 DOE Bloke With Staff.
#3833 posted by Shambler on 2004/03/26 04:06:17
Raving homosexual. Crap idea. Fucking hippy bollox. Nothing to do with Quake.
So stupid I'm surprised Kona didn't put on in every map.
 Looking For Old Stuff Again
#3834 posted by Fern on 2004/03/26 06:30:33
Anyone know where I can find Rotpig's maps and/or site?
 Try This
#3835 posted by JPL on 2004/03/26 06:38:31
 .. Or This One ???
#3836 posted by JPL on 2004/03/26 06:40:08
 I Have SoE Already...
#3837 posted by Fern on 2004/03/26 08:38:02
I'm talking about the ton of DM maps he did before that. :)
 So ...
#3838 posted by JPL on 2004/03/26 08:53:36
... try to email him using this page... perhaps you have done it yet...
http://www.planetquake.com/tronyn/soul/pteam.htm
 Shambler,
#3839 posted by HeadThump on 2004/03/26 11:20:38
I get the impression you don't care for the Pharoah or whatever they call that guy. If you could be so kind to take the time, what custom monster do you find tolerable?
My personal favorite is the hunter from Nehahra. Great looking walk cycle and a tough and fair son of a bitch to fight.
 2 + 2 = ?
#3840 posted by R.P.G. on 2004/03/26 12:00:19
[...] what custom monster do you find tolerable?
*ahem*
You're asking a guy named Shambler what his favorite monster is?
 Shambler First!
#3841 posted by madfox on 2004/03/26 13:53:20
who's the hottest porkyworth mapper...
 Well RPG . . .
#3842 posted by HeadThump on 2004/03/26 14:23:34
By custom, I meant one that doesn't come as one of the stock monsters in the game.
 NewsFlash! Valve Cancels Steam!
#3843 posted by HeadThump on 2004/03/26 14:35:50
Sorry, I lied. That is just a warm up for April Fools and a dearly hoped dream of mine.
#3844 posted by - on 2004/03/26 14:44:26
Headthump: The Zer. MegaEnforcers and the mission pack 1 Nail Scorpions are the only worthwhile custom enemies that fit into Quake. I don't consider Rocket/Nail/whatever Grunts or Nail Orges to really be 'custom' monsters, but they're also good if used well.
 Those Two Are Good.
#3845 posted by HeadThump on 2004/03/26 14:49:32
However, I would add that if I ever get around to using the Megaenforcer I'd like to change the force field into a glowing sprite. otherwise, it is a perfect extension of base monster types.
 Those Two Are Good.
#3846 posted by HeadThump on 2004/03/26 14:49:34
However, I would add that if I ever get around to using the Megaenforcer I'd like to change the force field into a glowing sprite. otherwise, it is a perfect extension of base monster types.
 Swear I Only Touched That Submit Button
#3847 posted by HeadThump on 2004/03/26 14:50:25
Once!
 New Quakish Monsters
#3848 posted by Preach on 2004/03/26 15:24:26
I hesitate to ask this, knowing that differing opinions on 'quakish' could cause a heated discussion...but still. If you could suggest a new custom monster that would fit into quake, what would it be? If there's any reasonable suggestions I might be able to model them up and impliment them.
 The Q2 Berzerker
#3849 posted by Fern on 2004/03/26 15:31:03
/me runs away
 Nehahra Baron!
#3850 posted by xen on 2004/03/26 16:14:14
By far the best custom monster.
 Xen Is Correct
#3851 posted by R.P.G. on 2004/03/26 17:03:24
 Hmm
#3852 posted by nonentity on 2004/03/26 17:09:52
Yeah, what Xen said (I was gonna post saying 'that really big knight in Zer', but luckily I was saved from showing I didn't know the name...)
 Oh Yeah
#3853 posted by - on 2004/03/26 17:32:21
the neh monsters were pretty good too
 Honestly,
#3854 posted by necros on 2004/03/26 18:05:53
if i knew anything about converting models, i'd try to convert some of the doom2 models from zdoom. some of them are really really good, far better than even the best in ypod.
i'd love to get the baron of hell into quake, along with maybe the arachnotron. spidermastermind probably woudln't work because it's too big... bounding box wouldn't work...
others i'd like to get in quake would be the revenant, archvile and mancubus! that thing rocks.
and one oldie but goldie would be the cyberdemon (not the crappy one that already exists for quake)
the only problem would be getting the skins to look good, but i'd opt for redoing them in a more quake-ish feel... ie: not necessarily having the archvile be yellowish, maybe like ogre type skin with red veins or something...
baron of hell would have to shoot a different colored projectile -- green is out...
the major problem i had with converting them is that they use the new way of having skins, where each part is seperate, not to old quake way of having the whole skin together...
yeah... so that's my dream...
 ...
#3855 posted by necros on 2004/03/26 18:06:25
forgot to mention, the problem i had with converting the models from zdoom is that they are all in quake2 format.
 Ooh.
#3856 posted by - on 2004/03/26 18:28:48
reskined doom monsters would be great in q1... make a supershotgun grunt, a supernailgun enforcer, mancubus could have duel SNGs, revenants and cyberdemons with rocket launchers, hellbarons could throw lava balls or the vore magic (without homing, and much faster)... MMmmm :D
the burning skull monsters would be cool too if you could get the flames working right. archviles... meh, never really liked them in Doom to begin with.
 Doom Monsters In Quake
sounds like utopia. ;)
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