 Human Head Looking
#351 posted by Zwiffle on 2010/01/06 16:54:16
Human Head (the company I work for) is looking for an experienced Level Designer and Technical Level Designer (scripter) if anyone is interested in a job and wants to work with me and FrikaC and basically just a cool company.
Just a "heads" (HAHA!) up for anyone in the hunt. I also promise not to make any bad puns if you get the job.
#352 posted by JneeraZ on 2010/01/06 17:02:54
In that same vein, and I can't believe I've never done this, but Epic is always looking for people. We can't hire fast enough! If you've considered applying here but thought we didn't have openings, you're wrong! :) We need (talented) people, apply!
 Willem
#353 posted by Zwiffle on 2010/01/06 17:04:30
Stop stealing my thunder. R4wr.
#354 posted by JneeraZ on 2010/01/06 17:17:45
Human Head needs you first, then Epic!
(better?)
#355 posted by Zwiffle on 2010/01/06 17:44:34
o/ \o
 Do You Need Me?
#356 posted by RickyT33 on 2010/01/06 20:11:49
I would probably rather make levels for cool computergames than do admin and web-design
#357 posted by RickyT33 on 2010/01/09 10:47:47
(what a thread-killer that turned out to be :S
 Willem
#358 posted by Blitz on 2010/01/13 23:08:25
You got mail
#359 posted by Zwiffle on 2010/01/13 23:21:03
Oh hey Blitz I saw that Monolith laid off some people - you weren't one of them were you?
 Uh Oh...
#360 posted by metlslime on 2010/01/13 23:39:24
 What Would It Take ...
#361 posted by Ron on 2010/01/14 08:42:19
to give liquids an angle, a travel direction, like you can do in Quake 2 ?
It would be great to see water coming down or lava floating from one point to another.
Would it be possible to "steal" the code that makes it possible in Quake 2 and put it in a mod for quake 1, or would it involve changing the Quake engine itself ?
 Fuck ...
#362 posted by Ron on 2010/01/14 08:44:53
I'm in the wrong forum ...
Sorry about that.
 Extras Code Has Watertrains
#363 posted by ijed on 2010/01/14 20:26:27
And func_water that does that - you can make it flow, have drag and so on.
I've yet to make quicksand, but it's only a matter of time.
 IP For Xbox 360, Microsoft Approved Developer, Unreal Engine 3
#364 posted by marty on 2010/03/01 00:09:57
Guys,
We need talented level designers who have a passion for creating fun, engaging experiences for the end user.
We need people who understand action gameplay, pacing, flow, item placement, enemy placement, puzzles, risk-reward, drama, tension, scripted sequences.
If you want to be part of our start up and help bring to a life a fresh, home grown IP (3rd person action) get in touch below.
marty@figureheadstudios.com.au
No screenshots, 2D diagrams or lame documentation - just send playable levels that you've built in 3D so we can properly assess your understanding of the artform.
I won't be responding to forum posts so please touch base via email directly if you have any questions.
#365 posted by Zwiffle on 2010/04/26 21:31:20
 Kuju Sudios
#366 posted by DaZ on 2010/08/24 15:49:54
Does anyone here work at any of their studio's or knows anyone that does?
Would be interested to hear your/their thoughts!
 Loan
#367 posted by rev.louisjackloancompany10@gmail on 2010/09/01 17:02:29
Do you need loan?Do contact us at rev.louisjackloancompany10@gmail.com with amount needed and duration.
 35% Intrest?!?!?
#368 posted by meTch on 2010/09/02 05:07:45
HOW CAN I LOOSE!!!!!
 Hmm
#369 posted by nonentity on 2010/09/02 07:10:32
rev.louisjackloancompany10?
who took rev.louisjackloancompany?
 Hmm
#370 posted by nonentity on 2010/09/02 07:12:00
Far be it from me of course to question a company whose email address is at gmail in the first place...
 Human Head Scripter Position Available
#371 posted by Zwiffle on 2011/01/08 01:53:47
Mainly a psuedo-programming/level design cross over job, would involve constructing missions mainly.
* Knowledge of pacing
* Building variety and interesting situations using the systems we have
* Identifying new, economical systems that would give bang for buck
* Knowledge of shooter combat scripting
* Prolific creativity for creating mission content
* Creative sensibility: an eye for visuals, an ear for voice acting and sounds
 Question
#372 posted by ijed on 2011/01/08 14:32:15
What software helps / required / to expect etc.
Lua, Max, Photoshop, in house etc.
I'm not applying like :)
 I Was Wondering..
#373 posted by m.delore on 2011/01/13 01:13:57
..if different country is a problem,
I mean one should reside where the SoftwareHouse is ?
Or online collaboration is enough ?
ThAnKs
 Please Let Me Know..
#374 posted by m.delore on 2011/01/17 01:59:43
.. cause it's something I've always wanted to know!
If someone from another country get hired from a software house is it required to transfer to its town ??
 I Would Say..
#375 posted by JPL on 2011/01/17 09:50:35
.. generally yes. As soon as you have to work with a dev team, being on-site is a better than being in remote
Now I can't tell for gaming companies (as I am not working for gaming market), but I know that it is extremely hard to convince you'll be efficient working in remote at home.. though.. it depends on the company habits, your profile, etc...
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