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This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I originally wanted to do it in the Q2 mine textures, which are beautiful 128x128 panels with some variety. Would have gone well with the lava. However, all of the Q2 "theme" texes (waste, mines, base etc) really need brushwork specifically made for them. i.e. you have to map for the textures so to speak.

This would actually have been a good idea. You can keep the floorplan and proportions and still make all new structures. The all new visuals would make the map feel fresher. 
He's Got A Point 
about q2's textures requiring you to map for them. Q1 textures don't have a lot of discrete seams and panels (idbase does, but even then there's plenty of textures that can just span infinite distance on one or both axes), but q2 textures are a lot less malleable that way.

I agree with the texture use in theory, but the one he's picked is a lot more high contrast, so those horizontal stripes start to become a real bad idea. I agree that they're ugly as-is though. I was waiting to see if someone else would bring it up. :) There's bound to be more material in the q2 textures than just that. 
What About 
the Q2 Prison textures? I'm pretty sure I remember some light gray bricks that would repeat okay. 
Q2 Jail 
Yuck. Technically the white-ish bricks would work. But they look like shit on those high walls. It's The Bad Place, not the Sperm Bunker. =)

I can see where you say that the grey metal is too much. I am reconsidering. Liberal changes would be in order to fit the mine panels. Goodbye to keeping the layout. I would really imagine a lava pit and some natural rock faces to go with them. Oh well, those winter evenings are long and dark, so... 
Ha. 
Sperm Bunker

And thus we have RPG's next map... 
Warp Spasm 
The beta of map 3, Bile Plant is ready, finally. Its very buggy, with broken monster counts and easy skill, but the gameplay and architecture is very close to its final state (the next phase being to fix the bugs).

If anyone wants to take a look and mail me feedback then it can be downloaded here:

http://www.sharebigfile.com/file/39142/warpb.7z.html

Sorry, no screenies.

You�ll need both Qouth and Aguire�s latest engine (I prefer the nehahra version) since I�ve overrun lots of the limitations.

Note: You�re supposed to start with both the Plasmagun and Hammer - they�re lumped at the start for testing purposes; I couldn�t be bothered setting up floating items with a func_wall.

All feedback appreciated. 
 
doidooooooooooooo 
Learning... 
about slicing up textures and putting them back together in different ways. note the 96 unit panel, and the homemade decos :-)

http://img266.imageshack.us/img266/2844/minesqu2.jpg

It took me a while to figure that out. great stuff and good opportunity for learning.

good yule to all. 
 
ijed map fits prety wel in base map pack! ;) the new Quoth , monsters fit pretty wel in this map ;)

like the map a lot but just give a quit run at work... i will give u more feedback later on! 
Cheers Trinca 
louismanning -at- gmail -dotcom-

Is my email, probably easiest.

Seasons greetings. 
IJed, 
I'll give it a run this weekend. Christmas season hasn't been nearly as restful for me as I had hoped. 
 
ijed you shoudn�t beta test like this :p when map is finish and ready to release already everybody had played :p 
Probably True 
but with my usual nit picking I tend to add a few more rooms and tart up the architecture a bit just before release. There's a few maps that won't be publicly playtested as well. 
New Projects / New Shots 
Please find 3 shots that concern my current (and new project). The title will be The 5 Rivers Land refering to the five rivers of Hell... Some of you should notice they already saw this "layout" somewhere else... ;P
So, as it is Hell, it is dark, and the ambience wil be there for sure...

Please feel free to comment...

http://lambert.jeanphilippe.free.fr/Divers/5Rivers_0.JPG
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_1.JPG
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_2.JPG

Note: Each shot brightness has been increased by 30% and contrast by 20%, so I guess it will be good most of you... at least for non blind people ! :P 
JPL 
Looks very interesting! Although that lava room is rather square. I would make it bit more irregular. 
 
look�s evil!!! 
 
1.) I hate that lava texture. I absolutely hate it. Use Knave lava!

2.) In shot 3, are those stones individual brushes or just a really good texture?

Other than the lava, looks good. 
Nicely Atmospheric 
Zwif is right about the lava though, but if you are particularly fond of that texture, send it to me and I can resample it to tile correctly. 
Glad You Globally Like It ! 
Phait: you right, I'll try to modify the terrain in order to give a little bit more irregularity

Trinca: It is supposed to be Hell, so it is obvious that it is Evil's place ;)

Zwiffle: All the textures are issued from Doom3 textures I converted some month ago. I'm using Hell level texture, and in shot 3 it is separated brushes.

HeadThump: As I said, you can found it in the Doom3 texture set I converted to Quake wad. It is available either on my website, or on Quaddicted, and select Hell part.. There are 3 or 4 lava textures there. 
Lava 
looks ok to me. 
Small Update 
Looks Good 
The first three shots are 404 but the one above looks very good, I'm suprised the doom3 textures work so well.

Keep up the good work! 
Ooops 
Yes, I forgot to mentionned I stupidly erase the first 3 shots yesterday evening :( Well, I'll try to post new shots ASAP ;) 
Link Restored... 
.. but with new shots... :) 
JPL 
Is the lava a moving texture the same as other lavas? 
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