 On Sale At Steam If You Haven't Got It Yet.
#357 posted by Rick on 2012/10/30 23:35:40
It's on Halloween sale on Steam for $9.99 (only a day or so left on the sale though).
I put off buying it because I wasn't sure how well my computer would run it or if it was even worth playing. I just built a new computer and bought the game yesterday. So far I'm to the Dead City and it's been pretty enjoyable so far. Easily worth 10 bucks.
#358 posted by a dude on 2012/11/21 12:27:00
this game has a TERRIBLE reputation, and I'm afraid I was influenced by it (I forgot that video game journalists are actual morons, not only in the sense that they have bad taste in games but if you read some reviews you really get the sense they are barely functioning idiots)
Judging from the screenshots alone I just can't imagine how this can be such a bad game.... unless it has spectacularly bad gameplay, but even its detractors admit the feeling of the weapon hitting enemies is really well done and frankly with a feature like that, how can it be so bad?
So I think I'll be giving this game a chance in the near future. I remember people judging harshly stuff like quake 1 (many idiots believed it had bad gameplay just because you couldn't blow the scenario up like in duke 3d) or quake 4 that was actually pretty great even if arguably it wasn't a masterpiece
 Dude
#359 posted by RickyT33 on 2012/11/22 00:34:57
Rage is a good game. But there are a couple of weird things about it:
The hub system used for the maps is odd. Underused, not much to explore. But it's great for whizzing around at great speed. But don't expect it to be gratifying like TES or Fallout 3 or something.
With all of the apparent freedom you get with Rage, it still plays like a highly linear shooter.
It's not bad for a shooter. And yeah - the graphics are awesome, but the texture popping was a bit off-putting. It's doesn't completely ruin the game, but if you experience it, you will find it weird.
Up-close, the textures often seem low-res, even with the high-res fixes applied.
#360 posted by mh on 2012/11/22 01:54:53
The main things wrong with Rage were purely technical; the initial AMD driver cock-up mostly.
Low res textures up close were a tradeoff against having non-tiled textures, a valid tradeoff but it annoyed a lot of people who didn't actually understand what they were seeing.
Some got confused and thought they were getting something like a Fallout game. Their own fault for not informing themselves really.
The ending sucks.
Other than that there is a whole HEAP of butthurt over id selling to Zenimax and focussing on consoles. Much of the bad rep comes purely from those two rather than any attempt to judge the game on it's own merits. IMO of course.
Went back to rage to replay it and I still think the gunplay is fantastic, but I definitely had much more of a negative reaction to the filler bullshit than first time. Knowing that the plot is completely throw-away makes the inability to skip dialogue and the mandatory driving crap pretty infuriating.
This wouldn't be so bad but the game is very poorly paced early on. After some tame shooting levels (it's okay they're tame, they're introducing mechanics) you just get bogged down for ages running from a to b, listening to boring dialogue, and doing driving... get your buggy... now put guns on your buggy, now drive here, now drive here, what? Your buggy sucks, get a better buggy.
Then it suddenly forgets all that shit and just leaves you bounce from mission to mission of shooting and it's great again.
Or is it just me that feels that way? :p
 You Hit The Nail On The Head There.
#362 posted by RickyT33 on 2012/11/30 12:20:27
I feel the same way about it. The shooting levels are great, but the driving and plot sucks.
Actually some of the actualy vehicular combat was cool, but all of the driving justto get to the next map - all just felt a bit pointless.
 Yeah
#363 posted by Drew on 2012/11/30 16:00:19
would be nice if the option to streamline was given. Or mission select, a al HL2.
 I Like It
#364 posted by wakey on 2012/12/01 16:45:22
as it is.
But the Radeon bug sucked so hard.
Especialy my card, the HD5830, was affected.
Even when i found a proper workaround, i had low fps around ~30.
Fortunately i have a 3,5ghz hexacore cpu, which seemed to compensate some of the speed proplems.
 DLC Incoming: The Scorchers
#365 posted by Ron on 2012/12/16 07:34:45
#366 posted by Spirit on 2012/12/18 16:36:04
https://twitter.com/ID_AA_Carmack/status/279996359518588928
someone has promised that the last remaining issue with releasing the Rage tools will be fixed over the Christmas break...
 Don't Bother With The DLC
#367 posted by negke on 2012/12/20 23:38:59
It's a proper waste of money and time.
