
Developer Vs Player - A Timeless Classic!
Just come down guys, I can understand your point of view - but I think you took it a bit to personal. Didnt mean to degrade any of your work, nor to say i got any mapping skills at all. As I said I didnt even made the q3 conversion, why I called it 'conversion of converted q2dm1', and didnt remember who made that one.
To name Willtis wasnt relevant, because everybody knows that.
I posted the map here because I think its a cool site and i thought some people might wanna have it BECAUSE it was so close to the original.
The understand the argument that it wasnt worth to convert in the first place only, if I look at it from the 'developing' perspective.
That's the problem, we got here.
Because I dont care about any textures, lighting or other fancy stuff. I guess with my cfg and picmip settings I wouldnt be able to see stuff like that anyway.
But in terms of gameplay, design and item placement the edge is such a clever made map, which most of the mp maps today are simply not.
I also prefer the original textures, because I love the old q2 look.
Its totally ok you deleted it, because this is your site and you can do whatever you want.
kk?
And when I said wolf has some similarity with the horrible CoD I was talking about the MP. For me thats what matters in a rtcw sequel.
I also attached a picture of a
PigMonkey