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Quake Map Jam 666 : Fire And Brimstone
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set. Check the readme file in the zip below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Theme - Fire and Brimstone
Deadline - 16th August 2015

Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository
for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. Texture lighting in particular should be very useful for this jam!
Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/
Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Make it for Fitzquake / Quakespasm, bitches. You know the score.

Theme reference images:
http://daz.fov120.com/images/jam6/theme1.jpg
http://daz.fov120.com/images/jam6/theme2.jpg
http://daz.fov120.com/images/jam6/theme3.jpg
http://daz.fov120.com/images/jam6/theme4.jpg
http://daz.fov120.com/images/jam6/theme5.jpg
http://daz.fov120.com/images/jam6/theme6.jpg
http://daz.fov120.com/images/jam6/theme7.jpg
http://daz.fov120.com/images/jam6/theme8.jpg

It is a good idea to find reference images that you like so you can follow them and avoid staring at a blank editor wondering what to make!

Download the Map Jam 666 zip : http://daz.fov120.com/files/jam666.zip

Also, a reminder : Water Alpha will be set to "1" for this jam! (Not transparent) because lava. Keep this in mind when building your maps!

Feel free to post wip images of your level in this thread! Good luck and GO MAP!

And finally, a list of designers that are streaming their level designs :

http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

Post below if you are streaming and I can get the list updated!
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Thats Meant To Be Funny 
 
 
Get a room. 
 
Christ almighty. Couldn't you pick someone pretty. I actually had a quick fap, because she's so ugly that my brain automatically streamed billions of beautiful women before my eyes. I love my brain. 
 
Map a room. 
 
vertex a bridge and get over it. 
Ha! Nailed It. 
Think I have a rock prefab:

http://i3.photobucket.com/albums/y80/amurad/Games/jam6b_zpshvmy6z1m.jpg

http://i3.photobucket.com/albums/y80/amurad/Games/jam6a_zpssdvhzf0f.jpg

I said rock prefab, not door, ok? Ignore the door. And sky. Lighting needs work as well.

The first rock is never forgotten =~) 
 
Everything snapped to a grid of 4, built in a safe way, following this technique:

http://www.simonoc.com/pages/articles/rockwall1_1.htm 
 
Like the transition from orange to blueish! 
 
That looks pretty good. I should try making rocks that way. I always use triangles and my rocks always come out looking...triangular. 
Looks Real Nice 
Well done 
Yes! 
Looking very good! 
Fog Turdiness 
What's goin' off with the fog? Whenever it's on my map, it makes the whole game run like turd. It drops from exactly 111fps (same 111fps no matter the position I stand at) to 24fps, WTF. Anyway, doesn't matter if unresolved, as fog on my map looks turd and I'm turning it off. Shall I set it to _fog 0 in the worldspawn? I remember in one of the other jams, that fog carried on in one of tyrann's map, when it should've been off. 
 
You won't have the problem Tronyn had; he had set a fog but not the color so inherited whatever color a previously loaded map's fog was.

What engine are you running? Because you really should not be seeing that much of a performance drop from using fog, and that would be an engine issue anyway. Most modern maps have been made with a fog setting, so it shouldn't be an issue. ericw maybe might have some insight what's going on? 
Re Fog Slowness 
quakespasm-0.90.1_win64 on Windows 7 SP1. I just checked with another map; ionous' map from jam1, as it's one I know has fog - it runs at full speed as per usual.

I think it might be because I've boxed off my level, as it's been expanding in size ever since I started it. I noticed the sky/hull had shedloads of triangles where they didn't seem necessary. I noted a previous crash with this error message: "Sky_ClipPoly: MAX_CLIP_VERTS". By Sunday, my map's architecture should mostly be stable, so we'll see by then if it goes away. 
Unbirthday 
That's really weird, can't recall fog giving a performance drop like that. If you want, I'd be happy to have a look at the bsp and see if there's any possible fix in QS.

"Sky_ClipPoly: MAX_CLIP_VERTS" seems to happen when you have a sky poly with 63 or 64 sides. On one hand it's an engine issue, but maybe it's not too hard to work around in the map 
 
"I noticed the sky/hull had shedloads of triangles where they didn't seem necessary"

One thing to try would be to scale up the textures on your sky surfaces a lot. That will result in less triangles ... if that is indeed the problem. 
 
sky surfaces shouldn't be subdivided by qbsp, so i don't think texture scale would matter.

In quakespasm/fitzquake, scrolling skies use a subdivided cube to create a smooth effect. These subdivisions could be what you are seeing. Try messing with the variable "r_sky_quality" to see if it changes the amount of polygons that you are seeing. 
Metl 
they are subdivided. In new compilers the scaling shouldn't matter as it should use the bare minimum tris, but older compilers increasing the texture size will achieve this. 
 
ah... so people should switch to the new compilers then! :) 
 
As I'm always trying to keep marksurfaces under the 32768 limit on Wish 13, I remember at one time getting a noticeable decrease when I changed the scale on sky textures from 1 to 64. but that was before I switched to txqbsp_xt. 
666 Is Best Scale For Those Operations 
just sayin 
 
fifth has the most truist answer. 
Adib. 
Nice door man,rocking that door look. 
Shambler 
You're trolling. I respect that. In case you don't, it's gonna look better. 
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