#368 posted by sock on 2012/12/20 23:58:31
why? what is wrong with it?
Oh that's not addressed to players... Negke has acccess to Zenimax's internal memos to iD.
 That Too
#370 posted by negke on 2012/12/21 00:20:29
But it's just more of the same, and boring at that, without addressing any of the issues from the original game. Small, linear and massively clipped levels and the play time is artificially stretched by horde/arena combat style in many areas. A cave, a factory, another instance of Mutant Bash TV, a sewer section, and an old temple (which doesn't look so bad, but any potential it may have had is wasted by the construction). The nailgun is cool, a sort of SMG and light sniper rifle in one, but ultimately pointless. Ok, there are a few new enemies, too.
I didn't expect much, but it still feels incredibly underwhelming. Also it seems to require a late savegame (far into the game), otherwise it will be very hard or even unbeatable. Probably best to make this part of a complete replay of the game at some point (or ideally part of a first playthrough), rather than installing it again only to check out the DLC stuff.
 That's Unfortunate
#371 posted by jt_ on 2012/12/21 03:15:13
 DLC
#372 posted by Ron on 2012/12/21 04:34:16
How does it make a difference if you start the DLC early or late in the game ? RAGE doesn't have a leveling system, does it ?
That Mutant Bash thing is insane. Why would you include the absolute worst part of the original game into the DLC again ?
But it's only $5 and that new girl Sarah looks great, so, fair enough, I guess ...
 Negke
#373 posted by Vondur on 2012/12/21 10:16:30
i was unable to find something like Start Scorchers in the menus, how it's accessible? i need to replay final level? or am i missing something?
#374 posted by negke on 2012/12/21 10:34:33
Ron: My first attempt was after starting a new game, because I didn't have any old savegames. I found it to be quite tough, even after lowing the difficulty from Hard to Normal, very tight on ammo. After the first two levels, I stoppen and replayed the DLC from scratch using someone else's 'late' savegame. Bringing better weapons and crafting recipes from a later save definitey helps. As a matter of fact, I didn't find any of the advanced weapons in the new levels (you only get the normal assault rifle and the nailgun), but ammo piles and especially the boss fight suggests you need equipment from the normal game.
Vondur: You get a popup message ingame that gives you the mission right after loading a saved game. However, if you start a new game, you only get it after completing the first mission and reporting back to Hagar. The entrance to the DLC is in the back of the Hagar Settlement.
 Negke
#375 posted by Vondur on 2012/12/21 11:59:26
thanks!
 Weird
#376 posted by FifthElephant on 2012/12/29 05:09:52
I think iD has come really far in terms of game development, and RAGE was potentially (and technically) their best game. The guys at iD let us down in a few areas, lack of boss battles, crap end portion of the game and lack of MP... but generally speaking I enjoyed the hell out of RAGE. Anyone saying it's not worth 10 bucks is a moron.
 Fucking Steam
#377 posted by Spirit on 2013/02/08 17:46:26
via Daz:
http://www.bethblog.com/2013/02/08/rage-tool-kit-available-today-on-steam/
Later today on Steam we will be releasing the official tool kit for RAGE � the same tools used to create RAGE and it�s DLC, The Scorchers. From the game�s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.
Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards �technically sophisticated and adventurous� modders.
Welcome to the RAGE Tool Kit: http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2013/02/RAGE%20Tool%20Kit%20Welcome.pdf
RAGE Tool Kit FAQ and EULA: http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2013/02/Rage%20Tool%20Kit%20FAQ.pdf
To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you�d download Skyrim�s Creation Kit).
On behalf of everyone at id, we look forward to seeing your creations. If you have something to share, shoot us an email or share it with our id Software Facebook and Twitter accounts.
Snippet from the EULA:
If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit.
 All Your Base Are Belong To Us
#378 posted by ijed on 2013/02/08 20:00:26
 EULA
#379 posted by anonymous user on 2013/02/09 02:15:54
Well they basically give you all the raw assets to screw around with and modify
#380 posted by Spirit on 2013/02/09 10:16:08
That is the point of modding...
 EULA
#381 posted by sock on 2013/02/09 12:51:47
Sorry for the stupid questions but I don't remember any EULA of editing tools being like the this. Anything you create with the editing tools automatically belongs to Id? for free? Why would anyone want to use the editing tools if you are creating content without any personal rights?
Was the previous editor tools (doom3) like this?
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