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Base Pack
oh wel i love base theme so much that i start making another map just want to ask if is anybody interresing in making a episode? maby with 4 or 5 maps?!?!
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thks Than u rock! petty i already have to many textures in my map :\

shots look great! good work! 
 
oh wel i open #base in quakenet if u guys want to talk about our project

cheers

Trinca 
Damnit. 
I went in there, and was the only one there. Not even a bot. I am so sad. 
:( 
I can't use the net at home, and can't use IRC at work, so I won't be in there for a few weeks at least. Once the net is sorted out, I will join.

Had a few days break from mapping, but will probably resume at the weekend :) 
Well 
now my base map becomes 6Mb and I am using the extras_p4 mod. I added a hiprotate.qc and a earthquake.qc as well as my newboss.qc

I wondered if this map could fit in the basepak as the use of the Quothpak seems to be the final option? 
 
Quite 
najs... is that weird computer thingy underwater? It's cool in it's construction, I think you've really made big improvements as a mapper. 
The Waterworks Pics Look Good, 
I like that last shot a lot. Geometry and texture line up is quite effective there. 
Neat 
Looks a bit like SoA episode 1 -- and that's a good thing! 
 
thks guys! i think i progress a lot in this last part of map! :\ but now it looks like was other mapper that did area after silver key :) must rebuild the others area to :\ or will look like were two mappers working in this map and isn�t true!!!

Bambuz, JPL and HeadThump gave me real good advices thks guys for all the help!!!

P.S--> Bambuz go map to Q1 you lazy bitch! :) 
 
lol was at my partner of work, computer! :\ 
Nice Work, Trinca 
Looking cool. Like the underwater computer that others pointed out.

Some suggestions:


SHOT1
try raising the height of the plain textured part of the ceiling and making sure it isn't as brightly lit. I think it will make the room feel a bit bigger, and also should improve the look of the ceiling. Also, consider putting a lip around the hole in the ceiling so that it doesn't just blend into the plain textured part.

SHOT2
Looks cool :D

SHOT3
I just think the inside of the pipe could use more detail. Perhaps makethe parts where you have the lights stick inwards a little bit to get some more shape. I can't explain it very easily - sorry :/ Perhaps also think about making the bend in the pipe have a small 45 degree bevel on the inside too - and again, lighgting looks a little plain - maybe it's joequake that is doing it, but try putting a light entity where each visible light is (in addition to what you already have) and set the brightness to 400 and attenuation ("wait" key) to 8 or so. It should give you nice highlights around the actual lightsources, which should make the lighting more interesting.

Keep up the good work :)

btw, I can't use my usb drive at work any more thanks to a security crackdown, so I can't bring in screenshots from home to upload. Basically, I can't show you what I've been up to with my level of late (not much :) 
Than, 
Try emailing stuff to your work address as attachments. 
 
inertia how is slipsp1 going? :) 
Nice Work Trinca 
Screenshots are good, you're making progress.

My map suffers hard from HOM's.
Had to go back halfway to improve the brushes. 
Trinca 
Nice work: you really made real improvements regarding your previous releases... As I told you (during your scampie blues...) you would have made a big mistake stopping mapping qt this time... Furthermore after reading the few comments above, I now conviced that you are not a newbi any more, even if all can be perfected... In anyway: Keep it up !! 8D

BTW, I think I will be ready for Xmas... with a smaller map than I was expecting... Unfortunately, my map will not be based on Quoth pack... Sorry for this... but I think the result is quite cool... I'll post screenshots later on... 
OMG... 
I read my post, and it is full of typos... Too much beer tonight.. Maybe I would have posted it on the drunk thread.. doh !!! :P 
 
zomg :) thks ;)

JPL u can get drunk with beer? :) i have to drink a lotttttttttttttttt 
Trinca 
I'm very sober since 3 or 4 years.. so with only 1 beer, I already feel the drunkiness coming.... 
 
heheh :) i start getting drunk after 8 or 10 :\ 
Slipsp1 
do not talk of the monolith before it is deployed 
Some Shots... 
Drunkiness is over... Here are some very early screenshots from my Base map... I hope to finish it in the delay, for Xmas... It remains the ultimate room to build, located just after the GK Door actually, where the last big figth will take place..

http://lambert.jeanphilippe.free.fr/Screenshots/BTH0.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/BTH1.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/BTH2.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/BTH3.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/BTH4.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/BTH5.JPG

Please feel free to comment ;) 
Jpl 
very interesting. looks clean... would like to test it in the engine to get the feel of the scale. 
Solid Work JPL 
I had to ramp up the brightness on my monitor to see the pics. Quake engines darken screenshots too much. Once that was done, the lighting brings out the brush work. Laser beam looks intense in BTH4. 
 
looks very evil!!! :) and that is good ;) can wait to get my hands on that :p 
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