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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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And 
"Design is law" - John Romero

id games before romero left: awesome

carmack games without romero: systematic, methodical, repetitive, uninteresting

romero games without carmack: unfinished piles of unchecked ambition

see? it all makes sense 
We Really Need To Get Those Two Back Together... 
 
Okay Here's The Plan 
I'll invite Romero over, saying it'll be a casual get together. You get Carmack over here with the promise an iPhone contract. When they meet up, we'll lock them in a room until they work out their differences or one cannibalizes the other to surive.

Something big is happening here, people. 
Hm 
That sounds very similar to a Strafe Left strip I read a while ago on RPS... 
#310 FTW 
 
#310 
Something big is happening here, people.

and it's happening in my pants 
Kinn 
lay off the vindaloo dude 
Speaking Of Pants 
wasn't this thread about doom4 
 
"Game Design is 99% programming and 1% design" - John Carmack

One of the stupidest quotes I've ever seen attributed to a smart person. Is it legit? 
Apparantly 
Got it from 'On Game Design' by Chris Crawford.

Good read, btw. 
John 'JBJ' Carmack EYHO 
 
99% Tech, 1% Design 
Gets you rubbish like UT or FEAR. Design gets you Quake, BioShock, Fallout 3... etc. 
Well 
In Carmack's case Tech and Design are almost the same. 
 
Design gets you Quake

The whole point of Quake is that they scrapped the original design and just slapped a bunch of random shit together. 
 
Good designers know when what they've got isn't working and take appropriate action.

*ahem* FEAR *ahem* 
�_� 
i'm sure carmack said that in 1992 or whatever, when "design" also meant you had to be an assembly coder or some shit.

this discussion is going nowhere. 
To Be Fair 
There was some sour grapes in the comment.

Doesn't mean it wasn't said, or not easily taken out of context, now.

Assembly coding was maybe five years earlier than that, though. 
Blitz 
yeah, they slapped shit together and it's still fun 12 years later.

meanwhile, they cop a squat and concentrate for three years and squirt out Doom3. 
Actually... 
the was still some assembly code in Quake. Just a couple of functions, though. Which reminds me, i need to get around to removing that... 
Corporate Nonesense 
Forula = money

So why is japan making so much. Alot of the bigshots like to come across as pioneers, but the truth is that if anyone hasn't done it before and made cash, they don't want to know.

The most important thing to have in any concept is 'this game is like game X, but better'. 
Forula = Formula 
 
Please Do Metl 
I can't do a clean rebuild of fitzquake because I can't get the assembly converter build step to function consistently but I can't risk wiping out the .objs :( 
You May Need An Old Copy 
of the ML.exe that came with VC Studio 6. The MASM pack version is likely to still work fine, but if not, I can put it up on line. 
Hmm 
You guys seem to have missed an important point; Zwiffle apparently has access to an early release copy of Fallout 3!

(That or his post was opinion based hyperbole rather than having the slightest grounding in reality) 
 
Fine, if you don't think Fallout3's gameplay looks amazing, then replace with Team Fortress 2. Problem solved. 
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