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		 Human Head Looking #351 posted by Zwiffle  on 2010/01/06 16:54:16Human Head (the company I work for) is looking for an experienced Level Designer and Technical Level Designer (scripter) if anyone is interested in a job and wants to work with me and FrikaC and basically just a cool company.
 Just a "heads" (HAHA!) up for anyone in the hunt. I also promise not to make any bad puns if you get the job.
 
		
		#352 posted by JneeraZ  on 2010/01/06 17:02:54In that same vein, and I can't believe I've never done this, but Epic is always looking for people.  We can't hire fast enough!  If you've considered applying here but thought we didn't have openings, you're wrong!  :)  We need (talented) people, apply!  
		 Willem #353 posted by Zwiffle  on 2010/01/06 17:04:30Stop stealing my thunder. R4wr.  
		
		#354 posted by JneeraZ  on 2010/01/06 17:17:45Human Head needs you first, then Epic!
 (better?)
 
		
		#355 posted by Zwiffle  on 2010/01/06 17:44:34o/ \o  
		 Do You Need Me? #356 posted by RickyT33  on 2010/01/06 20:11:49I would probably rather make levels for cool computergames than do admin and web-design  
		
		#357 posted by RickyT33  on 2010/01/09 10:47:47(what a thread-killer that turned out to be :S  
		 Willem #358 posted by Blitz  on 2010/01/13 23:08:25You got mail  
		
		#359 posted by Zwiffle  on 2010/01/13 23:21:03Oh hey Blitz I saw that Monolith laid off some people - you weren't one of them were you?  
		 Uh Oh... #360 posted by metlslime  on 2010/01/13 23:39:24  
		 What Would It Take ... #361 posted by Ron on 2010/01/14 08:42:19 to give liquids an angle, a travel direction, like you can do in Quake 2 ? 
It would be great to see water coming down or lava floating from one point to another.
 Would it be possible to "steal" the code that makes it possible in Quake 2 and put it in a mod for quake 1, or would it involve changing the Quake engine itself ?
 
		 Fuck ... #362 posted by Ron on 2010/01/14 08:44:53 I'm in the wrong forum ...
Sorry about that.
 
		 Extras Code Has Watertrains #363 posted by ijed  on 2010/01/14 20:26:27And func_water that does that - you can make it flow, have drag and so on.
 I've yet to make quicksand, but it's only a matter of time.
 
		 IP For Xbox 360, Microsoft Approved Developer, Unreal Engine 3 #364 posted by marty on 2010/03/01 00:09:57 Guys, 
 We need talented level designers who have a passion for creating fun, engaging experiences for the end user.
 
 We need people who understand action gameplay, pacing, flow, item placement, enemy placement, puzzles, risk-reward, drama, tension, scripted sequences.
 
 If you want to be part of our start up and help bring to a life a fresh, home grown IP (3rd person action) get in touch below.
 
 marty@figureheadstudios.com.au
 
 No screenshots, 2D diagrams or lame documentation - just send playable levels that you've built in 3D so we can properly assess your understanding of the artform.
 
 I won't be responding to forum posts so please touch base via email directly if you have any questions.
 
		
		#365 posted by Zwiffle  on 2010/04/26 21:31:20 
		 Kuju Sudios #366 posted by DaZ  on 2010/08/24 15:49:54Does anyone here work at any of their studio's or knows anyone that does?
 Would be interested to hear your/their thoughts!
 
		 Loan #367 posted by rev.louisjackloancompany10@gmail on 2010/09/01 17:02:29 Do you need loan?Do contact us at rev.louisjackloancompany10@gmail.com with amount needed and duration.  
		 35% Intrest?!?!? #368 posted by meTch  on 2010/09/02 05:07:45HOW CAN I LOOSE!!!!!  
		 Hmm #369 posted by nonentity  on 2010/09/02 07:10:32rev.louisjackloancompany10?
 who took rev.louisjackloancompany?
 
		 Hmm #370 posted by nonentity  on 2010/09/02 07:12:00Far be it from me of course to question a company whose email address is at gmail in the first place...  
		 Human Head Scripter Position Available #371 posted by Zwiffle  on 2011/01/08 01:53:47Mainly a psuedo-programming/level design cross over job, would involve constructing missions mainly.
 * Knowledge of pacing
 * Building variety and interesting situations using the systems we have
 * Identifying new, economical systems that would give bang for buck
 * Knowledge of shooter combat scripting
 * Prolific creativity for creating mission content
 * Creative sensibility: an eye for visuals, an ear for voice acting and sounds
 
		 Question #372 posted by ijed on 2011/01/08 14:32:15 What software helps / required / to expect etc.
 Lua, Max, Photoshop, in house etc.
 
 I'm not applying like :)
 
		 I Was Wondering.. #373 posted by m.delore on 2011/01/13 01:13:57 ..if different country is a problem,
I mean one should reside where the SoftwareHouse is ?
 Or online collaboration is enough ?
 
 ThAnKs
 
		 Please Let Me Know.. #374 posted by m.delore on 2011/01/17 01:59:43 .. cause it's something I've always wanted to know!
 If someone from another country get hired from a software house is it required to transfer to its town ??
 
		 I Would Say.. #375 posted by JPL  on 2011/01/17 09:50:35.. generally yes. As soon as you have to work with a dev team, being on-site is a better than being in remote
Now I can't tell for gaming companies (as I am not working for gaming market), but I know that it is extremely hard to convince you'll be efficient working in remote at home.. though.. it depends on the company habits, your profile, etc...
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