amounts of AA will utterly rape any rig except something like i7 920 with a GTX295. However, the game definately does look good:
This is from my rig/settings:
http://jago.pp.fi/images/games/crysis/Warhead0001.jpg
http://jago.pp.fi/images/games/crysis/Warhead0006.jpg
The game also ships with an MP component as well as an editor capable of making full-fledged SP or MP maps. The MP component (called Crysis Wars) is a mixed bag: some of the maps are pretty bland and generally crap, while some other maps are really great fun.
 The New Operation Flashpoint
#2847 posted by megaman on 2009/08/27 15:39:47
looks quite good. But it's console only. Fail, i say.
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